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    PID # Product VersionSeverityStatusUpdatedSummary
  000254060.82.7+gitminorresolved (jK)2012-04-06Black polygons in the current test build
  000233580.82.7.1minorresolved (Kloot)2011-11-20--version does not work for dedicated-server
  000270290.82.7+gitcrashresolved (Kloot)2011-11-05assert in GroundMoveType.cpp:633
  000270020.82.7.1crashresolved (Kloot)2011-11-05Hang shortly after start of game
  000266210.82.7+gittweakresolved (zerver)2011-10-04units getting (semi-)stuck at building edges
  000251110majorresolved (Kloot)2011-09-26(master) chat commands are reordered because of buffering in spring MT, this possible breaks widgets and possible more
  000267210.82.7+gittextresolved (hoijui)2011-09-25ShowPathMap renamed to ShowPathTraversability is not in changed in uikeys.txt
  000266320.82.7+gittweakresolved (zerver)2011-09-22when unit has to move away when building a building, and the generated move command points on a building
  000212310.82.5majorresolved (zerver)2011-09-21After capturing a unit, it still gets shot at.
  0002659 0.82.7+gitmajorresolved (Kloot)2011-09-20Some terrain not drawn when looking almost directly down
  000265410.82.7+gitfeatureresolved (Kloot)2011-09-19(feature request) Additional Parameters to FeatureDestroyed Callin
  000211810.82.5majorresolved (zerver)2011-09-19Capture nanospray should be given highest priority
  000252520.82.7+gitminorresolved (zerver)2011-09-19In the current test build there seems to be a lag when new units are created.
  000254130.82.7+gitblockresolved (zerver)2011-09-14Skirmish AIs saturate command/sec limit of players
  000245120.82.7+gitminorresolved (Kloot)2011-09-14Shadows looking broken when dynamic sun is approximately 180 degrees to the other side of original sun position
  000264830.82.7.1crashresolved (Kloot)2011-09-10crash
  0002647 0.82.7+gitcrashresolved (Kloot)2011-09-10assertion triggered in weapon aiming code
  000262050.82.7.1majorresolved (zerver)2011-09-08Repeat commands involving IDs remain after the object has been destroyed
  000263610.82.7+gitminorresolved (Kloot)2011-09-06Ship wakes are not rendered
  000263260.82.7+gitminorresolved (Kloot)2011-09-05resources_map.lua cannot read from groundfx subtable
  000263840.82.7+gitblockresolved (zerver)2011-09-05(master) endless loop in EventHandler.cpp:518
  000262490.82.7+gitminorresolved (Kloot)2011-08-31(master) shader compilation error with bumpmapped water
  0002453 0.82.7+gittweakresolved (Kloot)2011-08-30Underwater shadowed areas on SSMF maps are 100% black
  000093160.76b1minorresolved (abma)2011-08-25game instadesync when comm dies and starting metal/energy are set to > 10 million
  000261810.82.7.1crashresolved (Kloot)2011-08-21crash in MP with magnetic BA (all 3 players crashed)
  00026141crashresolved (Kloot)2011-08-16(master) crash in EventHandler.cpp:197
  00026091crashresolved (Kloot)2011-08-15(master) assertion failed in ProjectileHandler.cpp:214
  00025826minorresolved (Kloot)2011-08-15at a specific zoom level, rotation of planes is wrong (units seems to move sidewards)
  00026041featureresolved (zerver)2011-08-11remove Stdfx.h|cpp / merge into rts/System/Platform/Win
  000260220.82.7+gitcrashresolved (Kloot)2011-08-04(master) failed assertion on start with zero-k 0.8.9.1
  00025981crashresolved (Kloot)2011-08-03(master) crash after some /give all /godmode /...
  000253440.82.7+gitmajorresolved (Kloot)2011-08-03(master) strange move order lines when units are hit by explosion-fragments
  00025921crashresolved (Kloot)2011-08-01(master) SIGFPE in float3.h:529
  00025935crashresolved (Kloot)2011-08-01(master) assertion in ProjectileHandler.cpp:219
  000258516crashresolved (Kloot)2011-08-01(master) assert in UnitHandler.cpp:273
  0002517340.82.7+gitcrashresolved (Kloot)2011-07-31(master) desync+SIGSEGV in PathEstimator.cpp:494
  000255430.82.7+gitcrashresolved (Kloot)2011-07-31(master) crash in FeatureDrawer.cpp:142
  00024857crashresolved (Kloot)2011-07-31(master) crash in rts/Sim/Misc/QuadField.h:83
  0002556100.82.7+gitcrashresolved (Kloot)2011-07-31(master) desync + later a crash in 1v1
  000257870.82.7.1crashresolved (Kloot)2011-07-30crash (segfault) in BA game - everyone except 1 player
  000257270.82.7+gitcrashresolved (Kloot)2011-07-26(master) F1 map can crash Spring in BaseGroundDrawer.cpp:395
  000256710.82.7.1minorclosed2011-07-22endgame screen tells spectators they have won
  00024083minorresolved (zerver)2011-07-21Bugs in reconnect code
  0002565 0.82.7+gitminorresolved (Kloot)2011-07-19Crash in Sleep with EmitSfx in unit script
  0002549100.82.7.1majorclosed (zerver)2011-07-18Choppy / stuttering gameplay (Draw Call-Ins + Unsynced heightmap eats CPU)
  00024762crashresolved (hoijui)2011-07-17(master) spring on macosx crashes on startup
  000256430.82.7+gitcrashresolved (zerver)2011-07-16Crash at startup (probably SDL)
  000256010.82.7+gitminorresolved (Kloot)2011-07-15(master) Control+c selects commander AND goes into FPS mode
  000256210.82.7+gittweakresolved (Kloot)2011-07-15(master) Load and unload commands dont show up in command queue
  000255820.82.7+gitminorresolved (Kloot)2011-07-14UnitLoaded callin is called when unit is Unloaded

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