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by Ares
05 Jul 2022, 15:40
Forum: Ingame Community
Topic: CROWN CUP BA TOURNAMENT 5pm GMT Saturday 20th March,
Replies: 9
Views: 3496

Re: CROWN CUP BA TOURNAMENT 5pm GMT Saturday 20th March,

BlueFrostz wrote: 04 Jul 2022, 18:49 Are there replays of this first crown cup anywhere? Twitch/youtube?
https://www.youtube.com/watch?v=0xV8YYYsqHc the CC1 final is amazing
by Ares
02 Jul 2022, 21:15
Forum: General Discussion
Topic: Current BA energy/metal stats
Replies: 2
Views: 62

Re: Current BA energy/metal stats

modinfo page, somewhat out of date but most changes are minimal

https://imolarpg.dyndns.org/modinfo/ba783/

if someone wants to generate the latest version please do:

viewtopic.php?t=33511
by Ares
01 Jul 2022, 23:29
Forum: Balanced Annihilation
Topic: So it's been half a decade, how's BA doing
Replies: 12
Views: 3658

Re: So it's been half a decade, how's BA doing

I joined about 2011, rocko fell out of the meta outside of utility role and maps with linear fronts. Fonzie woke everyone up to peewee meta and Cartouche often favours core kbot pure for ak. Rocko is mostly just for utility and rocko matchups, although you do still see it on small maps. Flash makes ...
by Ares
01 Jul 2022, 16:44
Forum: AI
Topic: AAI with improved support for water maps
Replies: 7
Views: 2992

Re: AAI with improved support for water maps

I have considered trying to make my owna 'neural network' trained AI or something for this to use...SInce the basic Machine learning this has, already shows it's plausable...Since it seems to learn map locations "With time" as it goes, but also, keeps a seperate file for keeping track of ...
by Ares
01 Jul 2022, 02:00
Forum: Balanced Annihilation
Topic: So it's been half a decade, how's BA doing
Replies: 12
Views: 3658

Re: So it's been half a decade, how's BA doing

BlueFrostz wrote: 30 Jun 2022, 23:39 PinK 8D we played alot in. 2v2 3v3
Good observations about Cartouche's playstyle, players could learn from you. Also yes 8d is joining Crown Cup 4 for the first time so the competition will be tougher than ever.
by Ares
10 Jun 2022, 07:18
Forum: Help & Bugs
Topic: Spring version that only requires OpenGl 2.1
Replies: 3
Views: 159

Re: Spring version that only requires OpenGl 2.1

Try joining the official server and see if you can launch any of the games there (105), it will autodownload everything for you. No games use 106 yet and you will be able to tell what works for you easily. also try 104 https://springrts.com/dl/buildbot/default/master/104.0/ which is almost identical...
by Ares
17 Mar 2022, 17:07
Forum: Balanced Annihilation
Topic: CC3 Balance Committee & Results
Replies: 0
Views: 535

CC3 Balance Committee & Results

Congrats to Cartouche for keeping the BA Crown and all who joined & watched. Best prediction: Jaz. Top results of 64: https://springrts.com/phpbb/download/file.php?mode=view&id=11715 The players who won a place on the Balance Committee from Crown Cup 3 were: Zow with +1 vote, rANDY with +3 v...
by Ares
15 Feb 2022, 23:13
Forum: General Discussion
Topic: What was the last version to support 32Bit Windows?
Replies: 4
Views: 683

Re: What was the last version to support 32Bit Windows?

I think spring 103 + springlobby 0.267
by Ares
29 Jan 2022, 09:32
Forum: Balanced Annihilation
Topic: BA will move to 106
Replies: 7
Views: 1552

Re: BA will move to 106

Google_Frog wrote: 29 Jan 2022, 06:16 I just looks like toggling advmap/modelshading to me. Perhaps whoever took the screenshot turned off shading and enabled it with the update.
The current ultra setting on BA doesn't look like this.
by Ares
26 Jan 2022, 23:35
Forum: Balanced Annihilation
Topic: BA will move to 106
Replies: 7
Views: 1552

Re: BA will move to 106

Here is how the new and improved graphics look, that will be in the Crown Cup 3 update

Image
by Ares
22 Jan 2022, 17:57
Forum: Balanced Annihilation
Topic: BA will move to 106
Replies: 7
Views: 1552

Re: BA will move to 106

i can try to help, but for now i'm opengl4 noob too. Turboss and me will try to fix jauriartscommands which will be more a "hello world", lets see how we make progress. Great! Here is a screenshot of BA running on 106 made by Nekomune. The UI is default engine UI as no widgets are updated...
by Ares
19 Jan 2022, 16:31
Forum: Balanced Annihilation
Topic: BA will move to 106
Replies: 7
Views: 1552

BA will move to 106

The plan is to move BA to 106. This is too advanced for me to do alone so help is welcome if you know anything about opengl4 or vulkan.

Hopefully this will open the door to more advanced perfomance and modern graphics in future.

Peace and blessings.
by Ares
12 Jan 2022, 01:52
Forum: News
Topic: Spring 106.0 released - OpenGL 4!
Replies: 5
Views: 2975

Re: Spring 106.0 released - OpenGL 4!

very cool, thanks engine devs
by Ares
09 Jan 2022, 18:54
Forum: Engine
Topic: how to replace displaylists with Vertex Array Objects in a widget
Replies: 1
Views: 506

how to replace displaylists with Vertex Array Objects in a widget

in develop engine displaylists are removed from opengl and replaced with Vertex Array Objects it would help to have an example of porting a widget that uses displayslists to a widget that uses Vertex Array Objects here is the simplest widget that uses displaylists, it would be helpful to see a rewri...
by Ares
05 Jan 2022, 08:09
Forum: Balanced Annihilation
Topic: Learn how to add the new APM counter to your mod
Replies: 0
Views: 470

Learn how to add the new APM counter to your mod

APM (actions per minute) are regarded as a good indicator of a player's potential in top RTS games like starcraft. In the next BA update I have added an APM counter so we can measure our APM and monitor how APM changes during battles to understand ourselves better and research possible areas to impr...
by Ares
01 Jan 2022, 17:26
Forum: Lobby Clients & Server
Topic: Lobby Server + Spads + Spring in one lan
Replies: 12
Views: 1494

Re: Lobby Server + Spads + Spring in one lan

please allow Rick to host on official so the official host can gain more players
by Ares
15 Dec 2021, 12:54
Forum: Engine
Topic: release a windows build for Spring develop engine
Replies: 7
Views: 1000

Re: release a windows build for Spring develop engine

I'm not an engine dev. I already moved BA onto the latest Official 105 engine and so have Zero-K, Tech Annihilation, Metal Factions, Mosaic and Spring 1944. Many Spring games will benefit from a windows build now it is time for us to move to develop.

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