Looking forward to seeing this mod progress.
Cheers,
Madman
Search found 11 matches
- 29 Jul 2011, 23:59
- Forum: Game Development
- Topic: Announcement of War To Oblivion Reloaded
- Replies: 40
- Views: 6073
- 05 Jul 2011, 10:56
- Forum: Art & Modelling
- Topic: Pee Wee
- Replies: 5
- Views: 1629
Re: Pee Wee
it does have a vague impersonation of myself at that moment off my life ... ^.^
... i'm deciding whether or not to brush off the 3dsmax box and properly skin it ... to be honest i hate skinning things ...
... i'm deciding whether or not to brush off the 3dsmax box and properly skin it ... to be honest i hate skinning things ...
- 05 Jul 2011, 08:28
- Forum: Art & Modelling
- Topic: Pee Wee
- Replies: 5
- Views: 1629
Re: Pee Wee
i kinda like the simpler first drunk version of the peewee.. it looks closer to the original
- 05 Jul 2011, 08:25
- Forum: Art & Modelling
- Topic: Pee Wee
- Replies: 5
- Views: 1629
Re: Pee Wee
Added detail
Added a nondrunk image
Added the Epic "CromePeeWee!"
Added a nondrunk image
Added the Epic "CromePeeWee!"
- 05 Jul 2011, 06:57
- Forum: Art & Modelling
- Topic: Pee Wee
- Replies: 5
- Views: 1629
Pee Wee
4th of july .. tryin to not puke on the keyboard. so i drew this
- 30 Jun 2011, 21:04
- Forum: Linux
- Topic: Linux Spring-Dedicate Router Configuration
- Replies: 2
- Views: 1248
Linux Spring-Dedicate Router Configuration
I couldn't find this anywhere so I'm posting it for the next guy who's not exactly an expert with linux. Credit goes to [Fx]TheLoliBot for giving me this solution. Issue: Players unable to connect to server at game start. Things i did: Set 8452 port forwarding on router to server for both udp and tc...
- 23 May 2011, 02:07
- Forum: Engine
- Topic: Sphere Map/Gravity
- Replies: 15
- Views: 1494
Re: Sphere Map/Gravity
Edit: double post... Silly cellphone
- 23 May 2011, 02:07
- Forum: Engine
- Topic: Sphere Map/Gravity
- Replies: 15
- Views: 1494
Re: Sphere Map/Gravity
Heh non taken, but I never said I could code. Im proficent enough to change a few variables and write some basic changes. I do mostly technical modeling and prefer to leave the coding to you guys :D Is there a way to tell a unit to stick to surface like a magnet to a wall? Ive seen spider bots walk ...
- 23 May 2011, 00:47
- Forum: Engine
- Topic: Sphere Map/Gravity
- Replies: 15
- Views: 1494
Re: Sphere Map/Gravity
I've seen games do the transport trick from one side of a map to another but the feeling/attraction of seamless isn't there for me. I'm going to do a little more research, but i would like to continue after this goal. Any additional ideas/suggestions are welcome. mad Edit: You say "no" alo...
- 23 May 2011, 00:41
- Forum: Engine
- Topic: Sphere Map/Gravity
- Replies: 15
- Views: 1494
Re: Sphere Map/Gravity
Dope ... it was 1999 ^.^
I started just a little after CC was released
...
Its been a while, i old man is allowed to have a brain fart once and a while right xD
I started just a little after CC was released
...
Its been a while, i old man is allowed to have a brain fart once and a while right xD
- 23 May 2011, 00:34
- Forum: Engine
- Topic: Sphere Map/Gravity
- Replies: 15
- Views: 1494
Sphere Map/Gravity
Before i go modeling up a entire world ^.^ Simply, Is is possible to have all the units drawn to a single point in the middle of a sphere (Institute Gravity)? In effect enabling the ability to create a seamless map/world. I understand the current cameras may have limited use on such a map. History o...