Thank you Niobium. I didn't notice it in the wiki before.
My attention was initially drawn to Spring.SendLuaUIMsg by the name which I of course found had nothing to do with what I needed.
Search found 7 matches
- 03 Oct 2010, 14:26
- Forum: Lua Scripts
- Topic: calling ui commands
- Replies: 2
- Views: 415
- 03 Oct 2010, 12:56
- Forum: Lua Scripts
- Topic: calling ui commands
- Replies: 2
- Views: 415
calling ui commands
So how exactly would I go about calling these guys http://springrts.com/wiki/UI_commands
from lua scripts?
from lua scripts?
- 03 Oct 2010, 12:28
- Forum: Game Development
- Topic: sd7 shipping windows script
- Replies: 9
- Views: 821
Re: sd7 shipping windows script
The script uses the fastest level of 7z compression so its very fast depending on the size of the mod. Well... there's actually an option to build a 7z file with no compression, but I didn't find it significantly faster on my computer. You could also modify the batch file to launch your mod with spr...
- 03 Oct 2010, 11:41
- Forum: Game Development
- Topic: sd7 shipping windows script
- Replies: 9
- Views: 821
Re: sd7 shipping windows script
Woah. Thank you. That's such a relief.
I guess I'm a bit too hasty when it comes to documentation and spring's docs seem to be a bit erm.... scattered. I think this merits mention somewhere on this page... http://springrts.com/wiki/Mod_and_Unit_ ... evelopment
I guess I'm a bit too hasty when it comes to documentation and spring's docs seem to be a bit erm.... scattered. I think this merits mention somewhere on this page... http://springrts.com/wiki/Mod_and_Unit_ ... evelopment
- 03 Oct 2010, 11:22
- Forum: Game Development
- Topic: sd7 shipping windows script
- Replies: 9
- Views: 821
sd7 shipping windows script
Well I was trying to debug lua changes in a mod and I noticed how awful the testing cycle was of making a 7z of all the files, moving it up to the mod directory, changing the extension, running spring, and then launching a game with that mod. This script just simplifies the first part of that proces...
- 01 Oct 2010, 00:47
- Forum: Game Development
- Topic: Zoy Shooter : Bonk, Pew Pew and BOOM!
- Replies: 21
- Views: 5557
Re: Zoy Shooter : Bonk, Pew Pew and BOOM!
Thank you. That did solve that particular problem. I'm glad spring is still making logical progress to its script interface. Is there a single list of all the functions and stuff exposed to lua by spring or is it best to dig through here? http://springrts.com/wiki/Lua_Scripting . edit: simple answer...
- 30 Sep 2010, 03:55
- Forum: Game Development
- Topic: Zoy Shooter : Bonk, Pew Pew and BOOM!
- Replies: 21
- Views: 5557
Re: Zoy Shooter : Bonk, Pew Pew and BOOM!
So is anyone maintaining this for the latest version of spring? I tried to replace the old modinfo.tdf with an equivalent modinfo.lua return { game="Zoy Shooter", shortGame = "ZS", name = "Zoy Shooter", shortName = "ZS", version = "1.8.0", mutator = ...