Search found 1019 matches
- 24 Mar 2018, 11:40
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1775466
Re: Random WIP 2018
The plane missiles would look ok if we assume they are missile pods. Like that: https://ru.wikipedia.org/wiki/%D0%A1-8# ... le:B-8.jpg
- 01 May 2017, 22:29
- Forum: Linux
- Topic: I get lots of Lua errors and
- Replies: 8
- Views: 10923
Re: I get lots of Lua errors and
Thanks to FLOZi, CRAIG is now fixed. I tested on map 1944_Road_To_Rome_v3 (this has a flag profile so the AI plays a little better) and it works.
- 01 May 2017, 11:31
- Forum: Art & Modelling
- Topic: Help: Rescaling factory models
- Replies: 3
- Views: 7349
Re: Help: Rescaling factory models
There is no mesh collisions there, they use yardmap. As for the broken anims: when you scale a model, you should also check the script (.BOS in this case) for any 'move' commands, and scale move distances by the same factor. Looks like this is what causes the animation issue here. Rotate commands ar...
- 24 Apr 2017, 12:10
- Forum: Linux
- Topic: I get lots of Lua errors and
- Replies: 8
- Views: 10923
Re: I get lots of Lua errors and
Your Intel gfx card isn't capable of handling some of the engine gfx needs, which caused those errors: Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it! If it still runs then they can be ignored. This one error: [widget...
- 22 Apr 2017, 17:47
- Forum: Linux
- Topic: I get lots of Lua errors and
- Replies: 8
- Views: 10923
Re: I get lots of Lua errors and
Spring1944 2.0 is not compatible with engine versions greater than 100.0.
Please use a dev build of Spring:1944. You can join any of S44 dev autohosts to auto-download it.
Please use a dev build of Spring:1944. You can join any of S44 dev autohosts to auto-download it.
- 22 Apr 2017, 08:45
- Forum: Linux
- Topic: I get lots of Lua errors and
- Replies: 8
- Views: 10923
Re: I get lots of Lua errors and
Which versions of engine and S44 are you using?
- 28 Jan 2017, 21:01
- Forum: General Discussion
- Topic: fishing mail to github mail address
- Replies: 3
- Views: 2364
Re: fishing mail to github mail address
I've got a very similar mail, too. If not exactly similar.
- 21 Nov 2016, 10:21
- Forum: Game Development
- Topic: Call Spring.GetConfigInt from _post?
- Replies: 4
- Views: 3343
Re: Call Spring.GetConfigInt from _post?
It looks like a synced unitdef change. That is, you shouldn't do that based on one machine springsettings (unless it's for SP only).
- 21 Sep 2016, 10:34
- Forum: Game Development
- Topic: Old scripts that use show/hide to call CEGs
- Replies: 4
- Views: 2408
Re: Old scripts that use show/hide to call CEGs
Forb, that's the old flare code. Basically if you do show/hide inside a FireWeapon callin, then the engine shows a weapon flare effect instead. This was made to improve standard OTA models (which had flares modelled as pieces) if I remember right. Look for ShowFlare() in UnitScript.cpp to find out m...
- 06 Sep 2016, 22:02
- Forum: Game Development
- Topic: Old bos scripts spitting out invalid piecids?
- Replies: 16
- Views: 5016
Re: Old bos scripts spitting out invalid piecids?
Your Create() function sets both shooting_numa and shooting_numb to 0, and your QueryWeapon1() and QueryWeapon2() only check for 1 and 2. So for 0 there is no return value -> you get those warnings.
Modify Create() to set those variables to 1 instead.
Modify Create() to set those variables to 1 instead.
- 09 Jul 2016, 19:40
- Forum: News
- Topic: Spring 102.0 released!
- Replies: 21
- Views: 21001
Re: Spring 102.0 released!
Not sure if bug or not, don't see anything like that in changelog however: turretless units (with restricted firearcs) in S44 do not turn to face the target now. That means they do not engage enemies unless manually turned to face the proper way. Same with attack ground orders - they only fire if th...
- 09 Jun 2016, 22:08
- Forum: Art & Modelling
- Topic: looking for complete 3D models of TA units for 3d printing
- Replies: 5
- Views: 5831
Re: looking for complete 3D models of TA units for 3d printing
If I remember correctly it was called Evolva models or something like that.
Two points here:
- some of the models are quite different from original units
- they still have 'optimizations' aka missing faces on sides which you can never see in OTA engine
Two points here:
- some of the models are quite different from original units
- they still have 'optimizations' aka missing faces on sides which you can never see in OTA engine
- 09 Apr 2016, 00:26
- Forum: Game Development
- Topic: A remake for KKND?
- Replies: 11
- Views: 6869
Re: A remake for KKND?
KKnD was more or less like the first C&C (Tiberian Dawn), minus infantry transports, plus building upgrades which unlocked units. For that last part (building upgrades unlocking units) take a look at Spring1944, we have this already done.
- 10 Mar 2016, 23:51
- Forum: Game Development
- Topic: Train Factory
- Replies: 28
- Views: 9941
Re: Train Factory
They can be a bit like ships on land (at least IRL WW2 armored trains were quite like that): a unit that is reasonably fast, reasonably armored, packs a punch (including it's own built-in AA), but is not maneuverable at all.
- 02 Feb 2016, 09:33
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232937
Re: smoth's junk.
Yes, isFirePlatform and unselectable sub-units as turrets. In S44 this also allows individual turrets to have separate ammo and be suppressable (so it's quite hard to kill the unit completely, but not that hard to make it worthless in a fight, at least until the turrets recover) Some examples: 1. Ba...
- 01 Feb 2016, 10:50
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232937
Re: smoth's junk.
Alternating fire between turrets is the old OTA approach, it kind of works (War at Sea mod used that quite a lot IIRC). As for composite units, you can take a look at S44 ships from git master (I think they are also in latest 'release' version as well), there is no (practical) hard limit to how many...
- 29 Oct 2015, 23:57
- Forum: Off Topic Discussion
- Topic: Для русских.
- Replies: 17
- Views: 7202
Re: Для русских.
Andru : в стиме уже есть игра на этом движке. Forboding Angel , который тут уже отписался, как раз ее и создал. Была и попытка сделать продаваемую игру на spring, давно уже. Тогда и стима еще не было вроде. Называлась игра PURE. Не взлетело, насколько я знаю. Про zero-k лучше спрашивать прямо у них...
- 27 Oct 2015, 22:43
- Forum: Off Topic Discussion
- Topic: Для русских.
- Replies: 17
- Views: 7202
Re: Для русских.
Ну не из России, но перевести смогу. Что за идея?
Not from Russia, but I can translate your idea. What it is?
Not from Russia, but I can translate your idea. What it is?
- 03 Oct 2015, 12:53
- Forum: Spring: 1944
- Topic: Spring: 1944 version 2.0 Operation Overlord Released
- Replies: 3
- Views: 7412
Re: Spring: 1944 version 2.0 Operation Overlord Released
No. It only means you can destroy individual turrets on the ship (well, not fully destroy, but they will stop shooting when their HP is low)
- 24 Jul 2015, 11:10
- Forum: Help & Bugs
- Topic: Spring 100 flying with fuel
- Replies: 26
- Views: 10849
Re: Spring 100 flying with fuel
IMO the land/take off callins should be sent to both air unit and the 'airpad' unit it lands on.hokomoko wrote:RFC