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by Myg
07 Apr 2008, 12:40
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 68357

Re: Spring is running in SMP

How about an official list of all the sections which can be made multi-threaded easily and safely without any locks/unlocks?
by Myg
14 Sep 2007, 15:43
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16452

...

Your attempt to lighten the graveness of my words is not well advised, noone is speaking of 'a bleak outlook' or death, just moving on.

You can only enjoy such persuits for a while before they become mundane/boring.

I suggest you re-read what I wrote and think about it.
by Myg
14 Sep 2007, 15:30
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16452

...

This whole situation is rediculous. XTA has a dev team with people working on it, and they, unfortunatly; arn't you. "old XTA" as attempted to be defined by you, is not a set of stats, nor simply a case of "unchanging" what was done to it. The XTA you want is now just a memory; I...
by Myg
18 Jul 2007, 15:31
Forum: Help & Bugs
Topic: Crashing when trying to .kick (spring_0.75b1+svn3977)
Replies: 3
Views: 555

Crashing when trying to .kick (spring_0.75b1+svn3977)

I am experiencing constant crashing in "spring_0.75b1+svn3977", whenever I try to .kick a player from an active game.


Thanks.
by Myg
18 Jul 2007, 15:27
Forum: Help & Bugs
Topic: XTA: 16 Player game, 2 people always crash
Replies: 3
Views: 565

XTA: 16 Player game, 2 people always crash

I was hosting a few games of 14+ players recently, and it seems that 2 people always crash out, is this an isolated thing for the mod itself or is it a larger problem with the new spring?
by Myg
16 Jul 2007, 15:12
Forum: Help & Bugs
Topic: Crash log # 00002
Replies: 1
Views: 472

Crash log # 00002

Creating unit textures Reading estimate path costs Creating sky Spring 0.75b1 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode LuaUI v0.2 Player Myg joined as 0 Player [CoW]Dihi joined as 5 Player KapnLouNL joined as 2 Player [C...
by Myg
16 Jul 2007, 12:59
Forum: Help & Bugs
Topic: Crash log # 00001
Replies: 2
Views: 484

Crash log # 00001

Using script Commanders Map: Islands_In_War_1.0.smf Mod: "XTA v9 GOLD 0.1" from XTAPE.sdz Created server on port 8452 Created local client with number 0 Listening to local client on connection 0 Content error: Opening map file Loading Map Loading detail textures Creating overhead texture C...
by Myg
16 Jul 2007, 11:26
Forum: Help & Bugs
Topic: XTA games dont end after all enemy are dead
Replies: 8
Views: 1196

XTA games dont end after all enemy are dead

XTA v9 Gold games dont end after all enemy are dead; is this a mod level problem or a spring.exe level problem?
by Myg
17 Jun 2007, 01:12
Forum: General Discussion
Topic: Eight XTA Autohosts... Are they nessessary?
Replies: 60
Views: 5326

...

As the initiator of this organisted AutoHost idea, I will share to you the original purposes: - Provide a fimilar server structure/representation for newbies to use and feel comfortable with. - To show a sense of unity and organisation within our particular section of the community. - Provide stable...
by Myg
16 Dec 2006, 14:34
Forum: Help & Bugs
Topic: Hover/Sea Transports not unloading units
Replies: 3
Views: 616

...

Bug has been reported to the XTA dev team, a solution/decision concerning will follow.
by Myg
16 Dec 2006, 14:32
Forum: Help & Bugs
Topic: Rapier hoards kill themselves
Replies: 19
Views: 1451

....

Bug has been reported to the XTA dev team, a solution/decision concerning will follow.
by Myg
10 Dec 2006, 15:29
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 90798

...

Download link aint working for 0.90b
by Myg
29 Nov 2006, 04:04
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 90798

...

How about the ability to ban certain maps, so they cant be voted for? This would be very useful, thanks.
by Myg
26 Nov 2006, 04:05
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39251

...

- Foe, this version is going in wether you like it or not. That "bug" is not an issue, it was intentionally left in because it didnt seem to upset the balance. - AF, I didnt get an e-mail from you. I take it as a very impersonal response to a humble request for someone to do all the dirty ...
by Myg
26 Nov 2006, 01:01
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39251

...

AF, although I share giz's sentiments as to the true priority of responsibility here. I wish to extend a hand of understanding. I would like the following: - Basic info/files which concerns making NTAi compatable with XTA (v8.1) - Any other bits of info or tips which would aid us in the above. Pleas...
by Myg
25 Nov 2006, 12:45
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39251

...

the fbi file has changed to:

"core_the_can.fbi"

so:

.give 1 core_the_can
by Myg
25 Oct 2006, 14:01
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39251

...

AF: I will get right onto it, I am the one responsible for those changes. The logo: I never liked, but Gizmo was the only [KnoX] who was able to work on the mod, cause me and barto were awol for quite a while leaving him the sole person responsible. I dont blame him for the excessive or lack of sty...
by Myg
24 Oct 2006, 04:19
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39251

...

yes, considering That Openoffice is free and available, didnt seem like a bad thing :-)

Text option up now.
by Myg
24 Oct 2006, 04:04
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39251

XTA Development discussion

This old thread from the v8 release has been converted to a discussion on the Development of XTA. Enjoy.
by Myg
05 Oct 2006, 16:52
Forum: Ingame Community
Topic: there are still not enough lobby moderators......
Replies: 62
Views: 5884

...

Automation/ ignore commands are nice and all, but it doesnt help to put the fire (problem) out. All it serves is to help you ignore the flames, while they slowly grow out of control behind a wall of filters. If you have actual human beings trying to cultivate a decent atmosphere in the main, through...

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