2019-11-23 00:47 CET

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IDProjectCategoryView StatusLast Update
0006310Spring engineGeneralpublic2019-09-29 16:57
ReporterFloris 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006310: crash on -1398
Descriptionsee infolog
TagsNo tags attached.
Checked infolog.txt for ErrorsYes
Attached Files
  • txt file icon infolog.txt (72,219 bytes) 2019-09-29 14:48 -
    [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\Matthias Thurau\Documents\My Games\Spring\"
    Using writeable configuration source: "C:\Users\Matthias Thurau\Documents\My Games\Spring\springsettings.cfg"
    LogOutput initialized. Logging to C:\Users\Matthias Thurau\Documents\My Games\Spring\infolog.txt
    ============== <Log Sections> ==============
      Available:
        ArchiveScanner
        AutohostInterface
        BumpWater
        CSMFGroundTextures
        CregSerializer
        DecalsDrawerGL4
        DynWater
        FarTextureHandler
        Font
        GameServer
        GroundMoveType
        KeyBindings
        LuaSocket
        Model
        Net
        Path
        Piece
        RoamMeshDrawer
        Shader
        SkyBox
        Sound
        Texture
        VFS
      Enabled:
        Sound (Notice)
        VFS (Info)
      
      Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    ============== </Log Sections> ==============
    
    ============== <User Config> ==============
      AllowDeferredMapRendering = 1
      AllowDeferredModelRendering = 1
      CubeTexGenerateMipMaps = 1
      CubeTexSizeReflection = 2048
      GrassDetail = 0
      GuiOpacity = 1
      InputTextGeo = 0.26 0.73 0.02 0.028
      MaxDynamicMapLights = 4
      MaxDynamicModelLights = 4
      MaxNanoParticles = 0
      MaxParticles = 12000
      ShadowMapSize = 6144
      Shadows = 1
      ShowFPS = 1
      ShowPlayerInfo = 0
      ShowSpeed = 1
      UsePBO = 0
      WindowPosX = 934
      WindowPosY = 719
      XResolutionWindowed = 1510
      YResolutionWindowed = 1027
      snd_volmaster = 82
    ============== </User Config> ==============
    
    ============== <User System> ==============
      Spring Engine Version: 104.0.1-1398-g7442945 maintenance
          Build Environment: gcc libstdc++ version 20171010
           Compiler Version: gcc-5.5.0
           Operating System: Windows 10 October 2018 Update (build 17763)
            Hardware Config: AMD Ryzen 5 2600X Six-Core Processor           ; 16335MB RAM, 18767MB pagefile
           Binary Word Size: 32-bit (emulated)
              Process Clock: std::chrono::high_resolution_clock
         Physical CPU Cores: 12
          Logical CPU Cores: 12
    ============== </User System> ==============
    
    [good_fpu_init][STREFLOP_SSE]
    	SSE 1.0 : 1,  SSE 2.0 : 1
    	SSE 3.0 : 1, SSSE 3.0 : 1
    	SSE 4.1 : 1,  SSE 4.2 : 1
    	SSE 4.0A: 1,  SSE 5.0A: 0
    [WatchDog::Install] installed (hang-timeout: 10s)
    [WatchDog::RegisterThread] registering controls for thread [main]
    [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
    	display=1 modes=108 bounds={x=0, y=0, w=3840, h=2160}
    		[ 9] 3840x2160x24bpp@60Hz
    		[17] 2560x1600x24bpp@60Hz
    		[25] 2560x1440x24bpp@60Hz
    		[49] 1920x1200x24bpp@60Hz
    		[57] 1920x1080x24bpp@60Hz
    		[68] 1680x1050x24bpp@60Hz
    		[78] 1600x1024x24bpp@60Hz
    		[80] 1600x900x24bpp@60Hz
    		[81] 1440x900x24bpp@60Hz
    		[88] 1280x800x24bpp@60Hz
    		[90] 1280x720x24bpp@60Hz
    [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [GR::LogVersionInfo]
    	SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    	GL version  : 4.6.0 NVIDIA 417.35
    	GL vendor   : NVIDIA Corporation
    	GL renderer : GeForce GTX 1060 3GB/PCIe/SSE2
    	GLSL version: 4.60 NVIDIA
    	GLEW version: 2.1.0
    	GPU memory  : 3072MB (total) / 1976MB (available)
    	SDL swap-int: 1
    	
    	ARB shader support        : 1
    	GLSL shader support       : 1
    	FBO extension support     : 1
    	NVX GPU mem-info support  : 1
    	ATI GPU mem-info support  : 0
    	NPOT-texture support      : 1 (1)
    	S3TC/DXT1 texture support : 1/1
    	texture query-LOD support : 1 (1)
    	MSAA frame-buffer support : 1 (1)
    	24-bit Z-buffer support   : 1 (-)
    	primitive-restart support : 1 (1)
    	clip-space control support: 1 (1)
    	seamless cube-map support : 1 (1)
    	frag-depth layout support : 1 (-)
    	
    	max. FBO samples             : 32
    	max. texture size            : 32768
    	max. texture anisotropy level: 16.000000
    	max. vec4 varyings/attributes: 31/16
    	max. draw-buffers            : 8
    	max. rec. indices/vertices   : 1048576/1048576
    	max. uniform buffer-bindings : 84
    	max. uniform block-size      : 64KB
    	
    	enable ATI-hacks : 0
    	compress MIP-maps: 0
    [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [GR::UpdateGLConfigs]
    [VSync::SetInterval] interval=0 (disabled)
    [GR::UpdateGLGeometry][1] winSize=<1,1>
    [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [GR::InitGLState]
    [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (fullscreen::decorated)
    [TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u
    [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 1ms
    [WatchDog::RegisterThread] registering controls for thread [vfsi]
    [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\Matthias Thurau\Documents\My Games\Spring\"
    [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Users\Matthias Thurau\Documents\My Games\Spring\
    [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\
    Scanning: C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\base
    Scanning: C:\Users\Matthias Thurau\Documents\My Games\Spring\maps
    Scanning: C:\Users\Matthias Thurau\Documents\My Games\Spring\games
    Scanning: C:\Users\Matthias Thurau\Documents\My Games\Spring\packages
    [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 8ms
    [VFS] [SpringVFS::ReserveArchives<this=0621f070>]
    [VFS] [SpringVFS::AddArchive<this=0621f070>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0621f070 (SpringVFS) global=00000000 (null)
    [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
    [ThreadPool::SetThreadCount][2] workers=5
    [Threading] Main thread CPU affinity mask set: 4064
    [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [f=-000001] [Sound] [Sound::InitThread][1]
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=062aa7b0 context=06222dd8
    [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound]   Devices:
    [f=-000001] [Sound]     [SAMSUNG (NVIDIA High Definition Audio)]
    [f=-000001] [Sound]     [SAMSUNG (NVIDIA High Definition Audio)]
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound] [Sound::UpdateThread][2]
    [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
    [f=-000001] [StartScript] Loading StartScript from: C:\Users\Matthias Thurau\AppData\Roaming\springlobby\script.txt
    [f=-000001] Warning: : game.mypasswd: Got Invalid NaN/Inf!
    [f=-000001] [CPreGame] using client IP 112.213.34.51 and port 8452
    [f=-000001] [NetProto::InitClient] connecting to IP 112.213.34.51 on port 8452 using name Zweistein
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (fullscreen::decorated)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (fullscreen::decorated)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "DeltaSiegeDry" (loaded=0 cached=0)
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0621f070>(arName="DeltaSiegeDry", overwrite=false)] section=1 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0621f070>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
    [f=-000001] [PreGame::AddModArchivesToVFS][server=00000000] using game "Beyond all Reason test-11545-0db60e9" (loaded=0 cached=0)
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0621f070>(arName="Beyond all Reason test-11545-0db60e9", overwrite=false)] section=0 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0621f070>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0621f070>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
    [f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Users\Matthias Thurau\Documents\My Games\Spring\demos\20190929_141742_DeltaSiegeDry_104.0.1-1398-g7442945 maintenance.sdfz"
    [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 1419ms
    [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [LoadScreen::Init] single-threaded
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
    [f=-000001] [Game::Load][1] globalQuit=0 threaded=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (81 MB)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
    [f=-000001] [~ScopedOnceTimer][Loading all definitions: ] 158ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 189ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
    [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 319 sounds from gamedata/sounds.lua
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 6ms
    [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
    [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 22ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
    [f=-000001] [Init] number of ArmorDefs: 16
    [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
