Search found 556 matches
- 04 Nov 2007, 17:09
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 58451
id like to comment on this ai. i played 1v2 on CC redux and heres what i saw very nice expansion from all of them very wise unit management and units groups, in order to defend and attack. very interesting dguning comm and fleeing comm when it needs to. nice defense placement(allthough it built a de...
- 02 Nov 2007, 01:38
- Forum: Engine
- Topic: TASClient (latest version available here)
- Replies: 442
- Views: 51404
- 04 Apr 2006, 22:45
- Forum: Map Releases
- Topic: Map Completed ... called Water-Ways ......
- Replies: 25
- Views: 3391
- 02 Apr 2006, 22:03
- Forum: Engine
- Topic: Altaric's Lobby Client
- Replies: 294
- Views: 32190
[17:54:30] * MANIEK has joined battle [17:54:30] <PRO_[Zenka]> Sorry MANIEK your Rank is too low (min :1) [17:54:30] * PRO_[Zenka] kicked MANIEK from battle [17:54:30] * MANIEK has left battle Maniek was a rank 1 player. And the minimun rank settings was the lowest (1). The client somehow auto kick...
- 30 Mar 2006, 14:10
- Forum: Game Releases
- Topic: --== XTA v6.0 ==--
- Replies: 150
- Views: 23156
- 24 Mar 2006, 23:49
- Forum: Off Topic Discussion
- Topic: Its getting tight at the top!
- Replies: 17
- Views: 1758
- 24 Mar 2006, 23:47
- Forum: AI
- Topic: AIs rating how successful their attacks are
- Replies: 8
- Views: 1785
i think you can pretty well use threads improving cpu usage and decreasing freezes or such only by keeping them to compute some information that gets more accurate by the time and you keep wanting it from time to time. thus allowing to have the thread gathering that info and you using it (even if at...
- 24 Mar 2006, 23:42
- Forum: Engine
- Topic: suggestions
- Replies: 24
- Views: 2802
- 24 Mar 2006, 23:41
- Forum: Engine
- Topic: LOS Calculation.
- Replies: 22
- Views: 2946
- 24 Mar 2006, 23:39
- Forum: Game Releases
- Topic: --== XTA v6.0 ==--
- Replies: 150
- Views: 23156
- 24 Mar 2006, 23:35
- Forum: Map Creation
- Topic: Map id like to see
- Replies: 2
- Views: 841
- 24 Mar 2006, 15:00
- Forum: Engine
- Topic: LOS Calculation.
- Replies: 22
- Views: 2946
- 24 Mar 2006, 14:57
- Forum: Game Releases
- Topic: --== XTA v6.0 ==--
- Replies: 150
- Views: 23156
Nice to see this being picked up again! Some thoughts: - Don't turn XTA into any of these other mods. Don't add units, for example. We have mods that have loads of different units already :) - Loose the SE version. There's no need to update it. - Don't, and I repeat, don't (!!!) release a new versi...
- 24 Mar 2006, 14:50
- Forum: Help & Bugs
- Topic: units jam at exit from factories, .70b3
- Replies: 20
- Views: 2606
true, however there are some strange behaviours that ive noticed since 70b1: sometimes when setting the very first waypoint at the very factory exit to avoid collisions it gives me a cant move error for every each unit getting out of the factory thus leading to really bad unit colisions and error sp...
- 23 Mar 2006, 23:25
- Forum: Game Releases
- Topic: --== XTA v6.0 ==--
- Replies: 150
- Views: 23156
without any think and any read id imediatly suggest hlt damage decrease, since this last version differs quite a lot in that from what i remember of old version! oh, let me not forget, from the first time i saw this mod i never got the point that vulcans have double range to bb's. is there a good ex...
- 22 Mar 2006, 21:27
- Forum: Off Topic Discussion
- Topic: Brillieant Idea for the lobby!
- Replies: 18
- Views: 2668
- 22 Mar 2006, 21:12
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 22931
- 22 Mar 2006, 21:10
- Forum: Engine
- Topic: Water rendering
- Replies: 150
- Views: 22793
- 22 Mar 2006, 21:01
- Forum: Help & Bugs
- Topic: units jam at exit from factories, .70b3
- Replies: 20
- Views: 2606
- 22 Mar 2006, 01:24
- Forum: General Discussion
- Topic: Interesting posting I saw...
- Replies: 1
- Views: 980