Search found 98 matches
- 07 Aug 2009, 19:51
- Forum: Game Development
- Topic: Some Stuff That Happened Saturday Night
- Replies: 63
- Views: 5206
Re: Some Stuff That Happened Saturday Night
I haven't checked this forum for about a year and this is the first thread I read... ouch!
- 26 Jul 2008, 23:33
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 19444
Re: Integrated voice system based on teamspeak2 ready for use
Yeah awesome stuff licho... This is definitely one of the needed features in spring (especially with everything else going towards voice integrated coms. Just need a trackir interface now
- 06 May 2008, 07:55
- Forum: Feature Requests
- Topic: Integrated VOIP Support (Team Based)
- Replies: 21
- Views: 3218
Integrated VOIP Support (Team Based)
its probably been mentioned before but its sheer coolness means it deserves another going at. There's plenty of open source platforms we could tie it into. Here's one list I found here Imagine if we had team channels and a broadcast channel (similar to squadlevel/commander comms in project reality)(...
- 06 May 2008, 07:24
- Forum: Lua Scripts
- Topic: Ground Fog!, without shaders.
- Replies: 106
- Views: 14714
Re: Ground Fog!, without shaders.
You know, it'd be awesome if we could use this to get rid or /obscure the skybox... Or even just fade out the corners of some of the maps. Make some non square looking maps finally!
Just my two cents :idea:
Just my two cents :idea:
- 14 Feb 2008, 09:02
- Forum: Linux
- Topic: problems updating spring
- Replies: 9
- Views: 1613
Re: problems updating spring
I'm also having trouble... mostly because buildbot.no-ip.org is down and can't figure out how to connect to server 6 on UF. (UF appears to be down at the moment as well). Can someone give me any ideas to a work around or a new buildbot location? I posted some of my terminal output in the ubuntu apt ...
- 13 Feb 2008, 08:09
- Forum: Linux
- Topic: Ubuntu APT repository
- Replies: 78
- Views: 14108
Re: Ubuntu APT repository
I'm getting the same errors as the others alex@Optimus:~$ sudo wget http://buildbot.no-ip.org/~yokozar/apt/ ... gutsy.list --22:04:21-- http://buildbot.no-ip.org/~yokozar/apt/ ... gutsy.list => `gutsy.list' Resolving buildbot.no-ip.org... 83.133.124.129 Connecting to buildbot.no-ip.org|83.133.124.12...
- 30 Sep 2007, 07:28
- Forum: Lua Scripts
- Topic: Lua FPS huds
- Replies: 25
- Views: 5038
- 11 Sep 2007, 06:10
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 115279
war at sea already has some really good quality ww1 ship models you could use
http://spring.clan-sy.com/phpbb/viewtop ... ht=war+sea
http://spring.clan-sy.com/phpbb/viewtop ... ht=war+sea
- 10 Sep 2007, 16:47
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 115279
- 09 Sep 2007, 21:52
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 115279
*this is a copy of a post in the art and modelling section* referring to some of the earlier posts regarding use of trenches A better implementation of this would be to have support for occupiable buildings. -i know s:44 is probably the only mod besides WD that would have any use for it but it would...
- 09 Sep 2007, 21:49
- Forum: Art & Modelling
- Topic: S:44 Dump
- Replies: 820
- Views: 75788
spring 44 needs occupiable buildings
referring to some of the earlier posts regarding use of trenches A better implementation of this would be to have support for occupiable buildings. -i know s:44 is probably the only mod besides WD that would have any use for it but it would be a cool feature and would allow trenches to be used (if t...
- 08 Sep 2007, 23:54
- Forum: Game Development
- Topic: Selectable Build Trees
- Replies: 17
- Views: 1088
talking about build trees, how would I do a research tree? ie a selectable list of technologies that take time and money to research (with a progress indicator too). Can I do this with lua at all? I know this is used a lot in other rts games but have yet to see an implementation in spring... I'm muc...
- 31 Aug 2007, 22:58
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 7006
Personally I liked where optimus prime took it, people have tried making cut back versions before eg low fat FF, didn't really take off though (not meaning this as a flame, but look at the differences in download numbers). Maybe a mutator approach would be best. Probably the biggest thing I would ch...
- 29 Aug 2007, 05:13
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 7006
- 29 Aug 2007, 05:07
- Forum: Game Development
- Topic: Spring stunned?
- Replies: 29
- Views: 2817
I'm also in computerless purgatory at the moment, moving to the states from NZ tends to make you throw everything heavy away, Was doing some pretty primitive work on LUA scenarios and a bit of work on War at Sea (anybody remember that one? :roll: ) Still a long cold alaskan winter coming up so heaps...
- 01 Aug 2007, 01:02
- Forum: Game Releases
- Topic: Balanced Annihilation 5.5 is OUT
- Replies: 276
- Views: 38185
- 11 Nov 2006, 01:26
- Forum: Feature Requests
- Topic: LUA functionality expansion
- Replies: 0
- Views: 582
LUA functionality expansion
Building on michilusnimbuses work can the following functionality be implemented: -Allies can be set (and broken) through lua script. -lua scripts can be called through the lobby (in multiplayer games) -waypoints for units can be added easily. (just rewrite it so you can give the unit.goto(float3) f...
- 11 Nov 2006, 01:10
- Forum: Game Development
- Topic: Battle tactics style mods? Multiple starting units; no com?
- Replies: 6
- Views: 1211
- 11 Nov 2006, 01:04
- Forum: General Discussion
- Topic: Lua mission builder
- Replies: 34
- Views: 3809
Ok my bases now look a bit better after editing the FBI files of the dragon teeth to make them selectable ie isfeature=0 so now the missionbuilder lua works a bit better. I have code sending units from each of the gates but cannot figure out how to test if the gate is dead. I assume a pointer to a u...
- 03 Nov 2006, 09:55
- Forum: Game Development
- Topic: Final Frontier XE
- Replies: 41
- Views: 5099