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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000708 | Spring engine | General | public | 2007-12-14 10:00 | 2007-12-14 20:08 | ||||
Reporter | malric | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000708: Paralyzed units that are ramed cannot be hit. | ||||||||
Description | When a unit is moved from the location it was paralyzed (for example by ramming) the projectile will pass through it unnaffecting it. | ||||||||
Additional Information | Versions tested: spring svn revision 4995 ca (www.caspring.org) 1077 Steps to reproduce .cheat .give 10 armspid .give 2 armstump put them on hold fire .give coraak share it to the other team go (in FPS is easiear) from one side with the stump and ram the paralyzed ak come from the other side with the stumpy and enable fire at will | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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KDR_11k (reporter) 2007-12-14 10:53 |
The MoveType and CommandAI slowupdates are skipped when the unit is stunned, could that have something to do with it? I tried fixing it by moving the stun return below those updates but my units stopped moving at all and reverting didn't make them move again (not sure I tested with the unchanged latest SVN, that might have been an issue present beforehand). |
Kloot (developer) 2007-12-14 20:08 |
Thank you, fixed in r5000. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-12-14 10:00 | malric | New Issue | |
2007-12-14 10:53 | KDR_11k | Note Added: 0001499 | |
2007-12-14 20:08 | Kloot | Note Added: 0001501 | |
2007-12-14 20:08 | Kloot | Status | new => resolved |
2007-12-14 20:08 | Kloot | Resolution | open => fixed |
2007-12-14 20:08 | Kloot | Assigned To | => Kloot |