    [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 847ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
    [f=-000001] Warning: [CreateYardMap] armageo: given yardmap contains 4 excess char(s)!
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 61ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
    [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "heap"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 27ms
    [f=-000001] [IPathManager::GetInstance] using HAPFS
    [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
    [f=-000001] Error: [LoadFeatureDefsFromMap] unknown map default feature-type "" (only "treetype" and "geovent" are recognized)
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
    [f=-000001] InfoTexture: shaders
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
    [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
    [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
    [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
    [f=-000001] [Game::LoadLua] Lua developer mode disabled
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
    [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 54ms
    [f=-000001] [AI Loader] ShardLua bot Activated!
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] Loaded synced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Save/Load           <api_saveload.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded synced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded synced gadget:  Graphical options setter  <api_graphic_options_setter.lua>
    [f=-000001] Loaded synced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded synced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded synced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded synced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded synced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=-000001] Loaded synced gadget:  Build Icons Slowy (/luarules buildiconslow or buildiconanim or buildiconanimslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Com Counter         <mo_com_counter.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded synced gadget:  Controls Unit's maxrange  <unit_custommaxranges.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded synced gadget:  Debris physics      <feature_debris_physics.lua>
    [f=-000001] Loaded synced gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded synced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded synced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded synced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded synced gadget:  LupsNanoLasers      <lups_nano_lasers.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Missile smoke       <fx_missile_smoke.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  On/Off descriptions  <cmd_onoffdesc.lua>
    [f=-000001] Loaded synced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded synced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded synced gadget:  Remove Stop         <cmd_remove_stop.lua>
    [f=-000001] Loaded synced gadget:  Remove Wait         <cmd_remove_wait.lua>
    [f=-000001] Loaded synced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded synced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Starburst Missile Liftoff  <fx_missile_starburst_liftoff.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
    [f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
    [f=-000001] Loaded synced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded synced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded synced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded synced gadget:  Unit glass pieces   <gfx_unit_glass.lua>
    [f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=-000001] Loaded synced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
    [f=-000001] Loaded synced gadget:  lups_thrusters.lua  <lups_thrusters.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  preventcombomb      <mo_preventcombomb.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded synced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends + dead allyteam blowup  <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded synced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] k9: ailoader gadget go!
    [f=-000001] K9: Is AI?
    [f=-000001] K9: IS NOT AI!?
    [f=-000001] K9: Is AI?
    [f=-000001] K9: IT IS AI
    [f=-000001] Moomin Player 1 is DAI
    [f=-000001] K9: Is AI?
    [f=-000001] K9: IS NOT AI!?
    [f=-000001] Loaded synced gadget:  ShardLua            <ailoader.lua>
    [f=-000001] Loaded synced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded synced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] [AI Loader] ShardLua bot Activated!
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Overview style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] Loaded unsynced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded unsynced gadget:  Save/Load           <api_saveload.lua>
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded unsynced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded unsynced gadget:  Graphical options setter  <api_graphic_options_setter.lua>
    [f=-000001] Loaded unsynced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded unsynced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
    [f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
