Search found 295 matches
- 27 Mar 2015, 01:31
- Forum: General Discussion
- Topic: Path finding
- Replies: 66
- Views: 10430
Re: Path finding
i remember when i was writing a config for shard, i wrote a periodic check if the unit had indeed left the factory. if not, i had it try another move order in another direction. much what players do, except they swear more.
- 23 Mar 2015, 11:32
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23207
Re: Mood is a thing for
It it eating an energy storage? (try with a mobile unit?) ah, no that's a peewee, its colvol is just a cylinder apparently. holdSteady=true/false should just change how passenger's orientation behaves... From those pictures I see no reason why passenger should be invisible agreed. i would say it's ...
- 23 Mar 2015, 06:54
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23207
- 23 Mar 2015, 06:00
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23207
Re: Mood is a thing for
okay, the whole problem was
in the unit def
Code: Select all
holdSteady = true,
- 23 Mar 2015, 05:42
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23207
Re: Mood is a thing for
okay, now all the worm unit script does is: function script.Create() local x,y,z = Spring.GetUnitPosition (unitID) if (x and y and z) then local nearunits=Spring.GetUnitsInSphere (x,y,z, 32) or "nothing" if (nearunits~="nothing") then for _, nearunitid in ipairs (nearunits) do if...
- 22 Mar 2015, 17:49
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23207
Re: Mood is a thing for
thank you so much for taking a look! There was too much other error spam to test the map. The sync/unsynced seperation got changed a bit and requires "stricter" use of if gadgetHandler:IsSyncedCode() then ... else... ya, loading up the map for the first time in a while and getting all this...
- 21 Mar 2015, 23:41
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23207
Re: Mood is a thing for
https://github.com/zoggop/cattle-and-lo ... nMouth.lua
did a quick echo, the piece ("foodmagnet") is 10
did a quick echo, the piece ("foodmagnet") is 10
- 21 Mar 2015, 22:53
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23207
Re: Mood is a thing for
Updating this thing to work in 98, and thought i'd try to make the worm eating animation actually grab the unit and bring it down. Spring.UnitScript.AttachUnit is working, but the attached unit disappears once it's attached. I can still select the attached unit, and see its selection box (so I can s...
- 21 Mar 2015, 00:14
- Forum: Map Releases
- Topic: Sea of Dunes
- Replies: 16
- Views: 3933
Re: Sea of Dunes
as someone who has spent far too long agonizing over dune heightmaps, i feel your pain. the map looks lovely! i haven't seen those kind of metal spots, i like them. my preference is for less symmetrical, sharper-topped dunes, but those may be a pain to make playable. i like how (in BA at least) the ...
- 12 Mar 2015, 07:10
- Forum: Map Creation
- Topic: ancient procedural map generation
- Replies: 0
- Views: 1846
ancient procedural map generation
https://lastlog.de/misc/spring/ https://lastlog.de/misc/spring/tiny02.jpeg https://github.com/qknight/libnoise-viewer/ https://github.com/qknight/libnoise-viewer/blob/master/screenshots/RidgedMulti1.png?raw=true https://github.com/qknight/HeightMapColorizer https://github.com/qknight/HeightMapColori...
- 09 Mar 2015, 06:10
- Forum: Map Releases
- Topic: Lunatic Bowl
- Replies: 11
- Views: 3909
Re: Lunatic Bowl
sorry entheru, i think i got a little http://40.media.tumblr.com/82511129eb3e178f470cb524bbb5c356/tumblr_ndii6hTnnp1u1vp1qo1_500.jpg just thought, if it's possible to swap the locations of tiles in-game, one could just throw together a map of your tiles, and then re-arrange them when loading the map...
- 07 Mar 2015, 04:31
- Forum: Map Releases
- Topic: Lunatic Bowl
- Replies: 11
- Views: 3909
Re: Lunatic Bowl
lololol i just did a slapdash conversion to LÖVE, and a height map of 100 craters rendered in 10 seconds. the same process takes 81 seconds in Spring. i had no idea Spring had so much overhead?
- 06 Mar 2015, 18:43
- Forum: Art & Modelling
- Topic: Random WIP 2015+
- Replies: 129
- Views: 64825
Re: Random WIP 2015+
amazing
- 06 Mar 2015, 18:25
- Forum: Map Releases
- Topic: Lunatic Bowl
- Replies: 11
- Views: 3909
Re: Lunatic Bowl
by "stamp" do you mean using Spring.SetMapSquareTexture? or do you mean more specifically a texture tile that gets stamped on top a heightmap tile, as notAmap was I assume going to do. i do not know what Rebinaraization of the map texture means? if at all, i was thinking of taking the rout...
- 06 Mar 2015, 09:15
- Forum: Map Releases
- Topic: Lunatic Bowl
- Replies: 11
- Views: 3909
Re: Lunatic Bowl
picasso, if you mean in Lunatic Bowl, no. in the map-making-map, Loony, they are *only* triggered in-game (/luaui loony shower <number of meteors>). theoretically, in-game meteor impacts as part of gameplay would be easy to do, but the pathfinding would become crap wouldn't it? and the texture isn't...
- 06 Mar 2015, 08:31
- Forum: Map Releases
- Topic: Lunatic Bowl
- Replies: 11
- Views: 3909
Lunatic Bowl
PepeAmpere asked for a map, so here's this thing . it took two thousand lines of lua to make such fuglyness realizing now i should have done it in LÖVE or LuaAV or something. previewing the heightmap and metal map directly in Spring is cool, but cool enough for all the interlua comms, memory limitat...
- 05 Mar 2015, 18:27
- Forum: Lua Scripts
- Topic: SlopeMap access through Lua API
- Replies: 15
- Views: 3701
Re: SlopeMap access through Lua API
see the GetSlopeMapImage function in http://springfiles.com/spring/lua-scrip ... eightmap-0
just use the Y normal value (why this works is beyond me, i don't understand what a normal is)
just use the Y normal value (why this works is beyond me, i don't understand what a normal is)
- 23 Feb 2015, 21:32
- Forum: Lua Scripts
- Topic: Xrayshader widget
- Replies: 3
- Views: 1682
Re: Xrayshader widget
[f=0000000] Loading: LuaUI\Widgets\gui_xray_shader.lua [f=0000000] ERROR: 0:20: 'assign' : cannot convert from 'Position 4-component vector of float' to 'varying 3-component vector of float' [f=0000000] Xray shader compilation failed. [f=0000000] false [f=0000000] Error in Initialize(): [string &qu...
- 17 Feb 2015, 22:42
- Forum: Feature Requests
- Topic: Working map shading on intel..
- Replies: 12
- Views: 3263
- 17 Feb 2015, 00:46
- Forum: Map Creation
- Topic: Specular Tex issue
- Replies: 44
- Views: 9304
Re: Specular Tex issue
i can confirm normals do have that effect. i once tried it: