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by Floris
25 May 2019, 02:17
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 1010

Re: BA10 reskin

"http://balancedannihilation.com" redirects to "http://www.beyondallreason.info/ba" It looks like IceXuick doesn't care about the future of BA now and is happy to suggest using what's left of the BA website to generate some extra referrals to boost the SEO of his own project. The entire BA10 dev te...
by Floris
25 May 2019, 01:52
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 1010

Re: BA10 reskin

Lets just ignore forb from now on... best for everybody
by Floris
24 May 2019, 23:37
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 1010

Re: BA10 reskin

A few months ago I told Shox that I wished to stop hosting the site, but would continue to do so for at least a few months. I then handed over the site files to him. So 2 days ago I came back to him with the question if he was planning on setting up a webserver. He wasnt and didnt thought it was rea...
by Floris
24 Feb 2019, 18:08
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 1736

Re: Changelog BA 10

9.46 -> 10.24 24/02/2019 Balance change summary: 9.46 - 10.24 (22/09/2016 - 24/02/2019) General • Costs rounded (deviation: 0 - 1.5%) • Global weapon/explosion area-of-effect 'edgeeffectiveness' buff of 0.15 (as a correction for collision volume been made smaller around 2012-2013) • Death/selfd unit...
by Floris
24 Feb 2019, 18:08
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 1736

Re: Changelog BA 10

10.23 -> 10.24 24/02/2019 • Reverted Packo/Sam change to be like 9.46 • Restored small (short range) AA missile speeds/range to be that of 9.46 Sea • Destroyer: reverted plasma weapon damages, accuracy, reloadtime to 9.46 values, restored DC damages and firerate to 9.46 values, increased speed +15%,...
by Floris
01 Feb 2019, 18:45
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 1736

Re: Changelog BA 10

eh... this is in a file on github/site and ingame as well.

What would help is just the balance changes, stripping the ones that got (partially) reverted in a later version.

So... just 9.46 -> 10.22, not all the steps in between with the irrelevant bugfixes/ui/gfx changes
by Floris
26 Dec 2018, 18:26
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 424

Re: numberof faces/polygons for BA models

OTA models are ancient, BAR models have maybe 10x more on average? Even low-end gpu's dont have much issue with rendering this. The issue they might have would rather be in the sense of having lots of shaders and/or high resolutions and other quality effects outside the models themselves. Also the g...
by Floris
26 Dec 2018, 12:40
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 424

Re: numberof faces/polygons for BA models

I looked up a few with upspring... polygons, vertexes - bar polygons, bar vertexes: armspid: 63, 136 - 1422, 2901 corstorm: 85, 163 - 1166, 1965 cortron: 93, 129 - 500, 839 cormort: 116, 186 - 1428, 2633 correap: 124, 174 - 796, 1298 corthud: 136, 242 - 1061, 1787 armcom: 186, 302 - 3250, 5533 coraf...
by Floris
22 Dec 2018, 19:46
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 1475

BA is (not!) without a dev

Unfortunately the one I have planned to replace me (Doo) resigned a little while ago. From this point on, Balanced Annihilation doesn't have a lead developer any longer. In the meantime, I'll leave it in the hands of Bluestone to find a replacement. Long story short, the ba community split, toxicity...
by Floris
10 Oct 2018, 00:21
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 824

Re: GetLuaMemUsage

the function was added in one of the 104 maintenance builds, so seeing the last game you hosted was just regular 104, no wonder

i coded in fallback in the ba profilers for the older engines, and there it will return 0
by Floris
06 Oct 2018, 12:18
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 1690

Re: Open request for acess to jk git stuff

We don't use evo's CUS anymore, but BAR's
(since Feb 20, 2018)

https://github.com/Balanced-Annihilatio ... haders.lua
by Floris
05 Oct 2018, 02:23
Forum: Balanced Annihilation
Topic: Subforum moderators
Replies: 2
Views: 956

Re: Subforum moderators

not me :D

... it might be still Decay
by Floris
01 Sep 2018, 10:51
Forum: Help & Bugs
Topic: Jittery Middle Click Panning
Replies: 2
Views: 1173

Re: Jittery Middle Click Panning

they have fixed the issue (in 104.0.1.681)

thnx for bringing this to attention
by Floris
31 Aug 2018, 12:37
Forum: Help & Bugs
Topic: Jittery Middle Click Panning
Replies: 2
Views: 1173

Re: Jittery Middle Click Panning

This is issue is known and going on for a while now

https://springrts.com/mantis/view.php?id=5956

the jitter goes away when you use camera smoothing (widget) but the inverse movement stays :(
by Floris
29 Aug 2018, 22:20
Forum: AI
Topic: RAI AI bots disappear in multiplayer when autohosting
Replies: 3
Views: 1515

Re: RAI AI bots disappear in multiplayer when autohosting

Next Ba version will terminate the game if an unsupported AI is added. KAIK, DAI, Chickens, NullAI are supported.

DAI is a lua AI that is included in BA, its new and actively developed and the better one.


...welcome back :)
by Floris
18 Aug 2018, 12:35
Forum: Help & Bugs
Topic: Why isn't my X-Ray shader working?
Replies: 3
Views: 1075

Re: Why isn't my X-Ray shader working?

You said 'my' x-ray shaders, so dont know if thats a custom widget, but BA has build-in X-ray shader (default off)

It's effect is hard to notice when zoomed in, but more heavy when zoomed out, enabled you to see teamcolors better when untis are tiny.
by Floris
09 Aug 2018, 12:50
Forum: Community Blog
Topic: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!
Replies: 17
Views: 31705

Re: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!

i think merging the posts was reasonable, since it was kinda spammy
by Floris
02 Aug 2018, 17:28
Forum: Ingame Community
Topic: Notifying that Mando is banned from the lobby
Replies: 2
Views: 1345

Notifying that Mando is banned from the lobby

As requested, here is a forum post about it. Lobby server terms: https://springrts.com/wiki/Terms_of_Service Specifically: You agree not to use any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws. Doing so may l...
by Floris
14 Jun 2018, 23:55
Forum: Help & Bugs
Topic: Engine auto download error multiple lobbies
Replies: 7
Views: 903

Re: Engine auto download error multiple lobbies

yes, springfiles is down, you can download them manually from here:
https://springrts.com/dl/buildbot/default/maintenance/
by Floris
11 Jun 2018, 20:48
Forum: Ingame Community
Topic: Bot policy
Replies: 13
Views: 6791

Re: Bot policy

check the date first before necro-ing a 7 year old thread?

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