Search found 38 matches
- 08 Nov 2018, 19:00
- Forum: Engine
- Topic: comments over changes on sourcecode
- Replies: 2
- Views: 4055
comments over changes on sourcecode
Hi guys, I'm watching the changes of the code in GitHub, the cleaning/update of the code you are doing is a great job, looks good, follow standards, etc..., however, pick my attention the use (and maybe abuse) of the 'auto' specifier. I mention that because I constantly read code with it on my job a...
- 21 Sep 2017, 00:35
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10328
Re: Spec delay to avoid specheat
If you are a cheater, take a second PC, connect to neighbor wifi. Done. The way to actually pin point someone is cheating is by cross-identifing IPpair playing at the same time. People are using free proxy's, not so sure if IP pair cross-identification work for it. Also, that is quite noticeable th...
- 20 Sep 2017, 23:38
- Forum: Feature Requests
- Topic: independent 'clan' or 'skill' ts count for better balance
- Replies: 15
- Views: 12743
Re: independent 'clan' or 'skill' ts count for better balance
Please help me to understand how the rate of learning will be delayed, You are storing two TS scores for each player, but only updating one of these scores in every game that is played. This means that each of the TS scores, individually, will be updated less often, meaning that the TS algorithm wi...
- 20 Sep 2017, 19:29
- Forum: Feature Requests
- Topic: independent 'clan' or 'skill' ts count for better balance
- Replies: 15
- Views: 12743
Re: independent 'clan' or 'skill' ts count for better balance
As far as I can tell you've said nothing that reduces (or even mentions) the two concerns I had. Statistics to work require a reference, which we don't have, and many hours of work and people with time to test a sollution. It doesn't, good thresholds for my (i) and (ii) can easily be set by an expe...
- 20 Sep 2017, 18:35
- Forum: Feature Requests
- Topic: independent 'clan' or 'skill' ts count for better balance
- Replies: 15
- Views: 12743
Re: independent 'clan' or 'skill' ts count for better balance
Some experienced players usually play in teams ... Is a source of imbalance I am not sure if you're correct, but there is an easy way to check if this effect really exists: compare the win % of players with over, say, 30TS to the win % of clans containing exclusively players with over 30TS. (I am n...
- 20 Sep 2017, 15:34
- Forum: Feature Requests
- Topic: independent 'clan' or 'skill' ts count for better balance
- Replies: 15
- Views: 12743
Re: independent 'clan' or 'skill' ts count for better balance
I changed the proposal, read again, please.triton wrote:I think I saw more games where I can't play with my teamspeak friends, than contrary.
From what I know when you use Cbalance command, players can't be with their team/clan if the balance deviation is too high, am I wrong?
- 20 Sep 2017, 15:22
- Forum: Feature Requests
- Topic: independent 'clan' or 'skill' ts count for better balance
- Replies: 15
- Views: 12743
independent 'clan' or 'skill' ts count for better balance
First I'll explain the problem: Some experienced players usually play in teams to get an unfair advantage from standalone ones, with the objective to increase personal TS and troll everyone, many times with smurfs collaborators. Is a source of imbalance in mid/long term and keep away many players wh...
- 18 Sep 2017, 00:49
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10328
Re: Spec delay to avoid specheat
Disabling spec talk is useless, players use skype and others to replace that.albator wrote:option exists to disable spec talk.
So i guess that will be a nope
- 18 Sep 2017, 00:47
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10328
Re: Spec delay to avoid specheat
one to spec cheat and one to play, I am wrong? That is how I understand "two account spec cheat." Nothing to do with chat. Delay would make some things unusable. Specs replacing players who left during loading would not work anymore. Is it possible to use the database to find combinations...
- 18 Sep 2017, 00:46
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10328
Re: Spec delay to avoid specheat
Albator, Melkor dont complain about spec talk here... He complains about one player with 2 computers connected to one game, one to spec cheat and one to play, I am wrong? Indeed, 2 computer from same player to same game, but one connected by proxy, which is the usual case of cheat here. Plus, with ...
- 16 Sep 2017, 18:23
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10328
Spec delay to avoid specheat
Hi all,
I was wondering if would be possible to delay the online game for spectators in about 2 or 3mins to avoid the spec cheat, or at least two account spec cheat.
MK
I was wondering if would be possible to delay the online game for spectators in about 2 or 3mins to avoid the spec cheat, or at least two account spec cheat.
MK
- 22 Dec 2015, 20:32
- Forum: Ingame Community
- Topic: TS, game balance proposal
- Replies: 2
- Views: 1456
Re: TS, game balance proposal
ok, I understand, but what Happend with low profile players with high TS ?, that is a problem too, maybe using this I propose and what you have already could filter even better for balancing.
- 22 Dec 2015, 18:15
- Forum: Ingame Community
- Topic: TS, game balance proposal
- Replies: 2
- Views: 1456
TS, game balance proposal
It is impossible to play sometimes because TS system is abused by some players playing stacked with the only objective to troll, for days or weeks and TS get distorted at point to balance go to shit in normal games. What I suggest is to split TS in stacked and stand alone, that means that if player ...
- 04 Dec 2015, 16:54
- Forum: Help & Bugs
- Topic: springlobby crash
- Replies: 1
- Views: 682
springlobby crash
please check this, springloby start to crash since today.
MK
MK
- 02 Oct 2015, 08:19
- Forum: Help & Bugs
- Topic: transport glitch
- Replies: 4
- Views: 1419
Re: transport glitch
glad to know there is a new code for this, where can I get the code to test ?, just for fun and help.
MK
MK
- 24 Sep 2015, 22:07
- Forum: Help & Bugs
- Topic: transport glitch
- Replies: 4
- Views: 1419
Re: transport glitch
here you have :)
https://onedrive.live.com/redir?resid=6 ... file%2csdf
let me know if you have problems with the link.
MK
https://onedrive.live.com/redir?resid=6 ... file%2csdf
let me know if you have problems with the link.
MK
- 24 Sep 2015, 19:06
- Forum: Help & Bugs
- Topic: transport glitch
- Replies: 4
- Views: 1419
transport glitch
please fix bug as I show in attached image, that was after command a transport to unload my commander AT THE OTHER SIDE OF THE SCREEN :/, was a unwanted gift to the other team.
MK
MK
- 31 Jul 2015, 03:13
- Forum: Infrastructure Development
- Topic: sourceforge last version show 98.0
- Replies: 7
- Views: 2197
Re: sourceforge last version show 98.0
problem with that link is some tools used to download get a file named 'download' O_o bash-4.3$ wget http://sourceforge.net/projects/springrts/files/springrts/spring-100.0/spring_100.0_src.tar.gz/download --2015-07-30 22:39:23-- http://sourceforge.net/projects/springrts/files/springrts/spring-100.0/...
- 29 Jul 2015, 17:04
- Forum: Infrastructure Development
- Topic: sourceforge last version show 98.0
- Replies: 7
- Views: 2197
Re: sourceforge last version show 98.0
Then please, change the official link once for all, otherwise the problems with updates will be a permanent situation, plus, is not good for new people download a game, compile it (not mentioning springlobby), to realize that the source code is outdated.
MK
MK
- 29 Jul 2015, 06:03
- Forum: Infrastructure Development
- Topic: sourceforge last version show 98.0
- Replies: 7
- Views: 2197
sourceforge last version show 98.0
sourceforge show last version as 98.0 (running 100.0 in server), I had problems to update to version 100.0 in official slackware repository for that (few emails), if it is a mistake, please fix it.
MK
PD: I'm not sure is this is the right place to ask this.
MK
PD: I'm not sure is this is the right place to ask this.