|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006365||Spring engine||General||public||2020-02-01 01:17||2020-02-01 01:17|
|Product Version||104.0 +git|
|Target Version||Fixed in Version|
|Summary||0006365: 104.0.1-1429-g1add37c | push resistant units get stuck in each other|
|Description||on the last version I made most of my expensive units push-resistant to avoid them pushing each other into unpassable terrain where they'd get stuck.|
also small units pushing bigger ones aside looks weird.
Problem is, with this change some kinds of units, namely big ships, get stuck on each other.
|Steps To Reproduce||on MF 1.27, play on a water map, spawn sphere_adv_shipyard and half a dozen expensive sea units, like sphere_shielder and sphere_stresser, order them to move around and converge on a spot, then move away. they'll get stuck in each other.|
|Additional Information||it seems spring cancels move orders given to the stuck units. Setting repeat "on" won't make them move either.|
on the attached replay i started by spawning a bunch of shielded tanks first, ignore those.
|Checked infolog.txt for Errors||Irrelevant|
|2020-02-01 01:17||raaar||New Issue|
|2020-02-01 01:17||raaar||File Added: ships_pushresistant_stuck_2_104.0.1-1429-g1add37c maintenance.sdfz|
|2020-02-01 01:17||raaar||Tag Attached: unit ai|