https://store.steampowered.com/app/1198 ... ony_Siege/
looks very similar to spring in a lot of ways
Search found 55 matches
- 27 Dec 2020, 04:55
- Forum: General Discussion
- Topic: New game Colony Siege - Spring Similarities
- Replies: 1
- Views: 3160
- 12 Aug 2020, 17:44
- Forum: Game Development Tutorials & Resources
- Topic: Inverse Kinematics animations for Spring in Blender
- Replies: 23
- Views: 28886
Re: Inverse Kinematics animations for Spring in Blender
could one script some kind of an "anim LOD"? where units off-screen only receive major sim-frame updates every 30 frames or something
- 03 Aug 2020, 19:11
- Forum: Game Development Tutorials & Resources
- Topic: Inverse Kinematics animations for Spring in Blender
- Replies: 23
- Views: 28886
Re: Inverse Kinematics animations for Spring in Blender
in terms of a pure performance gain, would it be worthwhile to remake my mod's animations with this tool?
- 14 Mar 2020, 17:01
- Forum: Balanced Annihilation Reloaded
- Topic: Future of BAR
- Replies: 20
- Views: 25325
Re: Future of BAR
I think players can, and will be expecting a full-featured, noob-friendly lobby like described in the C&C Remastered video. https://www.youtube.com/watch?v=9iMfypQj3k0 also: A simple settings menu(low,-med-high,or automatic) to replace current SpringSettings (which is more daunting than 747 cock...
- 02 Apr 2018, 01:45
- Forum: Balanced Annihilation
- Topic: Request for large BA game replay
- Replies: 2
- Views: 1807
Re: Request for large BA game replay
Heres one that went to 5k and ~100 minutes long
game of the year
game of the year
- 16 Oct 2016, 16:35
- Forum: Game Development
- Topic: Inverse kinematik
- Replies: 10
- Views: 3112
Re: Inverse kinematik
you might want to look at avoiding this euler angle problem by changing how rotations are handled in 3DModel.h void ComposeTransform(CMatrix44f& m, const float3& t, const float3& r, const float3& s) const { // note: translating + rotating is faster than // matrix-multiplying (but the...
- 17 Mar 2016, 12:25
- Forum: Balanced Annihilation
- Topic: Dead or alive
- Replies: 12
- Views: 4074
Re: Dead or alive
clash of clans has 100 million daily users.
dead.
dead.
- 18 Dec 2014, 15:05
- Forum: Off Topic Discussion
- Topic: What happen to the Pure dev?[serious]
- Replies: 27
- Views: 22031
Re: What happen to the Pure dev?[serious]
I always thought PURE looked pretty cool
nice effects, polished game. Argh was dedicated , hardworking, and a better game dev than 99% of guys on these forums who talk shit about Argh. Shame he got banned TBH.
https://www.youtube.com/watch?v=nUJy57bak8k
nice effects, polished game. Argh was dedicated , hardworking, and a better game dev than 99% of guys on these forums who talk shit about Argh. Shame he got banned TBH.
https://www.youtube.com/watch?v=nUJy57bak8k
- 12 Dec 2014, 20:49
- Forum: Feature Requests
- Topic: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY, norm
- Replies: 25
- Views: 7163
Re: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY,
The idea was/is to avoid the whole vector to rad dance (with speed according to turn length) by getting a vector, and beeing able to turn a piece directly into that direction in one smooth movement. + Less Engine Calls +Can use the output of most vector returning lua functions. (dont rememer if it ...
- 12 Dec 2014, 02:37
- Forum: Feature Requests
- Topic: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY, norm
- Replies: 25
- Views: 7163
Re: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY,
http://en.wikipedia.org/wiki/Linear_algebraSuper Mario wrote:How exactly did you derived that may I ask?9heart wrote:You can build a rotation matrix to rotate about any arbitrary axis like this:
- 12 Dec 2014, 02:35
- Forum: Feature Requests
- Topic: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY, norm
- Replies: 25
- Views: 7163
Re: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY,
I just want to define a point in arbitrary space, and an arbitrary piece axis, and turn the piece to face that point, from a LUA Script.jK wrote:I don't understand a single thing what you said.
This is impossible with TURN/MOVE commands. Requires a method to change piece 3x3 rotation matrix from LUA.
- 11 Dec 2014, 22:21
- Forum: Feature Requests
- Topic: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY, norm
- Replies: 25
- Views: 7163
Re: Spring.UnitPieceTurnVec(UnitID, normedVecX, normedVecY,
Does any of my previous post make sense to anyone ?
I still think its a good idea..
maybe a dev can point out any potential problems before I try implementing it?
I still think its a good idea..
maybe a dev can point out any potential problems before I try implementing it?
- 11 Dec 2014, 07:01
- Forum: Art & Modelling
- Topic: Blender animation export has been deployed!
- Replies: 42
- Views: 25232
Re: Blender animation export has been deployed!
does this exporter require a particular version of blender?
- 10 Dec 2014, 03:55
- Forum: Game Development
- Topic: Movement
- Replies: 13
- Views: 7129
Re: Movement
thoughts on this proposed solution? http://gamedev.stackexchange.com/a/81596
- 09 Dec 2014, 05:46
- Forum: Game Development
- Topic: Movement
- Replies: 13
- Views: 7129
Movement
I have tested on a totally flat map with (grey heightmap). When given a move order, ground units wiggle about and have all kinds of micro-jitters, and make absurdly large turns, oversteering, etc. Try it yourself! You'll observe units making hundreds of tiny 1-2 degree turns, first one way, then the...
- 07 Dec 2014, 07:19
- Forum: XTA
- Topic: XTA 9.745 released
- Replies: 6
- Views: 3126
Re: XTA 9.745 released
thank you!!
- 07 Dec 2014, 04:40
- Forum: XTA
- Topic: XTA 9.745 released
- Replies: 6
- Views: 3126
Re: XTA 9.745 released
Talking about the one that comes with CTRL-F11Jools wrote:What new menu? There current menu (the one that appears when you type "/selector") has existed for at least 5 years, if not longer. It's the default one, and I agree it should be improved.
I will just use /selector, thanks
- 06 Dec 2014, 22:19
- Forum: XTA
- Topic: XTA 9.745 released
- Replies: 6
- Views: 3126
Re: XTA 9.745 released
The new Lua Widget menu is horrible. Cannot scroll down, cannot use at all..
the old lua menu was fine, why someone always come into XTA and break things =(
the old lua menu was fine, why someone always come into XTA and break things =(
- 21 Aug 2014, 20:06
- Forum: Off Topic Discussion
- Topic: Our Oceans
- Replies: 0
- Views: 1209
Our Oceans
The US has known about the realities of the destruction of our oceans for years, due to implications to naval war strategy and national security. "We are going back to pre-cambrian (~250Million years) oceans (no fish, only slime and jellies) which is quite an accomplishment in only 100 years.&q...
- 19 Aug 2014, 19:30
- Forum: Engine
- Topic: Generic Transform Class
- Replies: 4
- Views: 1561
Re: Generic Transform Class
make spring's backend work on quats? :P The reason float3 is used for all translation/rotation is floating point gives predictable results on all processors (AMD vs Intel, x86 vs x64, etc) and operating systems. Numerical stability comes into play when concatenating (many) rotations, e.g. in rotati...