2021-01-16 19:10 CET
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    PID # Product VersionSeverityStatusUpdatedSummary
  00064318105.0minorfeedback2021-01-04memleak in unitsync?
  0006428 104.0 +gitfeaturenew2020-11-30Handle audio device changes while engine is running
  00064271104.0 +gitfeaturenew2020-11-12Feature: Air/Gunship MoveType value to set wantedHeight relative to sea level
  0006424 104.0 +gitminornew2020-10-10selection rectangle missing when starting it onto ui element
  00064222104.0 +gitmajornew2020-09-23math.random(x,y) in unitdefs
  00064211104.0 +gitminornew2020-08-29Stale QuadField information causes very strange behaviour
  0006420 104.0 +gitminornew2020-08-25cursors for ui
  00064153minornew2020-08-21GetUnitNearestEnemy shouldnt return neutral units as well
  00064191104.0 +gitfeaturenew2020-08-20Add support to rotate a CEG particle along time
  00064174104.0 +gitminornew2020-08-20Spawned Projectiles with tracking don't track mobile units
  00062442104.0 +gitminorresolved2020-07-22Something is wrong with making screenshots on x64 builds
  00062762104.0 +gitcrashresolved2020-07-22104.0.1-1333-gce618bd maintenance Loading save access violation
  00063842104.0 +gitmajornew2020-05-04104.0.1-1464-g4f428c8 | lasercannons get less range than what the weapondef says
  0006386 104.0 +gitfeaturenew2020-05-04104.0+ | lasercannons and beamlasers should have a way to specify how far they'll go before disappearing
  00061113104.0 +gittweaknew2020-03-18cmake -DOpenGL_GL_PREFERENCE="GLVND" && make spring fails to link with: undefined reference to 'gl...' (OpenGL)
  0006367 104.0 +gitfeaturenew2020-02-13Feature: Modify unit track settings on the fly
  00061994104.0 +gitfeaturenew2020-02-11More control over unit-unit repulsion force and distance
  0006365 104.0 +gitmajornew2020-02-01104.0.1-1429-g1add37c | push resistant units get stuck in each other
  00063554104.0 +gitminornew2019-12-31units with turninplace=false lose too much speed when turning
  0006354 104.0 +gitfeaturenew2019-12-12[Feature Request] Add a hitscan weapontype
  00063511104.0 +gitfeaturenew2019-11-28Allow to change volume / stop sound source
  00063431104.0 +gitminorresolved2019-11-21CircuitAI update
  0001880120.81.2featurenew2019-11-19Allow lasercannon to have gravity applied to the shot.
  00063444minorresolved2019-11-18adding a yardmap to nano will break their functionality
  0006345 104.0 +gitfeaturenew2019-11-17DXT5 textures for real alpha blending
  00063205104.0 +gitminorresolved2019-10-15Font drawing on develop
  00059524104.0 +gitmajornew2019-10-14Java AIs are not killed on Spring.Reload
  00063024featurefeedback2019-10-04Convert Spring to use a local JRE for java AIs
  00063071minorresolved2019-10-03on large camera distance there is a white screen cutoff wall appearing
  0006313 104.0 +gitminornew2019-09-30disappeared decals make minimap lighter
  00063084104.0 +gitfeaturenew2019-09-28Use selection volumes in the box selection algorithm
  00063008minornew2019-09-10Java AI interface sometimes throws "does not implement" error on startup
  00062681104.0 +gitminornew2019-07-31Water type 3 (refractive) is pitch black on develop
  00023793featureresolved2019-07-21[feature request] Lua: add VFS.GetFileChecksum()
  00062461104.0 +gitminorresolved2019-07-15"shadow" lua materials
  0006235 104.0 +gitfeaturenew2019-06-28Feature: A structure that can construct and assist like a constructor
  0006231 104.0 +gitfeaturenew2019-06-12More movetypes
  00062065104.0 +gitminorresolved2019-05-08104.0.1-1752-g139d66b develop Units move towards too-distant path waypoints
  00062177104.0 +gitmajornew2019-05-05luaui entry point check fails to search inside basecontent
  000138210.78.2.1majorresolved2019-03-28Unit type avaliable to LUA for ceasefired allies.
  0006182 104.0 +gitminornew2019-03-23musicvolume is 0 but music isn't muted
  00061695104.0 +gitcrashresolved2019-03-19104.0.1-1085-gfc6d80e maintenance Failed to allocate memory with AI involved
  00061591104.0 +gitminorresolved2019-03-13can read gl.GetSun("shadowDensity") but no option to adjust
  0004365396.0.1+gitfeaturenew2019-03-06AddChatAction misses a playerID field
  0006142 minorresolved2019-02-21Mantis doesn't update cheangesets from the repo
  00061413104.0 +gitminorresolved2019-02-20Spring.MoveCtrl.SetMoveTypeData errors on movectrled units - No way to check beforehands if a unit is currently movectrled?
  00061291104.0 +gitfeaturenew2019-02-08Some way to control 0006127
  00061262tweaknew2019-01-30Moving Sun via Spring.SetSunDirection() casts a black "hole" in the skybox
  00060841104.0 +gitfeaturenew2018-12-17Add support for user-defined cubemaps
  0006091 104.0 +gitminornew2018-12-02allowGroundUnitGravity should default to false.

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