Anyone tried the alpha version ?
http://www.ashesofthesingularity.com/
Search found 27 matches
- 18 Aug 2015, 13:49
- Forum: Off Topic Discussion
- Topic: Ashes of the singularity
- Replies: 43
- Views: 17510
- 09 Aug 2015, 20:16
- Forum: Lobby Clients & Server
- Topic: possible problems with win/lost attribution on replays.springrts.com
- Replies: 6
- Views: 1836
- 09 Aug 2015, 19:53
- Forum: Lobby Clients & Server
- Topic: possible problems with win/lost attribution on replays.springrts.com
- Replies: 6
- Views: 1836
possible problems with win/lost attribution on replays.springrts.com
Are there known bugs on this replay site and/or the TS computation ? I found replays with errors in win/lost attribution and thus TS scores.
- 13 Feb 2013, 23:35
- Forum: News
- Topic: Spring 92.0!
- Replies: 46
- Views: 16481
Re: Spring 92.0!
But I guess it doesn't hurt using an older version... just like with windows builds that must support XP... :mrgreen: Under XP : unable to sea the UI in game. Nothing displayed. I can select the com and move it but even the selection box is not there. edit : sorry, already reported :-) http://sprin...
- 21 Nov 2012, 22:29
- Forum: SPADS AutoHost
- Topic: Feature request: spec priority (kick never-playing specs first)
- Replies: 8
- Views: 2035
Re: SPADS AutoHost beta release
Then just add a 5 sec timer between spec and unspec they'll loose their spot in game if they trybibim wrote:It doesn't change anything. Players that play often could spec/unspec quick just for the fun of kicking a spectator who plays less than them.
- 21 Nov 2012, 21:49
- Forum: SPADS AutoHost
- Topic: Feature request: spec priority (kick never-playing specs first)
- Replies: 8
- Views: 2035
Re: SPADS AutoHost beta release
You mean that when max spectators count is reached and a player tries to spec, then it would kick one of the spectators to let the player take a spec slot? This would be open to abuse. For example, players could spec (an unspec just after) just to kick a spectator randomly. No, I mean kicking first...
- 21 Nov 2012, 00:37
- Forum: Balanced Annihilation
- Topic: lab repeat bug
- Replies: 2
- Views: 935
Re: lab repeat bug
My fault ! Shouldn't play so late
- 20 Nov 2012, 22:27
- Forum: SPADS AutoHost
- Topic: Feature request: spec priority (kick never-playing specs first)
- Replies: 8
- Views: 2035
Feature request: spec priority (kick never-playing specs first)
On an autohost, when there are too much specs, the last one arriving is kicked. It is also then case when that player was playing the last game. It's quite unfair if you compare to players that keep specing the all day. Do you think it's possible to have a queue of specs and to kick first the ones t...
- 20 Nov 2012, 22:22
- Forum: Balanced Annihilation
- Topic: lab repeat bug
- Replies: 2
- Views: 935
lab repeat bug
Hi,
strange bug today. Veh lab, with repeat activated and 1 stumpy in the queue. I add a cons so as to alternate the two vehicules. Then I removed the stumpy. Then I removed the cons. The queue was empty, but the lab still produces cons. I had to remove the repeat to stop it.
strange bug today. Veh lab, with repeat activated and 1 stumpy in the queue. I add a cons so as to alternate the two vehicules. Then I removed the stumpy. Then I removed the cons. The queue was empty, but the lab still produces cons. I had to remove the repeat to stop it.
- 31 Oct 2012, 22:06
- Forum: Tournaments
- Topic: BA TEAM tournament - time & teams for discussion!
- Replies: 39
- Views: 23928
Re: BA TEAM tournament - time & teams for discussion!
FLM could send 3 guys if Zorro comes back home !
- 31 Oct 2012, 21:44
- Forum: Map Creation
- Topic: put a lolbridge on your lolmap
- Replies: 12
- Views: 2751
Re: put a lolbridge on your lolmap
Folsom ?
- 31 Oct 2012, 21:38
- Forum: Linux
- Topic: Spring 91 for Ubuntu 11.04
- Replies: 0
- Views: 1291
Spring 91 for Ubuntu 11.04
Hi,
some ubuntu versions of the last Spring engine are not on the PPA :
spring 91.0~12.10~ppa2
spring 91.0~12.04~ppa2
spring 91.0~11.10~ppa2
spring 91.0~10.04~ppa2
spring 89.0~11.04~ppa1
spring 89.0~10.10~ppa1
Any reason for that ?
Thanks
some ubuntu versions of the last Spring engine are not on the PPA :
spring 91.0~12.10~ppa2
spring 91.0~12.04~ppa2
spring 91.0~11.10~ppa2
spring 91.0~10.04~ppa2
spring 89.0~11.04~ppa1
spring 89.0~10.10~ppa1
Any reason for that ?
Thanks
- 30 Mar 2012, 17:38
- Forum: Tournaments
- Topic: BA 1v1 Tournament - March 31
- Replies: 28
- Views: 6560
Re: BA 1v1 Tournament - March 31
Actually, it may be interesting to write a small bot to do that
- 16 Mar 2012, 17:25
- Forum: Balanced Annihilation
- Topic: BA 7.65 UPDATE
- Replies: 38
- Views: 6475
Re: BA 7.65 UPDATE
Not sure wheter it's BA or the engine, but when the com has a construction queue, it sometimes drops some of them. It could be a pathing problem combined with a timeout. Anyone else observed this ?
- 14 Mar 2012, 14:34
- Forum: News
- Topic: Spring 87.0! 2nd Run!
- Replies: 81
- Views: 35538
Re: Spring 87.0! 2nd Run!
There is a reason why there are only 10 people (included spec) playing BA right now. So is possible to make server go back to 0.85 or shall we see number of player drop till 0.88 and hope they will come back ? I know you all done lot of work on that version (and congrats) but imo majors bug issue a...
- 24 Jan 2012, 00:59
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143427
Re: Compiling spring (mingw and visual studio 7/8)
mingw-gcc 4.6.1-2 here and unable to compile due to boost errors too :
undefined reference to `boost::system::system_category()'
undefined reference to `boost::system::system_category()'
- 23 Nov 2011, 22:46
- Forum: News
- Topic: Release: Spring 84.0! The DragonSlayer!
- Replies: 87
- Views: 32750
Re: Release: Spring 84.0! The DragonSlayer!
It seems pathing has some troubles with huge amount of units (small test on a speed metal). Did you change things on this part ?
- 27 Jan 2011, 13:24
- Forum: Lobby Clients & Server
- Topic: TA.ndroid
- Replies: 25
- Views: 5773
Re: TA.ndroid
Great stuff !
- 22 Oct 2010, 16:41
- Forum: Spring Clans
- Topic: [FLM] clan
- Replies: 8
- Views: 8878
Re: [FLM] clan
Which explains why sucky_lord felt a sadistic pleasure yesterday when com-bombing and nuking my so small base
- 22 Oct 2010, 09:30
- Forum: Lobby Clients & Server
- Topic: TA.ndroid
- Replies: 25
- Views: 5773
Re: TA.ndroid
Yes, as soon as I find some time to work on it :)