Search found 48 matches
- 13 Apr 2011, 10:52
- Forum: Dune: Evolution
- Topic: Dune Evolution unit Scale map.
- Replies: 6
- Views: 7394
Re: Dune Evolution unit Scale map.
All builgings except center ones have 250x250(first instance) lifespace, and almost sqare bounding box(written oin scalemap). We putting them in squares for design purposes
- 12 Apr 2011, 23:25
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
posted clean map@KiviTheBird that height-map without the "doodles" would allow someone to throw together a rough prototype map for you in a few hours... you should post a clean version of it.
- 12 Apr 2011, 17:06
- Forum: Dune: Evolution
- Topic: Dune Evolution unit Scale map.
- Replies: 6
- Views: 7394
Re: Dune Evolution unit Scale map.
there are only one walking unit on harkonnen side and it is only one per player and called from starport. It is tribute to emperor game
- 12 Apr 2011, 16:53
- Forum: Dune: Evolution
- Topic: offering proofreads
- Replies: 8
- Views: 7578
Re: offering proofreads
I am showing it to coders, who will code the game. There are enough promotion to players in webto help you check over the "official" documents that you'll eventually wish to present to potential players...
- 12 Apr 2011, 16:48
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
Be patient please, i not finished adding data. There will be everything needed to create beta game.
- 12 Apr 2011, 16:46
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
CnC3, then Ra3, Then Starcraft2, modb page still says it is C&C3wasn't this mod originally planned for the SAGE engine? I've seen it on moddb before..
- 12 Apr 2011, 16:43
- Forum: Dune: Evolution
- Topic: offering proofreads
- Replies: 8
- Views: 7578
Re: offering proofreads
everyone will be free to see game plans data and share their minds about nore comfortable explanation. It is more useful way to correct my bad language
- 12 Apr 2011, 14:21
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
UNITS AWAILABLE IN BETA AND THEIR DESCRIPTION
- 12 Apr 2011, 14:20
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
RESOURCE COLLECTING
...................
...................
- 12 Apr 2011, 14:20
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
BUILD SYSTEM
..........
..........
- 12 Apr 2011, 14:19
- Forum: Dune: Evolution
- Topic: offering proofreads
- Replies: 8
- Views: 7578
Re: offering proofreads
everyone will be free to correct mistakes in my translated data. or give more understandable explanation witch i will include
- 12 Apr 2011, 13:01
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
THE BASE http://img228.imageshack.us/img228/4783/fortress.gif this is fortress - our central building. In beta it produces power, engineers, can dock koptours with spice. 10 seconds to unload produces engineer (may appear like a cube in beta) 100 power build radius http://s53.radikal.ru/i141/1104/f...
- 12 Apr 2011, 12:40
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Re: Beta Design document
THE MAP http://s009.radikal.ru/i310/1104/af/a3689db4d436.jpg map is small white is sharp rocks, they are for good looking map. only decorations. gray is plateau, look like solid rock. dark gray is sands. black is endless abyss. there are some stone bridges orange is spice fields green arrows note t...
- 12 Apr 2011, 12:31
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 16082
Beta Design document
Okay i have collected all needed information for make a beta game request. What we need, in simple words: One small map, with two bases on it, your and enemy(may be without AI). Map contains Two seismic stable areas. and some resources Your base is able to -call placeholder of engineer infantry, wit...
- 12 Apr 2011, 12:27
- Forum: Dune: Evolution
- Topic: Dune Evolution unit Scale map.
- Replies: 6
- Views: 7394
Dune Evolution unit Scale map.
http://img84.imageshack.us/img84/4739/mashtabsee110410.jpg Some units are obsolete(remodelled now) some not present. http://img828.imageshack.us/img828/495/mashtab110410got.jpg this is numerous presentation of proportions.they shown in X Y Z relative to ground plane they are not scaled to spring. it...
- 12 Apr 2011, 12:10
- Forum: Art & Modelling
- Topic: Some wip of my unit
- Replies: 28
- Views: 5878
Re: Some wip of my unit
KiviTheBird , if you need assistance with unit scripting, look for me in the lobby. I'm often in #S44 channel. And I'm a native Russian speaker, too. ð» ð╝ð¥ð│Ðâ ð┐ð¥ð╝ð¥ÐçÐî Ðü ÐÄð¢ð©Ðé-Ðüð║ÐÇð©ð┐Ðéð░ð╝ð©. ðºð░ÐüÐéð¥ ð▒Ðïð▓ð░ÐÄ ð▓ ð╗ð¥ð▒ð▒ð© ð▓ ð║ð░ð¢ð░ð╗ðÁ #S44 (ð¥Ðüð¥ð▒ðÁð¢ð¢ð¥ ð┐ð¥ð┤ ð▓ðÁÐçðÁÐÇ...
- 11 Apr 2011, 20:52
- Forum: Art & Modelling
- Topic: Some wip of my unit
- Replies: 28
- Views: 5878
Re: Some wip of my unit
if anyone can code units you can help our team in our mod subforum. We need any spring speciallists. In exchange i offer some content help to those who code me simple beta(three buildings, resource system, one war unit two resoource units)(i am now writing all data to its features)
- 10 Apr 2011, 21:39
- Forum: Art & Modelling
- Topic: CEG's got me beat
- Replies: 71
- Views: 10016
Re: CEG's got me beat
Use just thin white stripes from white to yellow. it will look more like sparks. 30% to the cannon 20 degrees spread 50% to the ricoshet direction 30 degrees spread. 20% spread at all direction hemishere on contact plane. also add 10% "stars" and flash and smoke on hit http://dinalt.at.ua/...
- 10 Apr 2011, 12:30
- Forum: Art & Modelling
- Topic: Some wip of my unit
- Replies: 28
- Views: 5878
Re: Some wip of my unit

like this. barrels have some degree of freedom. also it not shots while moving
- 10 Apr 2011, 10:13
- Forum: Dune: Evolution
- Topic: Now we need this info about spring engine....
- Replies: 20
- Views: 13299
Re: Now we need this info about spring engine....
okay i just need this to rescale our building radiuses and speeds. thanx
QUESTION
Please show me big factory in screenshot of engine(ingame) with its dimensions in elmos.
QUESTION
Please show me big factory in screenshot of engine(ingame) with its dimensions in elmos.