Hey!
Thanks!
I manage to further edit the code.
Thanks for the tip on Spring.GetMyPlayerID!
Search found 111 matches
- 31 Oct 2011, 18:46
- Forum: Lua Scripts
- Topic: Unable to get playername??
- Replies: 6
- Views: 1348
- 31 Oct 2011, 18:19
- Forum: Lua Scripts
- Topic: Unable to get playername??
- Replies: 6
- Views: 1348
Re: Unable to get playername??
Yup. in a textbox i created in lua. is in gui_pausescreen.lua because the players are writing the message at gamepause, so i merge my textbox with the pausescreen widget. I manage to get it working. my new code: if(input ~= "") then if(playercount ==0) then for i,v in pairs(Spring.GetTeamL...
- 31 Oct 2011, 17:58
- Forum: Lua Scripts
- Topic: Unable to get playername??
- Replies: 6
- Views: 1348
Re: Unable to get playername??
Hey!
Am trying to get the playername.
The player will be typing message on the screen, i want to add the playername to this message, after which sendluamessage to get another widget to write this message to a txt file.
How should I do it right?
Am trying to get the playername.
The player will be typing message on the screen, i want to add the playername to this message, after which sendluamessage to get another widget to write this message to a txt file.
How should I do it right?
- 31 Oct 2011, 17:33
- Forum: Lua Scripts
- Topic: Unable to get playername??
- Replies: 6
- Views: 1348
Unable to get playername??
Hey hey! I have this portion of the code: if(input ~= "") then for i,v in pairs(Spring.GetTeamList()) do if v > 0 then -- a check because for some reason when i = 1, then v = 0 and teamID = nil local teamID = Spring.GetTeamList()[v] for j,k in pairs(Spring.GetTeamUnits(teamID)) do --k is u...
- 08 Oct 2011, 16:57
- Forum: Game Development
- Topic: All Unit Position
- Replies: 3
- Views: 1213
Re: All Unit Position
The link says: File does not exist on our server
- 08 Oct 2011, 14:32
- Forum: Game Development
- Topic: All Unit Position
- Replies: 3
- Views: 1213
All Unit Position
Hey!
Is there a way I can get the position of all units?
Say for example, 5 mins into the game, i want to collect all unit position and log it in a txt file.
Thanks.
Is there a way I can get the position of all units?
Say for example, 5 mins into the game, i want to collect all unit position and log it in a txt file.
Thanks.
- 04 Aug 2011, 03:01
- Forum: Spring: 1944
- Topic: Limit number of airstrike called
- Replies: 5
- Views: 7944
- 02 Aug 2011, 07:43
- Forum: Spring: 1944
- Topic: Limit number of airstrike called
- Replies: 5
- Views: 7944
Limit number of airstrike called
Hey!
Anyone knows how I could limit the number of airstrike called?
For example, through out the whole game, only 1 airstrike is allowed
Currently if you click on the starting unit in S44, you have unlimited airstrike.
Thanks!
Anyone knows how I could limit the number of airstrike called?
For example, through out the whole game, only 1 airstrike is allowed
Currently if you click on the starting unit in S44, you have unlimited airstrike.
Thanks!
- 28 Jul 2011, 15:33
- Forum: Game Development
- Topic: Modifying CRAIG AI
- Replies: 8
- Views: 2360
Re: Modifying CRAIG AI
I manage to create the waypoint file (mapname.lua) for the units to work. When I play with other side, my waypoint work perfectly. However, when I play with my side it doesn't work. Hmm...any suggestion why? Link to the codes I have: buildorder.lua > http://pastebin.com/A4B11XnA unitlimit.lua > no c...
- 27 Jul 2011, 16:47
- Forum: Game Development
- Topic: Modifying CRAIG AI
- Replies: 8
- Views: 2360
Re: Modifying CRAIG AI
If I do not want my AI to build anything, i leave it blank?
starting unit is a structure.
starting unit is a structure.
- 27 Jul 2011, 16:06
- Forum: Game Development
- Topic: Modifying CRAIG AI
- Replies: 8
- Views: 2360
Re: Modifying CRAIG AI
Thanks FLOZi!
