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by Zenka
03 Feb 2009, 13:21
Forum: Off Topic Discussion
Topic: Image; rock, paper scissors....
Replies: 782
Views: 48286

Re: Image; rock, paper scissors....

Image
Meccano Dune > Lego Star Wars :)
by Zenka
03 Feb 2009, 09:47
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 31668

Re: Balanced Annihilation V6.81

There should be a more elegant solution to this. You can always assume the community is stupid and try to be a jerk in the space the mod allows them. (beautifully explained by Yahtzee in his Saints Row 2 review) The bear hover transport isn't allowed to pick up enemy units anymore after people figur...
by Zenka
22 Jan 2009, 12:48
Forum: Help & Bugs
Topic: Running Windows 7, Spring downloader crashes while starting.
Replies: 15
Views: 2099

Re: Running Windows 7, Spring downloader crashes while starting.

By disabeling the Firewall (you can reable it again with no problems) the lobby and downloader works. only when you actually download something it gives the <System.AccessViolationException: protected memory> error. It does however download the file for you. you just have to live with dismissing the...
by Zenka
22 Jan 2009, 11:27
Forum: Help & Bugs
Topic: Running Windows 7, Spring downloader crashes while starting.
Replies: 15
Views: 2099

Re: Running Windows 7, Spring downloader crashes while starting.

update: Ah I got it to work. I disabled the widnows Firewall (and run as administer) and no more errors. Maybe you can tell your firewall to let Springdownloader free acces without disabeling it completly. It seems you can just disable the firewall, run spring and then reable the firewall. It won't ...
by Zenka
22 Jan 2009, 10:59
Forum: Help & Bugs
Topic: Running Windows 7, Spring downloader crashes while starting.
Replies: 15
Views: 2099

Re: Running Windows 7, Spring downloader crashes while starting.

Hey I'm trying Spring under windows 7 beta as well. Spring it self runs like a charm (I'm exctually getting better performance then under windows XP 64) with AI and all. The lobby works fine. (only I have this weird bug that my password is somehow always wrong which keeps me from logging in, I had t...
by Zenka
21 Jan 2009, 11:47
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 44001

Re: [WIP] - My TA re-modeling and re-design

Going into collage for graphical artist certainly has it's pro and cons. First off, What AF says is certainly true. A Good portfolio showing you're awesome is more important than a collage degree, but those professionals will teach you stuff you wouldn't gain otherwise. It's not the practical stuff ...
by Zenka
08 Feb 2008, 10:28
Forum: Art & Modelling
Topic: Core Leveler +1
Replies: 65
Views: 5843

Re: Core Leveler +1

No pressure ;)
looks good. no wasted poly's and still good shape. very nice.
by Zenka
05 Feb 2008, 10:10
Forum: Art & Modelling
Topic: Core Garpike +1
Replies: 115
Views: 6755

Re: Core Garpike +1

What can I say. You get better every unit.
by Zenka
02 Feb 2008, 10:44
Forum: Engine
Topic: Spring + decoupled renderer
Replies: 70
Views: 4693

Re: Spring + decoupled renderer

I'd gladly do that if you know a way to put in my Intel 945-based laptop. Is it strange that you actually need some hardware to run a 3d rts? Because there are a good portion of engine devs and content producers/modders who have such equipment, so if you want to keep them with the project, it would...
by Zenka
01 Feb 2008, 17:21
Forum: Engine
Topic: Spring + decoupled renderer
Replies: 70
Views: 4693

Re: Spring + decoupled renderer

I don't get it. how can people suggest that commercial games may have a GF6 requirement and non-commercial games MUST be lower. If lack of opengl 2.0 support is the problem. you can get an opengl 2.0 supporting card for 40$. The latest version of spring is released this year. Name one game released ...
by Zenka
24 Jan 2008, 12:07
Forum: Art & Modelling
Topic: Core Garpike +1
Replies: 115
Views: 6755

Re: Core Garpike +1

Flea is 685 tris btw. not the most efficient considering the size. The ribs are modeled and 12 tris each. The eyes are 48 tris each. the first verion didn't had them but imo the result is worth the expence. If a higher poly count is killing your spring, stop running it on a Pentium 3 600mhz with a G...
by Zenka
03 Jan 2008, 10:41
Forum: Off Topic Discussion
Topic: Graphics tablets
Replies: 25
Views: 2397

Re: Graphics tablets

Wacom intuos tablets are the best, preferably one as close in size and shape to your current monitor as possible. The cintiq line is amazing... but realistically... it's not an advantage to have your hand blocking your view, and you get used to drawing and seeing input on a different surface pretty...
by Zenka
02 Jan 2008, 21:18
Forum: News
Topic: Spring 0.76b1 release
Replies: 86
Views: 30111

Re: Spring 0.76b1 release

Thx a lot for this release, the changelog is impressive.

btw, I've no trouble with my AMD x2 4400.
by Zenka
24 Dec 2007, 12:16
Forum: Feature Requests
Topic: Spring Advertising Flash Game
Replies: 28
Views: 1969

Re: Spring Advertising Flash Game

I'm currently busy on a simple version of BA. well, so far you only have two arrows (will be replaced by commanders) and you can move them arround. A* pathfinding is almost done (well it is done, he only has a bug in following the path), but it's a bit slow. I at least want to make a "lab" and spam ...
by Zenka
24 Dec 2007, 12:00
Forum: Art & Modelling
Topic: First time I see this TA 2D art, just amazing
Replies: 15
Views: 2830

Re: First time I see this TA 2D art, just amazing

I might even awake from my slumber to model one or two. If I can find the time ;)
by Zenka
09 Nov 2007, 13:08
Forum: Art & Modelling
Topic: TA redux models Call out
Replies: 6
Views: 998

Silencer remake: package, img1, img2
Flea remake: package, img1
Arm solar remake (several models): http://spring.clan-sy.com/phpbb/viewtop ... lar+remake
by Zenka
30 Sep 2007, 23:20
Forum: Art & Modelling
Topic: Solar Panel (Tech1?)
Replies: 27
Views: 2450

My solar was a clone of the original arm solar (tech 1). only done right.
Then aGorm retextured it :) and MR.D cane up with a new design which pwned.
I ended up with porting all 3 to spring. they are for download ppl!

Yours is verry cool PuG. since it dploys so diffrent I vote for core replacement!
by Zenka
06 Sep 2007, 22:01
Forum: Game Releases
Topic: Absolute Annihilation 2.4 (June 16/07)
Replies: 227
Views: 22132

NOiZE wrote:
REVENGE wrote:
NOiZE wrote:Hey!! I copy and pasted some gfx from XTA AND TWEAKED THEM a BIT last time :P
Fixt. :wink:
Fixt your fixing.
that and you still haven't includ my flea and silencer, nor the new made core commander. nor the 3 versions of the remodeld solar!
by Zenka
30 Aug 2007, 22:37
Forum: Engine
Topic: Very small patch to add new 2 ranks
Replies: 30
Views: 1827

Mr.Frumious wrote:To keep it similar to the older system, I'd think 250, 500, 1000, 2500, kill yourself.

Roughly double (or x2.5) with each iteration, not pure double.
sounds more logical indeed. however the 2500 would be way too high :)

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