Pxtl you are required to have a clan tag in your screen name to play any games on the Planet wars servers.
This was a suggestion in the official zerok forums to help identify clans and clan stacks in PW games.
I like this feature.
Search found 62 matches
- 10 May 2011, 09:14
- Forum: General Discussion
- Topic: PlanetWars online campaign BETA iz now!
- Replies: 83
- Views: 16009
- 26 Apr 2011, 05:29
- Forum: General Discussion
- Topic: PlanetWars online campaign BETA iz now!
- Replies: 83
- Views: 16009
Re: PlanetWars online campaign BETA iz now!
mmmm looks interesting
pain to navigate but interesting
pain to navigate but interesting
- 22 Apr 2011, 00:17
- Forum: Conflict Terra
- Topic: Contribuiting, stuff. maybe.
- Replies: 3
- Views: 1863
Re: Contribuiting, stuff. maybe.
aww, okay. Well might look at PN or Drones. Not sure what kinda units they are (are they up on the wiki? i find that kinda hard to navigate at times)
As for coming up with it.
most of it is off the top of my head, borrowing ideas and themes from the units wiki page and how the unit is used.
As for coming up with it.
most of it is off the top of my head, borrowing ideas and themes from the units wiki page and how the unit is used.
- 21 Apr 2011, 16:38
- Forum: Engine
- Topic: Multi-Touch Interaction in Spring
- Replies: 23
- Views: 7699
Re: Multi-Touch Interaction in Spring
itd be considerably easier if you also worked up some kind of full UI for this.
qeueing multiple units would be dragging the icon from one location to another, just drag a number at a time. (more fingers on screen = more units?)
qeueing multiple units would be dragging the icon from one location to another, just drag a number at a time. (more fingers on screen = more units?)
- 21 Apr 2011, 16:07
- Forum: Conflict Terra
- Topic: Contribuiting, stuff. maybe.
- Replies: 3
- Views: 1863
Re: Contribuiting, stuff. maybe.
Oukami Light Tank The Oukami LT is SUI (Sanada Ujiosan Industries) First Tank accepted into the NKG Forces. Its first design was based off a competitors model however refining the design and with the addition of SUI's advanced HDFTA (High Density Folded Titanium Alloy aka HDFAT) the Oukami was chos...
- 21 Apr 2011, 15:24
- Forum: Conflict Terra
- Topic: Contribuiting, stuff. maybe.
- Replies: 3
- Views: 1863
Contribuiting, stuff. maybe.
Up to you guys if you want to include this, but after seeing the "before and after, remodeled units" thread i felt the need to write. Shika Scout and Reconnaissance Vehicle: [image of it here] The Shika SRV is the latest in Scout and Reconnaissance technology superseding the much older Ur...
- 20 Apr 2011, 12:39
- Forum: Game Development
- Topic: Unit Movement
- Replies: 11
- Views: 2107
Re: Unit Movement
This squad thing, is it like AoE2 formations? or just a "move as group" sort of thing?
- 17 Apr 2011, 23:08
- Forum: Dune: Evolution
- Topic: Beta Design document
- Replies: 31
- Views: 17561
Re: Beta Design document
couldnt you use a different texture over the areas that are stable?
- 17 Apr 2011, 22:59
- Forum: Spring Tanks
- Topic: Do bitches know about mah Tanks? I bet no.
- Replies: 56
- Views: 31075
Re: Do bitches know about mah Tanks? I bet no.
Directional damage would work with larger (or more realistic) tanks.
As for Spring tanks, i dont think itd suit since as knorke said the tanks are like 80% turret.
As for Spring tanks, i dont think itd suit since as knorke said the tanks are like 80% turret.
- 16 Apr 2011, 23:11
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation's anagram name is:
- Replies: 4
- Views: 1512
- 22 Mar 2011, 06:12
- Forum: General Discussion
- Topic: Customizable commanders: implemented
- Replies: 23
- Views: 2975
Re: Customizable commanders: implemented
For com construction perhaps a mechlab style feature would work? A drop down menu for each tier/morph and then you jsut drag n drop your weapons into the slots.
