2019-06-26 20:22 CEST

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    PID # Product VersionSeverityStatusUpdatedSummary
  00062321104.0 +gitcrashnew2019-06-19104.0.1-1244 maintenance Failed to allocate memory during PathEstimator
  00062331104.0 +gitcrashclosed2019-06-15104.0.1-1244 maintenance Spawning sound-thread crash
  00062341104.0 +gitcrashclosed2019-06-14104.0.1-1244 maintenance Midgame access violation
  00062201104.0 +gitcrashnew2019-06-14104.0.1-1239-g12caea1 maintenance Midgame crash
  00062226104.0 +gitmajorresolved (Kloot)2019-06-13104.0.1-1239-g12caea1 maintenance Circuit AI does not do anything in ssf loaded games
  0006231 104.0 +gitfeaturenew2019-06-12More movetypes
  00062291104.0 +gitcrashclosed2019-06-11techA crashed mid-game for nearly all users due to out of memory error
  0006230 104.0 +gitminorresolved (hokomoko)2019-06-10104.0.1-1244-gb487190 maintenance Units circle on the spot for a bit when told to move
  00062194104.0 +gitcrashresolved (hokomoko)2019-06-04104.0.1-1239-g12caea1 maintenance Loading saved game crash
  00062257104.0 +gitminornew2019-06-04spring-develop fails at switching shadows with '/shadows blabla'
  0006228 104.0 +gitminornew2019-05-31reloadcegs makes particle textures opaque
  0006227 104.0 +gitminorresolved (Kloot)2019-05-30PlaySoundFile() refuses to play ogg files (Cannot "find" them)
  00062261104.0 +gitminorclosed2019-05-27desync
  00062241majorresolved (abma)2019-05-25Springfiles is down
  00062233104.0 +gitminorclosed (hokomoko)2019-05-23MAC lives in a yellow submarine, yellow submarine, yellow submarine ...
  00061712104.0 +gitcrashclosed2019-05-17104.0.1-1085-gfc6d80e maintenance Midgame crashes
  00061622104.0 +gitcrashclosed (Kloot)2019-05-17104.0.1-1060-g7f3541f maintenence AL lib Crash
  00062211104.0 +gitcrashnew2019-05-17104.0.1-1239-g12caea1 maintenance End game crash
  00062065104.0 +gitminorresolved2019-05-08104.0.1-1752-g139d66b develop Units move towards too-distant path waypoints
  00062181104.0 +gitminorresolved (hokomoko)2019-05-05Locally built 104.0.1-1771-g17688ff crashes on launch
  00062177104.0 +gitmajornew2019-05-05luaui entry point check fails to search inside basecontent
  00062155104.0crashresolved (Kloot)2019-05-05Factory crashes game upon completing unit
  00062162minorresolved (Kloot)2019-05-041223 crashes
  0006214 tweakresolved (Kloot)2019-04-30[CrashHandler] Warning: Setting a ThreadControls object on a thread that already has such an object registered.
  00062131tweakclosed (Kloot)2019-04-30Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
  00062121104.0 +gitcrashclosed (Kloot)2019-04-29Segmentation fault (SIGSEGV) in spring 104.0.1-1218-ga0cd6b1 maintenance
  00062113minorresolved (Kloot)2019-04-27[DESYNC WARNING] path-checksum for spectator 1 (~UnnamedPlayer) is 0
  000616311104.0 +gitcrashfeedback2019-04-27104.0.1-1060-g7f3541f maintenance VFS seemed to misplace files inside a sdz during a game
  00062094104.0 +gitcrashnew2019-04-25maintenance 1156 crashes
  00061851104.0 +gitcrashresolved (Kloot)2019-04-25aicontrol crashes other users
  0006208 featureresolved (Kloot)2019-04-25Specify custom directories for spring archive content
  0006210 104.0 +gitminorresolved (Kloot)2019-04-25Spread `Script.IsEngineMinVersion` availability
  000613613104.0 +gitminornew2019-04-24targetting behaves like cylinderTargeting is enabled, but its not
  0006207 104.0 +gitminorresolved (hokomoko)2019-04-22Headless clients can't play with normal clients anymore
  00058455104.0minorresolved (Kloot)2019-04-20Flamethrower fire doesnt always die out.
  00061903104.0 +gitminorclosed2019-04-19cloaked units are invisible when spectator
  00062041104.0 +gittweakresolved (Kloot)2019-04-18Make nanoframe shadow grow alongside unit instead of appearing suddenly
  00062052104.0 +gitcrashclosed (Kloot)2019-04-18104.0.1-1752-g139d66b develop Hang while loading
  00062021104.0 +gitminorclosed (hokomoko)2019-04-17104.0.1-1156-gb72a9cc maintenance Midgame desync
  00062032104.0 +gitcrashresolved (Kloot)2019-04-16104.0.1-1745-g3758b87 develop Hang while loading
  00052753101.0+gitmajorclosed2019-04-13transportUnloadMethod 1 fallspeed is far too high
  00060921104.0 +gitfeatureresolved (Kloot)2019-04-13Add a way to make the mouse completely ignore the minimap
  00062012104.0 +gitminorresolved (hokomoko)2019-04-11CmdCescrCache overflow is caused by stockpile
  000581547104.0 +gitmajorresolved (Kloot)2019-04-11104 engine render map with repeated square of texture on AMD Gfx card
  00061675104.0 +gitminorresolved (hokomoko)2019-04-10What does "Warning: [CmdDescrCache::GetPtr] too many unique command-descriptions" mean?
  00061993104.0 +gitfeaturenew2019-04-10More control over unit-unit repulsion force and distance
  000619512104.0 +gitminorresolved (Kloot)2019-04-07104.0.1-1686-g9a24a29 develop Default UI elements flicker
  00062001104.0 +gitfeatureresolved (Kloot)2019-04-06Feature - Set whether a unit is shown by LOS or airLOS
  00061982104.0 +gitfeatureclosed2019-04-05Feature SetGroundMoveTypeData options for phasing through enemies or allies
  00061961104.0 +gitminorresolved (Kloot)2019-04-05104.0.1-1686-g9a24a29 develop Units phase through enemies