I edited buildorder.lua and the error message disappear.
Link to edited buildorder.lua : http://pastebin.com/B40A8YmN
What does line 235 -241 does?
However using my new side my AI still doesn't send units to attack my base. Any ideas why?
Thanks!
I edited buildorder.lua and the error message disappear.
Link to edited buildorder.lua : http://pastebin.com/B40A8YmN
What does line 235 -241 does?
However using my new side my AI still doesn't send units to attack my base. Any ideas why?
Thanks!
- 27 Jul 2011, 11:59
- Forum: Game Development
- Topic: Modifying CRAIG AI
- Replies: 8
- Views: 2360
Re: Modifying CRAIG AI
I have this error message at the moment: LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/craig/base.lua"]:224: C.R.A.I.G. is not configured properly to play as battalion How do I add a side that is recongise by CRAIG AI? At current my CRAIG AI does not move out fr...
- 27 Jul 2011, 07:50
- Forum: Game Development
- Topic: Modifying CRAIG AI
- Replies: 8
- Views: 2360
Modifying CRAIG AI
Hey! Hey! I am trying to use Spring and Spring 1944 to aid in analysing how different people learn when playing real time strategy games. I have actually have a new side in Spring 1944, and would like to modify CRAIG AI to be able to play using my side. How should I go about doing it? p/s: I not sur...
- 01 Jul 2011, 13:57
- Forum: Game Development
- Topic: Time in Seconds?
- Replies: 3
- Views: 1106
Re: Time in Seconds?
Thanks lots!
- 29 Jun 2011, 11:44
- Forum: Game Development
- Topic: Time in Seconds?
- Replies: 3
- Views: 1106
Time in Seconds?
Hey!
Anyone know how I can the game time in seconds?
Say if it is 10minutes it will display 600 seconds?
I know os.date can give time in Hours:Mins:Seconds, however looking for all in seconds.
Thanks!
Anyone know how I can the game time in seconds?
Say if it is 10minutes it will display 600 seconds?
I know os.date can give time in Hours:Mins:Seconds, however looking for all in seconds.
Thanks!
- 23 Jun 2011, 17:03
- Forum: Game Development
- Topic: End game/Exit Screen
- Replies: 2
- Views: 1050
Re: End game/Exit Screen
zwzsg thanks for pointing me to the right direction! =)
- 20 Jun 2011, 09:11
- Forum: Game Development
- Topic: End game/Exit Screen
- Replies: 2
- Views: 1050
End game/Exit Screen
Hi! 1. Anyone knows how do I modify the end game/exit screen? 2. Disable the current grey player stats screen that display? 3. At game end, display my own screen? For example, this is what is shown in other games: Zero K - Have this awards screen at the end of the match Gundam - Have this gate that ...
- 20 Jun 2011, 03:27
- Forum: Lua Scripts
- Topic: Drawing Images
- Replies: 7
- Views: 1977
Re: Drawing Images
Hey! I downloaded the widget and tried. It doesn't output any images/heightmap. Anyone know if it is a working copy?
- 17 Jun 2011, 05:40
- Forum: Lua Scripts
- Topic: Drawing Images
- Replies: 7
- Views: 1977
Re: Drawing Images
for format like .jpg or .gif or anyother format
U were saying .bmp, but the writing of files won't be in openGL coding correct?
Or is there a way to open any formation of image file, make new drawning (openGL or other methods) and then save the image file?
U were saying .bmp, but the writing of files won't be in openGL coding correct?
Or is there a way to open any formation of image file, make new drawning (openGL or other methods) and then save the image file?
- 17 Jun 2011, 04:46
- Forum: Lua Scripts
- Topic: Drawing Images
- Replies: 7
- Views: 1977
Drawing Images
Hello! I understand that lua can open and write to a .txt file With a code something like this: local file = assert (io.open("path","w")) file:write(v) print(v) file:close() I was wondering if it is possible for lua to open an image and make drawing changes to it? If yes, how sho...