- 21 Mar 2011, 07:51
- Forum: Conflict Terra
- Topic: Development Updates
- Replies: 78
- Views: 37538
Re: New Units / Remodeled Units
it wasnt loading it was jsut showing "Image" in your post (as it does when it cant see the image)
After following the link it lead to a blank page. probably just a problem with my internet connection /sigh
After following the link it lead to a blank page. probably just a problem with my internet connection /sigh
- 21 Mar 2011, 06:23
- Forum: Conflict Terra
- Topic: Development Updates
- Replies: 78
- Views: 37538
Re: New Units / Remodeled Units
Suzaku Type Fighter MkIII The anti-cruiser fighter has been remodeled and redesigned to now attack with a continuous beam fired from the small turret that lowers from the nose. Heavily inspired by the X-29. http://media.moddb.com/images/games/1/13/12677/Suzaku_Type_Fighter_MkIII.png image tags are ...
- 21 Mar 2011, 05:56
- Forum: Game Development
- Topic: Wall/ Room Project
- Replies: 21
- Views: 3712
Re: Wall/ Room Project
Q: how tall and thin could you make such a wall? since teraforming leaves a "point" and smooths the point at which the wall meets the floor, sooner or later the wall would have to be thicker to avoid this. Also how accurate is the teraform inside? are units going to be able to clip bullets...
- 21 Mar 2011, 05:51
- Forum: Game Development
- Topic: Cyrillic Fonts
- Replies: 13
- Views: 2149
Re: Cyrillic Fonts
Pretty sure? Well if they're not coming up as the proper character then they dont. Also Teach your friends English although harsh i do share the same sentiment at times. its a real pain when people try to join games and dont speak a word of english so are unable to hear tips / understand whats going...
- 20 Mar 2011, 04:40
- Forum: General Discussion
- Topic: COMMUNITY: STOP THE US VS EU BULLSHIT PLEASE!
- Replies: 18
- Views: 4698
Re: COMMUNITY: STOP THE US VS EU BULLSHIT PLEASE!
i dont have anything valuable to contribute (other than a folder of bronies that smoth probably allready has) Other than a +1 to the sentiment. Sadly trolls gonna troll and idiots gonna feed. What we need is a mod (or mods) to stamp it out. (or the community as a whole to stop it, but we all know th...
- 20 Mar 2011, 04:27
- Forum: Game Development
- Topic: Gundam is too huge it makes my pee pee hurt!
- Replies: 59
- Views: 8951
Re: Gundam is too huge it makes my pee pee hurt!
I don't want those people in spring anyway. Not only will they leave at the first sign of a map/new mod download, also its the kind of gamer that came into existence when consoles brought gaming to everyone. Its the kind of gamer 'arcade-mode' got invented for (which is ruining games till this day ...
- 18 Mar 2011, 09:53
- Forum: Game Development
- Topic: Range of some units in BA/tech annihilation and probably oth
- Replies: 11
- Views: 1856
Re: Range of some units in BA/tech annihilation and probably oth
You can disable such features via lua.
Other wise you would have people still building aircraft and getting rather annoyed when they cant actually use them.
Other wise you would have people still building aircraft and getting rather annoyed when they cant actually use them.
- 18 Mar 2011, 03:08
- Forum: Conflict Terra
- Topic: Development Updates
- Replies: 78
- Views: 37538
Re: New Units / Remodeled Units
I like the updated bomber:D
Will we still be having a radar vehicle? they use to make such great complementary units to artillery.
Will we still be having a radar vehicle? they use to make such great complementary units to artillery.
- 18 Mar 2011, 02:48
- Forum: Game Development
- Topic: Range of some units in BA/tech annihilation and probably oth
- Replies: 11
- Views: 1856
Re: Range of some units in BA/tech annihilation and probably oth
Nice to know, but I'd like the exact number. Then I'd like BA and other mods to say at least that the range of thud is 700 for a gravity map of 100; or directly calculate the range according to the gravity. If you play on a map with gravity close to 0 or close to 1000 you'll see that the given rang...