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by wolas
04 Feb 2018, 10:57
Forum: Map Creation
Topic: MapMod
Replies: 2
Views: 5449

MapMod

Hello, In 104 there were some changes(VFS something) and now I no longer can simply "overwrite" game files for example a simple picture in unitpics or script. I m using jk-blueprint(my older maps no longer works). What is quickest way to make them work again? I tried setting in mapinfo mut...
by wolas
06 Mar 2013, 23:48
Forum: News
Topic: Spring 93.0
Replies: 58
Views: 20777

Re: Spring 93.0

You are funny, I mean majority is what matters, people like you are clever and they can adjust settings without being told how to do so... But teaching newbs how to setup things is just pain in the ass... Instaling game as it is now. Download compile engine, download compile lobby, download game, pu...
by wolas
06 Mar 2013, 23:25
Forum: News
Topic: Spring 93.0
Replies: 58
Views: 20777

Re: Spring 93.0

All I can say is OMG. When you launch game you expect it to autoupdate if it needs to. Believe me you dont want to instruct every newb how to setup this and that... Security Fetish Freaks who want to compile code can just edit .ini or something they actually will first check all settings and just th...
by wolas
06 Mar 2013, 17:14
Forum: News
Topic: Spring 93.0
Replies: 58
Views: 20777

Re: Spring 93.0

Thats why you could just compile it yourself!

People use ZK lobby and dont see any problems.
by wolas
06 Mar 2013, 14:15
Forum: News
Topic: Spring 93.0
Replies: 58
Views: 20777

Re: Spring 93.0

When lobbies will support different engine versions and not only official wont such thing be the past? Buildbot builds whatever bugfix release, lobby autodownloads it, users play it. Also gentoo or whatever users could enjoy multiple compile orgasms a day! WIN WIN. Now seeing when mod try to luahack...
by wolas
27 Feb 2013, 14:16
Forum: News
Topic: Spring 92.0!
Replies: 46
Views: 16477

Re: Spring 92.0!

Thanks for downgrading libc abma it works nicely!
by wolas
13 Feb 2013, 12:47
Forum: News
Topic: Spring 92.0!
Replies: 46
Views: 16477

Re: Spring 92.0!

Dansan not everybody likes doing little dance every 6 months and fix things which worked just fine and I m not even talking about bugery like arch linux.
by wolas
13 Feb 2013, 11:28
Forum: News
Topic: Spring 92.0!
Replies: 46
Views: 16477

Re: Spring 92.0!

Ok this is probably noob question and I m curious, but nobody bothers to answer it. Why static linux version uses such high libc version? (GLIBC_2.15) I m running debian testing(and debian stable probably has even lower version) and it has 2.13, so I have to compile spring just as usual. Wasnt it su...
by wolas
03 Feb 2013, 12:49
Forum: Map Creation
Topic: New map: There is no map faster than this one
Replies: 16
Views: 9195

Re: New map: There is no map faster than this one

Nice concept, but still why you completely cut off from metal income if you dont have middle? at least in zk you have no other way to make metal without those crystals so it is middle or nothing all sides becomes useless. I would decrease metal in islands, but not completely cut it out. so you still...
by wolas
08 Nov 2012, 16:33
Forum: Art & Modelling
Topic: Blender->Spring Feature script
Replies: 45
Views: 12805

Re: Blender->Spring Feature script

https://github.com/enetheru/springrts-blender-tools/tree/d885fbab60929a41670f37c4aad978453219bee1 last revision which works newer ones adds spheres instead plane for radius or whatever else. http://postimage.org/image/8id9k7guz/ When I slide to change side it adds more spheres quickly. At first I th...
by wolas
01 Nov 2012, 20:37
Forum: Art & Modelling
Topic: Blender->Spring Feature script
Replies: 45
Views: 12805

Re: Blender->Spring Feature script

Have few weird issues. First I pointed at correct .tga images in blender t1 and t2 which were tested before in spring works with transparency. Then just for test again exported same model and from both good tga's transparency was removed. Ok small issue, I bet there is no way to export image as it l...
by wolas
17 Oct 2012, 00:48
Forum: Art & Modelling
Topic: Blender->Spring Feature script
Replies: 45
Views: 12805

Re: Blender->Spring Feature script

I imagine how hard is to newcomer to do something in spring since even old folks dont know whats already done :/
by wolas
07 Oct 2012, 22:03
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 15999

Re: LEDZ widgets: nukeTracker.lua

lets chill
by wolas
02 Oct 2012, 13:28
Forum: Map Releases
Topic: HexFarm - Now with destroyables bridges
Replies: 82
Views: 30837

Re: HexFarm - Now with destroyables bridges

I would love that all this magick-witchery could be used on some other maps too, imagine folsom dam-like map bam bridge destroyed = epic.
by wolas
04 Sep 2012, 21:24
Forum: News
Topic: Spring 91.0! Ladybug with 2 spots!
Replies: 32
Views: 23364

Re: Spring 91.0! Ladybug with 2 spots!

I guess "single stable engine" model aint very good solution.
by wolas
02 Sep 2012, 09:53
Forum: News
Topic: Spring 91.0! Ladybug with 2 spots!
Replies: 32
Views: 23364

Re: Spring 91.0! Ladybug with 2 spots!

I hope all mods now will use same engine version...
by wolas
23 Jul 2012, 12:16
Forum: Lua Scripts
Topic: problems with keybinds
Replies: 7
Views: 1897

Re: problems with keybinds

http://springfiles.com/spring/lua-scripts/instagroup

Its for faster picking only one unit actually. Dunno how useful in "real life". Anyway this is my first widget which was not bundled with map.
by wolas
20 Jul 2012, 17:27
Forum: Lua Scripts
Topic: problems with keybinds
Replies: 7
Views: 1897

Re: problems with keybinds

It works... bottom number is lichos autogroup and upper one is mine instagroup which basically binds any visible unit to group for faster micro(i hope) also it uses 1-6 numbers(can be changed) so no alien fingers needed to pick something like 10 units from instagroup can be selected by space + numbe...
by wolas
09 Jul 2012, 18:37
Forum: Lua Scripts
Topic: problems with keybinds
Replies: 7
Views: 1897

Re: problems with keybinds

unbind Any+1 group1 unbind Any+2 group2 unbind Any+3 group3 bind 1 group1 bind 2 group2 bind 3 group3 unfortunately like this it is not working my widget works correctly only if I unbind group1 also with simple "bind 1 group" I no longer can add unit to group... So only way is if exists so...
by wolas
08 Jul 2012, 21:03
Forum: Lua Scripts
Topic: problems with keybinds
Replies: 7
Views: 1897

problems with keybinds

so is it possible to bind lets say meta + number or whaetever other key V for example + number without trigering existing unit groups?

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