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by Floris
31 Jan 2021, 13:51
Forum: Help & Bugs
Topic: Map textures repeating
Replies: 6
Views: 580

Re: Map textures repeating

set: UsePBO = 0

(...but this is probably a 104 thing)
by Floris
22 Oct 2020, 21:34
Forum: AI
Topic: AAI under development again :)
Replies: 26
Views: 2296

Re: AAI under development again :)

The differences between BAR and BA 10.24 (other than visuals) isnt all that much, look at the changelog between the 2 versions here:
https://github.com/beyond-all-reason/Be ... ngelog.txt
by Floris
22 Oct 2020, 18:39
Forum: Off Topic Discussion
Topic: Detection of Metal Makers
Replies: 4
Views: 816

Re: Detection of Metal Makers

For BAR I modified the gadget recently to look for customparams
energyconv_capacity + energyconv_efficiency

example armmkr
by Floris
21 Jun 2020, 16:08
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 6772

Re: The end of the maintenance branch -- "BA" questions

so... to say it even more clear: i still think BA ownership is up for debate, and I'll hand over the domain to who becomes the official owner/lead of it. Just dont debate the actual ownership with me, that lies with the current owners. Also I didnt want to enforce 103 restriction, its stupid, I resi...
by Floris
21 Jun 2020, 15:54
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 6772

Re: The end of the maintenance branch -- "BA" questions

I already gave answer but granted a bit crypticly: its not up to me.
I handed BA over to bluestone and shox. While Shox isnt around I think, Silentwings (Bluestone) is.
by Floris
21 Jun 2020, 15:21
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 6772

Re: The end of the maintenance branch -- "BA" questions

"its a community site and many BA players contributed to that site in the past" balancedannihilation.com didnt even exist before ba10's development, see waybackmachine: http://web.archive.org/web/2019*/balancedannihilation.com Forb created the site for me, and ptaq helped creating news art...
by Floris
21 Jun 2020, 13:18
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 6772

Re: The end of the maintenance branch -- "BA" questions

As a sidenote: I dont want to have anything to do with springrts.com (administration). The engine became spiritually depleted and currently dead again because of it. My good intentions, contributions and ownership of a project using the infra was valued as just a mod. Aperantly I wasnt considered/va...
by Floris
21 Jun 2020, 12:57
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 6772

Re: The end of the maintenance branch -- "BA" questions

btw can some forum admin one strip the ba dev tag off off my forum account here
by Floris
21 Jun 2020, 12:54
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 6772

Re: The end of the maintenance branch

I am not commenting on anything or want to start a discussion but out of interest: is it true that BAR is holding BA domain (www.balancedannihilation.com) and refuses to hand it out to BA people? Even redirecting BA requests to BAR? I know, it's Ares and stuff, but that is quite a heavy accusation ...
by Floris
18 Jun 2020, 14:57
Forum: Engine
Topic: The end of the maintenance branch
Replies: 161
Views: 18170

Re: The end of the maintenance branch

yes please!
by Floris
25 May 2019, 02:17
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 5487

Re: BA10 reskin

"http://balancedannihilation.com" redirects to "http://www.beyondallreason.info/ba" It looks like IceXuick doesn't care about the future of BA now and is happy to suggest using what's left of the BA website to generate some extra referrals to boost the SEO of his own project. Th...
by Floris
25 May 2019, 01:52
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 5487

Re: BA10 reskin

Lets just ignore forb from now on... best for everybody
by Floris
24 May 2019, 23:37
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 5487

Re: BA10 reskin

A few months ago I told Shox that I wished to stop hosting the site, but would continue to do so for at least a few months. I then handed over the site files to him. So 2 days ago I came back to him with the question if he was planning on setting up a webserver. He wasnt and didnt thought it was rea...
by Floris
24 Feb 2019, 18:08
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 8054

Re: Changelog BA 10

9.46 -> 10.24 24/02/2019 Balance change summary: 9.46 - 10.24 (22/09/2016 - 24/02/2019) General • Costs rounded (deviation: 0 - 1.5%) • Global weapon/explosion area-of-effect 'edgeeffectiveness' buff of 0.15 (as a correction for collision volume been made smaller around 2012-2013) • Death/selfd unit...
by Floris
24 Feb 2019, 18:08
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 8054

Re: Changelog BA 10

10.23 -> 10.24 24/02/2019 • Reverted Packo/Sam change to be like 9.46 • Restored small (short range) AA missile speeds/range to be that of 9.46 Sea • Destroyer: reverted plasma weapon damages, accuracy, reloadtime to 9.46 values, restored DC damages and firerate to 9.46 values, increased speed +15%,...
by Floris
01 Feb 2019, 18:45
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 8054

Re: Changelog BA 10

eh... this is in a file on github/site and ingame as well.

What would help is just the balance changes, stripping the ones that got (partially) reverted in a later version.

So... just 9.46 -> 10.22, not all the steps in between with the irrelevant bugfixes/ui/gfx changes
by Floris
26 Dec 2018, 18:26
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 2357

Re: numberof faces/polygons for BA models

OTA models are ancient, BAR models have maybe 10x more on average? Even low-end gpu's dont have much issue with rendering this. The issue they might have would rather be in the sense of having lots of shaders and/or high resolutions and other quality effects outside the models themselves. Also the g...
by Floris
26 Dec 2018, 12:40
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 2357

Re: numberof faces/polygons for BA models

I looked up a few with upspring... polygons, vertexes - bar polygons, bar vertexes: armspid: 63, 136 - 1422, 2901 corstorm: 85, 163 - 1166, 1965 cortron: 93, 129 - 500, 839 cormort: 116, 186 - 1428, 2633 correap: 124, 174 - 796, 1298 corthud: 136, 242 - 1061, 1787 armcom: 186, 302 - 3250, 5533 coraf...
by Floris
22 Dec 2018, 19:46
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 4586

BA is (not!) without a dev

Unfortunately the one I have planned to replace me (Doo) resigned a little while ago. From this point on, Balanced Annihilation doesn't have a lead developer any longer. In the meantime, I'll leave it in the hands of Bluestone to find a replacement. Long story short, the ba community split, toxicity...
by Floris
10 Oct 2018, 00:21
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 2913

Re: GetLuaMemUsage

the function was added in one of the 104 maintenance builds, so seeing the last game you hosted was just regular 104, no wonder

i coded in fallback in the ba profilers for the older engines, and there it will return 0

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