Search found 65 matches
- 07 Apr 2008, 12:40
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 68357
Re: Spring is running in SMP
How about an official list of all the sections which can be made multi-threaded easily and safely without any locks/unlocks?
- 14 Sep 2007, 15:43
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16452
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Your attempt to lighten the graveness of my words is not well advised, noone is speaking of 'a bleak outlook' or death, just moving on.
You can only enjoy such persuits for a while before they become mundane/boring.
I suggest you re-read what I wrote and think about it.
You can only enjoy such persuits for a while before they become mundane/boring.
I suggest you re-read what I wrote and think about it.
- 14 Sep 2007, 15:30
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16452
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This whole situation is rediculous. XTA has a dev team with people working on it, and they, unfortunatly; arn't you. "old XTA" as attempted to be defined by you, is not a set of stats, nor simply a case of "unchanging" what was done to it. The XTA you want is now just a memory; I...
- 18 Jul 2007, 15:31
- Forum: Help & Bugs
- Topic: Crashing when trying to .kick (spring_0.75b1+svn3977)
- Replies: 3
- Views: 555
Crashing when trying to .kick (spring_0.75b1+svn3977)
I am experiencing constant crashing in "spring_0.75b1+svn3977", whenever I try to .kick a player from an active game.
Thanks.
Thanks.
- 18 Jul 2007, 15:27
- Forum: Help & Bugs
- Topic: XTA: 16 Player game, 2 people always crash
- Replies: 3
- Views: 565
XTA: 16 Player game, 2 people always crash
I was hosting a few games of 14+ players recently, and it seems that 2 people always crash out, is this an isolated thing for the mod itself or is it a larger problem with the new spring?
- 16 Jul 2007, 15:12
- Forum: Help & Bugs
- Topic: Crash log # 00002
- Replies: 1
- Views: 472
Crash log # 00002
Creating unit textures Reading estimate path costs Creating sky Spring 0.75b1 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode LuaUI v0.2 Player Myg joined as 0 Player [CoW]Dihi joined as 5 Player KapnLouNL joined as 2 Player [C...
- 16 Jul 2007, 12:59
- Forum: Help & Bugs
- Topic: Crash log # 00001
- Replies: 2
- Views: 484
Crash log # 00001
Using script Commanders Map: Islands_In_War_1.0.smf Mod: "XTA v9 GOLD 0.1" from XTAPE.sdz Created server on port 8452 Created local client with number 0 Listening to local client on connection 0 Content error: Opening map file Loading Map Loading detail textures Creating overhead texture C...
- 16 Jul 2007, 11:26
- Forum: Help & Bugs
- Topic: XTA games dont end after all enemy are dead
- Replies: 8
- Views: 1196
XTA games dont end after all enemy are dead
XTA v9 Gold games dont end after all enemy are dead; is this a mod level problem or a spring.exe level problem?
- 17 Jun 2007, 01:12
- Forum: General Discussion
- Topic: Eight XTA Autohosts... Are they nessessary?
- Replies: 60
- Views: 5326
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As the initiator of this organisted AutoHost idea, I will share to you the original purposes: - Provide a fimilar server structure/representation for newbies to use and feel comfortable with. - To show a sense of unity and organisation within our particular section of the community. - Provide stable...
- 16 Dec 2006, 14:34
- Forum: Help & Bugs
- Topic: Hover/Sea Transports not unloading units
- Replies: 3
- Views: 616
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Bug has been reported to the XTA dev team, a solution/decision concerning will follow.
- 16 Dec 2006, 14:32
- Forum: Help & Bugs
- Topic: Rapier hoards kill themselves
- Replies: 19
- Views: 1451
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Bug has been reported to the XTA dev team, a solution/decision concerning will follow.
- 10 Dec 2006, 15:29
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 90798
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Download link aint working for 0.90b
- 29 Nov 2006, 04:04
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 90798
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How about the ability to ban certain maps, so they cant be voted for? This would be very useful, thanks.
- 26 Nov 2006, 04:05
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39251
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- Foe, this version is going in wether you like it or not. That "bug" is not an issue, it was intentionally left in because it didnt seem to upset the balance. - AF, I didnt get an e-mail from you. I take it as a very impersonal response to a humble request for someone to do all the dirty ...
- 26 Nov 2006, 01:01
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39251
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AF, although I share giz's sentiments as to the true priority of responsibility here. I wish to extend a hand of understanding. I would like the following: - Basic info/files which concerns making NTAi compatable with XTA (v8.1) - Any other bits of info or tips which would aid us in the above. Pleas...
- 25 Nov 2006, 12:45
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39251
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the fbi file has changed to:
"core_the_can.fbi"
so:
.give 1 core_the_can
"core_the_can.fbi"
so:
.give 1 core_the_can
- 25 Oct 2006, 14:01
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39251
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AF: I will get right onto it, I am the one responsible for those changes. The logo: I never liked, but Gizmo was the only [KnoX] who was able to work on the mod, cause me and barto were awol for quite a while leaving him the sole person responsible. I dont blame him for the excessive or lack of sty...
- 24 Oct 2006, 04:19
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39251
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yes, considering That Openoffice is free and available, didnt seem like a bad thing
Text option up now.
Text option up now.
- 24 Oct 2006, 04:04
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39251
XTA Development discussion
This old thread from the v8 release has been converted to a discussion on the Development of XTA. Enjoy.
- 05 Oct 2006, 16:52
- Forum: Ingame Community
- Topic: there are still not enough lobby moderators......
- Replies: 62
- Views: 5884
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Automation/ ignore commands are nice and all, but it doesnt help to put the fire (problem) out. All it serves is to help you ignore the flames, while they slowly grow out of control behind a wall of filters. If you have actual human beings trying to cultivate a decent atmosphere in the main, through...