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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0000743 | Spring engine | General | public | 2007-12-30 20:59 | 2008-01-02 01:23 | ||||
Reporter | tvo | ||||||||
Assigned To | tvo | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000743: regression: game starts before players have readied up (r5174) | ||||||||
Description | See topic ^^. In "choose startpos in game" mode the game starts immediately after everyone joined, so everyone already gets his com spawned while he still needs to click ready. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
tvo (reporter) 2007-12-30 22:53 |
Additionally, in an 1v1 XTA v9.3 game with host specing and no other specs, this bug didn't happen but the team colors and names were messed up, and the rectangles to choose startposition in weren't visible at all. |
Auswaschbar (reporter) 2007-12-30 23:58 |
Did you have an infolog from one of the clients? |
KDR_11k (reporter) 2007-12-31 05:46 |
I think it doesn't happen in 1v1 at all. When I was hosting anything larger the countdown would start the moment I finished loading. I don't think it waited for everyone, just the host. |
Auswaschbar (reporter) 2007-12-31 14:17 |
I need your help. My PC just broke and my Laptop can't run spring so I need someone to volunteer for testing rev >= 5178 if this bug still happens. Big thx! |
tvo (reporter) 2007-12-31 15:55 |
This seems to work now. Only something weird still going on with rendering the start rectangle. |
Kloot (developer) 2007-12-31 19:14 Last edited: 2007-12-31 21:11 |
For reference, two 1v1 demos (-0.sdf and -1.sdf) recorded by me from the test on sunday that still show the start position marker color/name mixups in r5190, and a third one that seemed to desync for a bit (at time index 27:04) but got back in sync later. |
tvo (reporter) 2008-01-01 17:59 |
Tested this, indeed still bugged. Positions are set correctly though, it seems that just the rendering is messed up, so changing to major. |
tvo (reporter) 2008-01-02 01:22 |
Was bug in LUA API, fixed now. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2007-12-30 20:59 | tvo | New Issue | |
2007-12-30 21:00 | tvo | Severity | minor => block |
2007-12-30 21:00 | tvo | Summary | game starts before players have readied up => regression: game starts before players have readied up |
2007-12-30 21:11 | tvo | Summary | regression: game starts before players have readied up => regression: game starts before players have readied up (r5174) |
2007-12-30 22:53 | tvo | Note Added: 0001587 | |
2007-12-30 23:58 | Auswaschbar | Note Added: 0001594 | |
2007-12-31 05:46 | KDR_11k | Note Added: 0001602 | |
2007-12-31 14:17 | Auswaschbar | Note Added: 0001605 | |
2007-12-31 15:55 | tvo | Note Added: 0001609 | |
2007-12-31 19:13 | Kloot | File Added: 071230-Altair_Crossing-V1-0.75b2+-0.sdf | |
2007-12-31 19:13 | Kloot | File Added: 071230-Altair_Crossing-V1-0.75b2+-1.sdf | |
2007-12-31 19:14 | Kloot | Note Added: 0001613 | |
2007-12-31 19:16 | Kloot | Note Edited: 0001613 | |
2007-12-31 19:29 | Kloot | Note Edited: 0001613 | |
2007-12-31 19:31 | Kloot | File Added: 071230-Altair_Crossing-V1-0.75b2+.sdf | |
2007-12-31 19:32 | Kloot | Note Edited: 0001613 | |
2007-12-31 19:33 | Kloot | Note Edited: 0001613 | |
2007-12-31 19:34 | Kloot | Note Edited: 0001613 | |
2007-12-31 21:11 | Kloot | Note Edited: 0001613 | |
2008-01-01 17:58 | tvo | Severity | block => major |
2008-01-01 17:59 | tvo | Note Added: 0001625 | |
2008-01-02 01:22 | tvo | Status | new => resolved |
2008-01-02 01:22 | tvo | Resolution | open => fixed |
2008-01-02 01:22 | tvo | Assigned To | => tvo |
2008-01-02 01:22 | tvo | Note Added: 0001631 |