| | | 0002540 | 6 | 0.82.7+git | minor | resolved (jK) | 2012-04-06 | Black polygons in the current test build |
| | | 0002335 | 8 | 0.82.7.1 | minor | resolved (Kloot) | 2011-11-20 | --version does not work for dedicated-server |
| | | 0002702 | 9 | 0.82.7+git | crash | resolved (Kloot) | 2011-11-05 | assert in GroundMoveType.cpp:633 |
| | | 0002700 | 2 | 0.82.7.1 | crash | resolved (Kloot) | 2011-11-05 | Hang shortly after start of game |
| | | 0002662 | 1 | 0.82.7+git | tweak | resolved (zerver) | 2011-10-04 | units getting (semi-)stuck at building edges |
| | | 0002511 | 10 | | major | resolved (Kloot) | 2011-09-26 | (master) chat commands are reordered because of buffering in spring MT, this possible breaks widgets and possible more |
| | | 0002672 | 1 | 0.82.7+git | text | resolved (hoijui) | 2011-09-25 | ShowPathMap renamed to ShowPathTraversability is not in changed in uikeys.txt |
| | | 0002663 | 2 | 0.82.7+git | tweak | resolved (zerver) | 2011-09-22 | when unit has to move away when building a building, and the generated move command points on a building |
| | | 0002123 | 1 | 0.82.5 | major | resolved (zerver) | 2011-09-21 | After capturing a unit, it still gets shot at. |
| | | 0002659 | | 0.82.7+git | major | resolved (Kloot) | 2011-09-20 | Some terrain not drawn when looking almost directly down |
| | | 0002654 | 1 | 0.82.7+git | feature | resolved (Kloot) | 2011-09-19 | (feature request) Additional Parameters to FeatureDestroyed Callin |
| | | 0002118 | 1 | 0.82.5 | major | resolved (zerver) | 2011-09-19 | Capture nanospray should be given highest priority |
| | | 0002525 | 2 | 0.82.7+git | minor | resolved (zerver) | 2011-09-19 | In the current test build there seems to be a lag when new units are created. |
| | | 0002541 | 3 | 0.82.7+git | block | resolved (zerver) | 2011-09-14 | Skirmish AIs saturate command/sec limit of players |
| | | 0002451 | 2 | 0.82.7+git | minor | resolved (Kloot) | 2011-09-14 | Shadows looking broken when dynamic sun is approximately 180 degrees to the other side of original sun position |
| | | 0002648 | 3 | 0.82.7.1 | crash | resolved (Kloot) | 2011-09-10 | crash |
| | | 0002647 | | 0.82.7+git | crash | resolved (Kloot) | 2011-09-10 | assertion triggered in weapon aiming code |
| | | 0002620 | 5 | 0.82.7.1 | major | resolved (zerver) | 2011-09-08 | Repeat commands involving IDs remain after the object has been destroyed |
| | | 0002636 | 1 | 0.82.7+git | minor | resolved (Kloot) | 2011-09-06 | Ship wakes are not rendered |
| | | 0002632 | 6 | 0.82.7+git | minor | resolved (Kloot) | 2011-09-05 | resources_map.lua cannot read from groundfx subtable |
| | | 0002638 | 4 | 0.82.7+git | block | resolved (zerver) | 2011-09-05 | (master) endless loop in EventHandler.cpp:518 |
| | | 0002624 | 9 | 0.82.7+git | minor | resolved (Kloot) | 2011-08-31 | (master) shader compilation error with bumpmapped water |
| | | 0002453 | | 0.82.7+git | tweak | resolved (Kloot) | 2011-08-30 | Underwater shadowed areas on SSMF maps are 100% black |
| | | 0000931 | 6 | 0.76b1 | minor | resolved (abma) | 2011-08-25 | game instadesync when comm dies and starting metal/energy are set to > 10 million |
