2021-01-18 11:56 CET

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IDProjectCategoryView StatusLast Update
0000860Spring engineGeneralpublic2008-08-10 23:04
Assigned ToKloot 
Product Version 
Target VersionFixed in Version 
Summary0000860: SVN: Colliding projectiles explode in front of target
DescriptionIn SVN (rev 5558) a projectile that impacts a unit will explode outside the target's collision volume because it checks ahead to see if it would move into the volume and if so explodes at its current position, not on the surface of the volume. For low AOE weapons this can mean that a hit won't damage the target.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files




Kloot (developer)

Last edited: 2008-08-10 22:55

I'm aware of the problem, but there is no easy fix (moving a projectile to its true impact position won't always work for exotically shaped volumes and presents other issues). Fast but low-AOE projectiles are a general PITA to deal with.


Kloot (developer)

Last edited: 2008-08-10 23:04

This should be less of a concern in R6248+, but the disclaimer from my previous comment still very much applies (if a projectile collides with a volume far from its center, ex. a long thin cylinder hit at either of its endcaps, the damage calcs will be off just as badly since they assume a spherical model). YMMV though.


-Issue History
Date Modified Username Field Change
2008-03-04 10:50 KDR_11k New Issue
2008-03-04 16:18 Kloot Note Added: 0001990
2008-03-04 16:38 Kloot Note Edited: 0001990
2008-08-10 22:55 Kloot Note Edited: 0001990
2008-08-10 23:03 Kloot Note Added: 0002449
2008-08-10 23:04 Kloot Note Edited: 0002449
2008-08-10 23:04 Kloot Status new => resolved
2008-08-10 23:04 Kloot Resolution open => fixed
2008-08-10 23:04 Kloot Assigned To => Kloot
+Issue History