2020-08-07 03:04 CEST
Reporter: Monitored By: Assigned To: Category: Severity: Resolution:
any any none any any any
Status: Hide Status:     Priority:  
any closed (And Above)     any  
Show: View Status: Show Sticky Issues: Use Date Filters: Relationships:
50 any No   No any
Tags:
 
Checked infolog.txt for Errors  
any  
Note By: any Sort by: Updated Descending  
Match Type: All Conditions Highlight changed (hours): 6  
- 

+ 


Viewing Issues (1 - 50 / 285)  Print Reports ]  CSV Export ]  Excel Export ] [ First Prev 1 2 3 4 5 6 Next Last ]
    PID # Product VersionSeverityStatusUpdatedSummary
  00064134104.0 +gitcrashfeedback2020-08-06Spring crash cause of too many different units
  00062442104.0 +gitminorresolved2020-07-22Something is wrong with making screenshots on x64 builds
  00063948featurenew2020-07-22get rid of 32 bit engine builds
  00063934104.0 +gitmajornew2020-07-22Units fail to see enemies inside LOS even with radar coverage
  00062762104.0 +gitcrashresolved2020-07-22104.0.1-1333-gce618bd maintenance Loading save access violation
  00064052minornew2020-07-15mumble.springrts.com maintenance
  00063983104.0 +gitcrashnew2020-07-14104.0.1-1510-g89bb8e3 maintenance Crash on game load with twitch studio beta
  00063881104.0 +gittrivialfeedback2020-07-06Build issues on Fedora 31: Z_BEST_COMPRESSION/Z_DEFLATED not declared in this scope
  00063992104.0 +gitcrashnew2020-06-11libunitsync.so segfaults at start
  0006397 104.0 +gitcrashnew2020-05-30Chili UI crashes 104.0.1-1474-g69b06d0 maintenance
  00062257104.0 +gitminornew2020-05-14spring-develop fails at switching shadows with '/shadows blabla'
  0006275 104.0 +gitcrashnew2020-05-14104.0.1-1333-gce618bd maintenance Failed to allocate memory
  00062522104.0 +gitcrashnew2020-05-14104.0.1-1305-gf2c1261 maintenance Failed to allocate memory
  00063842104.0 +gitmajornew2020-05-04104.0.1-1464-g4f428c8 | lasercannons get less range than what the weapondef says
  0006386 104.0 +gitfeaturenew2020-05-04104.0+ | lasercannons and beamlasers should have a way to specify how far they'll go before disappearing
  00063596104.0 +gitminornew2020-04-10Stuttering with craterareaofeffect
  00061113104.0 +gittweaknew2020-03-18cmake -DOpenGL_GL_PREFERENCE="GLVND" && make spring fails to link with: undefined reference to 'gl...' (OpenGL)
  0006367 104.0 +gitfeaturenew2020-02-13Feature: Modify unit track settings on the fly
  00061994104.0 +gitfeaturenew2020-02-11More control over unit-unit repulsion force and distance
  00063631104.0 +gitminornew2020-02-04104.0.1-1429-g1add37c maintenance | factories stop building despite having build queue set
  0006365 104.0 +gitmajornew2020-02-01104.0.1-1429-g1add37c | push resistant units get stuck in each other
  00063554104.0 +gitminornew2019-12-31units with turninplace=false lose too much speed when turning
  0006354 104.0 +gitfeaturenew2019-12-12[Feature Request] Add a hitscan weapontype
  00063425104.0 +gitminornew2019-11-30104.0.1.1429 maintenance : beamlaser weapons do not respect heightMod weapon def
  00063511104.0 +gitfeaturenew2019-11-28Allow to change volume / stop sound source
  00063431104.0 +gitminorresolved2019-11-21CircuitAI update
  0001880120.81.2featurenew2019-11-19Allow lasercannon to have gravity applied to the shot.
  00063444minorresolved2019-11-18adding a yardmap to nano will break their functionality
  0006345 104.0 +gitfeaturenew2019-11-17DXT5 textures for real alpha blending
  0006335 crashnew2019-11-11104.0.1-1432-gba1702d maintenance EstimatePathCosts crash
  00063205104.0 +gitminorresolved2019-10-15Font drawing on develop
  00059524104.0 +gitmajornew2019-10-14Java AIs are not killed on Spring.Reload
  00063024featurefeedback2019-10-04Convert Spring to use a local JRE for java AIs
  00063071minorresolved2019-10-03on large camera distance there is a white screen cutoff wall appearing
  0006313 104.0 +gitminornew2019-09-30disappeared decals make minimap lighter
  00063084104.0 +gitfeaturenew2019-09-28Use selection volumes in the box selection algorithm
  00063008minornew2019-09-10Java AI interface sometimes throws "does not implement" error on startup
  00062742104.0 +gitfeaturenew2019-08-13104.0.1-1333-gce618bd maintenance Non-lua save issues
  00062681104.0 +gitminornew2019-07-31Water type 3 (refractive) is pitch black on develop
  000588010104.0 +gitmajornew2019-07-23LOS issues on slopes/cliffs
  00023793featureresolved2019-07-21[feature request] Lua: add VFS.GetFileChecksum()
  00062461104.0 +gitminorresolved2019-07-15"shadow" lua materials
  0006235 104.0 +gitfeaturenew2019-06-28Feature: A structure that can construct and assist like a constructor
  0006231 104.0 +gitfeaturenew2019-06-12More movetypes
  00062065104.0 +gitminorresolved2019-05-08104.0.1-1752-g139d66b develop Units move towards too-distant path waypoints
  00062177104.0 +gitmajornew2019-05-05luaui entry point check fails to search inside basecontent
  000613613104.0 +gitminornew2019-04-24targetting behaves like cylinderTargeting is enabled, but its not
  000138210.78.2.1majorresolved2019-03-28Unit type avaliable to LUA for ceasefired allies.
  0006182 104.0 +gitminornew2019-03-23musicvolume is 0 but music isn't muted
  00061695104.0 +gitcrashresolved2019-03-19104.0.1-1085-gfc6d80e maintenance Failed to allocate memory with AI involved

newfeedbackacknowledgedconfirmedassignedresolved