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by Chocapic
04 Nov 2007, 17:09
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 44224

id like to comment on this ai. i played 1v2 on CC redux and heres what i saw very nice expansion from all of them very wise unit management and units groups, in order to defend and attack. very interesting dguning comm and fleeing comm when it needs to. nice defense placement(allthough it built a de...
by Chocapic
02 Nov 2007, 01:38
Forum: Engine
Topic: TASClient (latest version available here)
Replies: 442
Views: 30412

very nice tasclient :-)
keep up the good work
by Chocapic
04 Apr 2006, 22:45
Forum: Map Releases
Topic: Map Completed ... called Water-Ways ......
Replies: 25
Views: 2024

i think the map looks hell nice :-)
very creative!
by Chocapic
02 Apr 2006, 22:03
Forum: Engine
Topic: Altaric's Lobby Client
Replies: 294
Views: 21379

[17:54:30] * MANIEK has joined battle [17:54:30] <PRO_[Zenka]> Sorry MANIEK your Rank is too low (min :1) [17:54:30] * PRO_[Zenka] kicked MANIEK from battle [17:54:30] * MANIEK has left battle Maniek was a rank 1 player. And the minimun rank settings was the lowest (1). The client somehow auto kick...
by Chocapic
30 Mar 2006, 14:10
Forum: Game Releases
Topic: --== XTA v6.0 ==--
Replies: 150
Views: 15499

either raise costs or decrease damage imo
by Chocapic
24 Mar 2006, 23:49
Forum: Off Topic Discussion
Topic: Its getting tight at the top!
Replies: 17
Views: 903

lol teh mad postz0rs r all h3r3!!
by Chocapic
24 Mar 2006, 23:47
Forum: AI
Topic: AIs rating how successful their attacks are
Replies: 8
Views: 1099

i think you can pretty well use threads improving cpu usage and decreasing freezes or such only by keeping them to compute some information that gets more accurate by the time and you keep wanting it from time to time. thus allowing to have the thread gathering that info and you using it (even if at...
by Chocapic
24 Mar 2006, 23:42
Forum: Engine
Topic: suggestions
Replies: 24
Views: 1705

it is indeed MTR
by Chocapic
24 Mar 2006, 23:41
Forum: Engine
Topic: LOS Calculation.
Replies: 22
Views: 1700

something tells me that for a performance boost , there will be probably a lot a other place to look at.
by Chocapic
24 Mar 2006, 23:39
Forum: Game Releases
Topic: --== XTA v6.0 ==--
Replies: 150
Views: 15499

allthough in metal maps, you cant beat the krogoth deathmatch with arm..
by Chocapic
24 Mar 2006, 23:35
Forum: Map Creation
Topic: Map id like to see
Replies: 2
Views: 526

lol
by Chocapic
24 Mar 2006, 15:00
Forum: Engine
Topic: LOS Calculation.
Replies: 22
Views: 1700

Circular LOS doesn't "suck". Be more open-minded... there are good reasons to want this, and I listed several of them... just because you wouldn't use it doesn't mean jack squat to those of us who would ;) i think that if we'd have circular LOS implemented only, there would be a large dozen of ppl ...
by Chocapic
24 Mar 2006, 14:57
Forum: Game Releases
Topic: --== XTA v6.0 ==--
Replies: 150
Views: 15499

Nice to see this being picked up again! Some thoughts: - Don't turn XTA into any of these other mods. Don't add units, for example. We have mods that have loads of different units already :) - Loose the SE version. There's no need to update it. - Don't, and I repeat, don't (!!!) release a new versi...
by Chocapic
24 Mar 2006, 14:50
Forum: Help & Bugs
Topic: units jam at exit from factories, .70b3
Replies: 20
Views: 1332

true, however there are some strange behaviours that ive noticed since 70b1: sometimes when setting the very first waypoint at the very factory exit to avoid collisions it gives me a cant move error for every each unit getting out of the factory thus leading to really bad unit colisions and error sp...
by Chocapic
23 Mar 2006, 23:25
Forum: Game Releases
Topic: --== XTA v6.0 ==--
Replies: 150
Views: 15499

without any think and any read id imediatly suggest hlt damage decrease, since this last version differs quite a lot in that from what i remember of old version! oh, let me not forget, from the first time i saw this mod i never got the point that vulcans have double range to bb's. is there a good ex...
by Chocapic
22 Mar 2006, 21:27
Forum: Off Topic Discussion
Topic: Brillieant Idea for the lobby!
Replies: 18
Views: 1492

min3mat ftw! :-)
man if that got implemented id be laughing over an hour on seen their asses getting booted
by Chocapic
22 Mar 2006, 21:12
Forum: AI
Topic: OTAI Thread
Replies: 104
Views: 17347

AF wrote:calm down, the last thing we need is more flame baiting
there is no flame baiting here, only reasoning!
im out, i simply leave you with -> think ftw!
by Chocapic
22 Mar 2006, 21:10
Forum: Engine
Topic: Water rendering
Replies: 150
Views: 15683

we want teh waves!1 :-)
by Chocapic
22 Mar 2006, 21:01
Forum: Help & Bugs
Topic: units jam at exit from factories, .70b3
Replies: 20
Views: 1332

mongus is right, it has allways been a good pratice to insert free path's waypoints queued on the plants to avoid such colisions on the units and things of the such.
by Chocapic
22 Mar 2006, 01:24
Forum: General Discussion
Topic: Interesting posting I saw...
Replies: 1
Views: 590

i think its pretty nice :-)

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