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by nrv
18 Aug 2015, 13:49
Forum: Off Topic Discussion
Topic: Ashes of the singularity
Replies: 43
Views: 17510

Ashes of the singularity

Anyone tried the alpha version ?

http://www.ashesofthesingularity.com/
by nrv
09 Aug 2015, 19:53
Forum: Lobby Clients & Server
Topic: possible problems with win/lost attribution on replays.springrts.com
Replies: 6
Views: 1836

possible problems with win/lost attribution on replays.springrts.com

Are there known bugs on this replay site and/or the TS computation ? I found replays with errors in win/lost attribution and thus TS scores.
by nrv
13 Feb 2013, 23:35
Forum: News
Topic: Spring 92.0!
Replies: 46
Views: 16481

Re: Spring 92.0!

But I guess it doesn't hurt using an older version... just like with windows builds that must support XP... :mrgreen: Under XP : unable to sea the UI in game. Nothing displayed. I can select the com and move it but even the selection box is not there. edit : sorry, already reported :-) http://sprin...
by nrv
21 Nov 2012, 22:29
Forum: SPADS AutoHost
Topic: Feature request: spec priority (kick never-playing specs first)
Replies: 8
Views: 2035

Re: SPADS AutoHost beta release

bibim wrote:It doesn't change anything. Players that play often could spec/unspec quick just for the fun of kicking a spectator who plays less than them.
Then just add a 5 sec timer between spec and unspec :-) they'll loose their spot in game if they try
by nrv
21 Nov 2012, 21:49
Forum: SPADS AutoHost
Topic: Feature request: spec priority (kick never-playing specs first)
Replies: 8
Views: 2035

Re: SPADS AutoHost beta release

You mean that when max spectators count is reached and a player tries to spec, then it would kick one of the spectators to let the player take a spec slot? This would be open to abuse. For example, players could spec (an unspec just after) just to kick a spectator randomly. No, I mean kicking first...
by nrv
21 Nov 2012, 00:37
Forum: Balanced Annihilation
Topic: lab repeat bug
Replies: 2
Views: 935

Re: lab repeat bug

My fault ! Shouldn't play so late :-)
by nrv
20 Nov 2012, 22:27
Forum: SPADS AutoHost
Topic: Feature request: spec priority (kick never-playing specs first)
Replies: 8
Views: 2035

Feature request: spec priority (kick never-playing specs first)

On an autohost, when there are too much specs, the last one arriving is kicked. It is also then case when that player was playing the last game. It's quite unfair if you compare to players that keep specing the all day. Do you think it's possible to have a queue of specs and to kick first the ones t...
by nrv
20 Nov 2012, 22:22
Forum: Balanced Annihilation
Topic: lab repeat bug
Replies: 2
Views: 935

lab repeat bug

Hi,

strange bug today. Veh lab, with repeat activated and 1 stumpy in the queue. I add a cons so as to alternate the two vehicules. Then I removed the stumpy. Then I removed the cons. The queue was empty, but the lab still produces cons. I had to remove the repeat to stop it.
by nrv
31 Oct 2012, 22:06
Forum: Tournaments
Topic: BA TEAM tournament - time & teams for discussion!
Replies: 39
Views: 23928

Re: BA TEAM tournament - time & teams for discussion!

FLM could send 3 guys if Zorro comes back home ! ;-)
by nrv
31 Oct 2012, 21:44
Forum: Map Creation
Topic: put a lolbridge on your lolmap
Replies: 12
Views: 2751

Re: put a lolbridge on your lolmap

Folsom ?
by nrv
31 Oct 2012, 21:38
Forum: Linux
Topic: Spring 91 for Ubuntu 11.04
Replies: 0
Views: 1291

Spring 91 for Ubuntu 11.04

Hi,

some ubuntu versions of the last Spring engine are not on the PPA :

spring 91.0~12.10~ppa2
spring 91.0~12.04~ppa2
spring 91.0~11.10~ppa2
spring 91.0~10.04~ppa2
spring 89.0~11.04~ppa1
spring 89.0~10.10~ppa1

Any reason for that ?

Thanks
by nrv
30 Mar 2012, 17:38
Forum: Tournaments
Topic: BA 1v1 Tournament - March 31
Replies: 28
Views: 6560

Re: BA 1v1 Tournament - March 31

Actually, it may be interesting to write a small bot to do that :-)
by nrv
16 Mar 2012, 17:25
Forum: Balanced Annihilation
Topic: BA 7.65 UPDATE
Replies: 38
Views: 6475

Re: BA 7.65 UPDATE

Not sure wheter it's BA or the engine, but when the com has a construction queue, it sometimes drops some of them. It could be a pathing problem combined with a timeout. Anyone else observed this ?
by nrv
14 Mar 2012, 14:34
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35538

Re: Spring 87.0! 2nd Run!

There is a reason why there are only 10 people (included spec) playing BA right now. So is possible to make server go back to 0.85 or shall we see number of player drop till 0.88 and hope they will come back ? I know you all done lot of work on that version (and congrats) but imo majors bug issue a...
by nrv
24 Jan 2012, 00:59
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 143427

Re: Compiling spring (mingw and visual studio 7/8)

mingw-gcc 4.6.1-2 here and unable to compile due to boost errors too :

undefined reference to `boost::system::system_category()'
by nrv
23 Nov 2011, 22:46
Forum: News
Topic: Release: Spring 84.0! The DragonSlayer!
Replies: 87
Views: 32750

Re: Release: Spring 84.0! The DragonSlayer!

It seems pathing has some troubles with huge amount of units (small test on a speed metal). Did you change things on this part ?
by nrv
27 Jan 2011, 13:24
Forum: Lobby Clients & Server
Topic: TA.ndroid
Replies: 25
Views: 5773

Re: TA.ndroid

Great stuff ! ;-)
by nrv
22 Oct 2010, 16:41
Forum: Spring Clans
Topic: [FLM] clan
Replies: 8
Views: 8878

Re: [FLM] clan

Which explains why sucky_lord felt a sadistic pleasure yesterday when com-bombing and nuking my so small base ;-)
by nrv
22 Oct 2010, 09:30
Forum: Lobby Clients & Server
Topic: TA.ndroid
Replies: 25
Views: 5773

Re: TA.ndroid

Yes, as soon as I find some time to work on it :)

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