| | | 0002618 | 1 | 0.82.7.1 | crash | resolved (Kloot) | 2011-08-21 | crash in MP with magnetic BA (all 3 players crashed) |
| | | 0002614 | 1 | | crash | resolved (Kloot) | 2011-08-16 | (master) crash in EventHandler.cpp:197 |
| | | 0002609 | 1 | | crash | resolved (Kloot) | 2011-08-15 | (master) assertion failed in ProjectileHandler.cpp:214 |
| | | 0002582 | 6 | | minor | resolved (Kloot) | 2011-08-15 | at a specific zoom level, rotation of planes is wrong (units seems to move sidewards) |
| | | 0002604 | 1 | | feature | resolved (zerver) | 2011-08-11 | remove Stdfx.h|cpp / merge into rts/System/Platform/Win |
| | | 0002602 | 2 | 0.82.7+git | crash | resolved (Kloot) | 2011-08-04 | (master) failed assertion on start with zero-k 0.8.9.1 |
| | | 0002598 | 1 | | crash | resolved (Kloot) | 2011-08-03 | (master) crash after some /give all /godmode /... |
| | | 0002534 | 4 | 0.82.7+git | major | resolved (Kloot) | 2011-08-03 | (master) strange move order lines when units are hit by explosion-fragments |
| | | 0002592 | 1 | | crash | resolved (Kloot) | 2011-08-01 | (master) SIGFPE in float3.h:529 |
| | | 0002593 | 5 | | crash | resolved (Kloot) | 2011-08-01 | (master) assertion in ProjectileHandler.cpp:219 |
| | | 0002585 | 16 | | crash | resolved (Kloot) | 2011-08-01 | (master) assert in UnitHandler.cpp:273 |
| | | 0002517 | 34 | 0.82.7+git | crash | resolved (Kloot) | 2011-07-31 | (master) desync+SIGSEGV in PathEstimator.cpp:494 |
| | | 0002554 | 3 | 0.82.7+git | crash | resolved (Kloot) | 2011-07-31 | (master) crash in FeatureDrawer.cpp:142 |
| | | 0002485 | 7 | | crash | resolved (Kloot) | 2011-07-31 | (master) crash in rts/Sim/Misc/QuadField.h:83 |
| | | 0002556 | 10 | 0.82.7+git | crash | resolved (Kloot) | 2011-07-31 | (master) desync + later a crash in 1v1 |
| | | 0002578 | 7 | 0.82.7.1 | crash | resolved (Kloot) | 2011-07-30 | crash (segfault) in BA game - everyone except 1 player |
| | | 0002572 | 7 | 0.82.7+git | crash | resolved (Kloot) | 2011-07-26 | (master) F1 map can crash Spring in BaseGroundDrawer.cpp:395 |
| | | 0002567 | 1 | 0.82.7.1 | minor | closed | 2011-07-22 | endgame screen tells spectators they have won |
| | | 0002408 | 3 | | minor | resolved (zerver) | 2011-07-21 | Bugs in reconnect code |
| | | 0002565 | | 0.82.7+git | minor | resolved (Kloot) | 2011-07-19 | Crash in Sleep with EmitSfx in unit script |
| | | 0002549 | 10 | 0.82.7.1 | major | closed (zerver) | 2011-07-18 | Choppy / stuttering gameplay (Draw Call-Ins + Unsynced heightmap eats CPU) |
| | | 0002476 | 2 | | crash | resolved (hoijui) | 2011-07-17 | (master) spring on macosx crashes on startup |
| | | 0002564 | 3 | 0.82.7+git | crash | resolved (zerver) | 2011-07-16 | Crash at startup (probably SDL) |
| | | 0002560 | 1 | 0.82.7+git | minor | resolved (Kloot) | 2011-07-15 | (master) Control+c selects commander AND goes into FPS mode |
| | | 0002562 | 1 | 0.82.7+git | tweak | resolved (Kloot) | 2011-07-15 | (master) Load and unload commands dont show up in command queue |
| | | 0002558 | 2 | 0.82.7+git | minor | resolved (Kloot) | 2011-07-14 | UnitLoaded callin is called when unit is Unloaded |