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by pyra
13 Jun 2011, 05:30
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

prolly not gonna need anything done to that one as far as i can tell so no need to send me one but for the next texture i mean.
by pyra
12 Jun 2011, 07:38
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
by pyra
11 Apr 2011, 01:48
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

oh geez, umm i've been afk and didnt make the wreck texture. got a new computer and parents are out of the house so i got a little carried away with gaming. expect a wreck texture by the end of the day or so.
by pyra
28 Mar 2011, 05:39
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

the shadows on the water factory is incorrect. were you meant to double side the mesh?
by pyra
25 Mar 2011, 02:35
Forum: Balanced Annihilation
Topic: Balance derail from BA model replacements
Replies: 63
Views: 9371

Re: Balance derail from BA model replacements

well i WAS gonna write a long post but mr bob told me off so i am just replying to op I don't like new models of aircraft. Too much contrast to the rest of the great models As i recall, the models that have been done so far are the building models and some of the kbot or whatever you people call the...
by pyra
02 Feb 2011, 08:33
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

Ok. I am going army for two years.
Not going to be texturing the arms race. Mr bob already knows and has gotten someone else for the job

my texture is for mr bob and anyone else to use as they wish.
wholetexture323232.png
License: Use it for anything you would like. Pyra
(2.13 MiB) Downloaded 2 times
by pyra
12 Dec 2010, 00:47
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

there WAS a way for me to fake shadings but at the cost of nearly doubling poly count but that has been ruled out since BA doesnt use transparency. we could just have both the original model and the new models. then people can choose to use different level of detailed models. just like how wc3 can c...
by pyra
10 Dec 2010, 00:50
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

wow.. it even leans to one side cause it is heavier on the other.. awesome! Problem being, the opposite side looks much heavier. if i let it droop on the heavy side, the weight would topple it over. however, if it leans to the other side, you pull it close to the other side, keeping the weight more...
by pyra
09 Dec 2010, 13:30
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

yeah. it should stand normally like that and when it dies, it should just give in and collapse on the heavy side. i dont know how good your animators/scripters are but thats how i would do it.
by pyra
09 Dec 2010, 11:01
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

corfast preview.jpg
(92.19 KiB) Downloaded 3 times
thats the new combat engineer leg.
the hips need reinforcing which hasnt been done yet. 789 polys
by pyra
08 Dec 2010, 16:47
Forum: Balanced Annihilation
Topic: May be worth considering donations
Replies: 39
Views: 9505

Re: May be worth considering donations

you know. if you guys see any models you like on the internet and such, just suggested them on that other thread and mr bob and i could do our best to incorporate the parts that you like in our current project. you dont have to really buy it.
by pyra
08 Dec 2010, 12:51
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

http://springrts.com/phpbb/download/file.php?id=5325 making the CORE combat engineer right now. unlike in the original one, this one has the nano thingy attached to the shoulder, not forearm. i thought that would be more structurally plausible. the leg design has also been changed and i shall make ...
by pyra
08 Dec 2010, 07:22
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

the first one is the CORE Construction Kbot and the second is the CORE Adv Construction Kbot. CORCK and CORACK. And yes, the arms do fold out. Or at least they should if anyone is actually animating/scripting these. i tried not to stray too far from the original design http://modinfo.adune.nl/TASdat...
by pyra
08 Dec 2010, 00:28
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

i'll be interested to see how you guys handle big stuff like labs... different texture? moar polies? haha dont tell me, i like surprises 8) i would think the current texture would suffice. that being said, i havent seen what kind of style mr bob would want for things like lab and factories. btw, do...
by pyra
08 Dec 2010, 00:03
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

The red parts are obviously alpha-ed out.
by pyra
07 Dec 2010, 23:09
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

umm we currently using 1024x1024 texture to be shared by pretty much the whole race it seems. If need arise, i can just make more textures but there are still room on the currrent texture.

oh right. CC-BY-SA is fine.
by pyra
07 Dec 2010, 15:12
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

ok. the thing with the jammers and the radar. While we are making these models, there are two objectives 1. Look bloody good close up 2. Look distinguishable far out By adding more detail the models become pretty > they make greate eye candies > they attract more people. By adding more detail and ad...
by pyra
07 Dec 2010, 06:42
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

bump3.jpg ok the normal map is done. I am just waiting mr bob to get online so he can take the normal map off me. and soon enough, you can see what the thing looks like with bump. Specular will come very soon after that, i need to get making ARM textures, normal and specular. from the sound of it, ...
by pyra
07 Dec 2010, 05:10
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

I paint miniatures(or at least started), hence why the texture looks so GW, so to speak. ive been painting orks lately and i thought that the same style to paint metal ork would be good here.
by pyra
07 Dec 2010, 00:33
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213420

Re: BA model replacements

thank you Beherith, for the pic.
Looks like i will fill whatever space left with the details i see on the pic

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