    [f=-000001] Loaded unsynced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded unsynced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded unsynced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Build Icons Slowy (/luarules buildiconslow or buildiconanim or buildiconanimslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded unsynced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded unsynced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded unsynced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded unsynced gadget:  LupsNanoLasers      <lups_nano_lasers.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded unsynced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded unsynced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Thrusters           <lups_thrusters.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded unsynced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded unsynced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded unsynced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded unsynced gadget:  Unit glass pieces   <gfx_unit_glass.lua>
    [f=-000001] Loaded unsynced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded unsynced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_movefix.lua     <cmd_movefix.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_onoffdesc.lua   <cmd_onoffdesc.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_stop.lua  <cmd_remove_stop.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
    [f=-000001] Loaded unsynced gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
    [f=-000001] Loaded unsynced gadget:  ffa                 <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded unsynced gadget:  unit_custommaxranges.lua  <unit_custommaxranges.lua>
    [f=-000001] Loaded unsynced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded unsynced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded unsynced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Shard AI unsync gadget init
    [f=-000001] Loaded unsynced gadget:  ShardLua            <ailoader.lua>
    [f=-000001] Loaded unsynced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded unsynced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaSocket Support: enabled
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] [ChickenDefense: Chicken Team Colour] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Panel] Deactivated!
    [f=-000001] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=-000001] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [f=-000001] Loading widget from mod:   SmartSelect         <unit_smart_select.lua> ...
    [f=-000001] Loading widget from mod:   Tooltip             <gui_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Unit Stats          <gui_unit_stats.lua> ...
    [f=-000001] Loading widget from mod:   GUI Shader          <gfx_guishader.lua> ...
    [f=-000001] Loading widget from mod:   Deferred rendering  <gfx_deferred_rendering.lua> ...
    [f=-000001] Loading widget from mod:   Top Bar             <gui_top_bar.lua> ...
    [f=-000001] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=-000001] Loading widget from mod:   Changelog Info      <gui_changelog_info.lua> ...
    [f=-000001] Loading widget from mod:   Keybind/Mouse Info  <gui_keybind_info.lua> ...
    [f=-000001] Loading widget from mod:   TeamStats           <gui_teamstats.lua> ...
    [f=-000001] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading widget from mod:   Player Color Palette  <gui_player_color_palette.lua> ...
    [f=-000001] Loading widget from mod:   Vote interface      <gui_vote_interface.lua> ...
    [f=-000001] Loading widget from mod:   BA cmdcolors        <gfx_mod_cmdcolors.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=-000001] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Fancy Selected Units  <gui_fancy_selected_units.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
    [f=-000001] Loading widget from mod:   Self-Destruct icons  <gui_selfd_icons.lua> ...
    [f=-000001] Loading widget from mod:   Snow                <gfx_snow.lua> ...
    [f=-000001] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Ally Selected Units  <gui_allyselectedunits.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Map Info            <gui_mapinfo.lua> ...
    [f=-000001] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (Battle and autohosts)  <gui_red_battleroom.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (In-game chat only)  <gui_red_chatonlyconsole.lua> ...
    [f=-000001] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=-000001] Loading widget from mod:   Music Player        <gui_musicplayer.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList info  <gui_advplayerslist_displayinfo.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] simulation speed indicator is disabled!
    [f=-000001] Loading widget from mod:   Clearmapmarks button  <gui_clearmapmarks.lua> ...
    [f=-000001] Loading widget from mod:   Commander Name Tags  <gui_com_nametags.lua> ...
    [f=-000001] Loading widget from mod:   Player-TV           <camera_player_tv.lua> ...
    [f=-000001] Loading widget from mod:   Cloak Fire State 2  <unit_cloakfirestate2.lua> ...
    [f=-000001] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Alternate Chat Keys  <cmd_old_style_chat_keys.lua> ...
    [f=-000001] Loading widget from mod:   Area Mex            <cmd_area_mex.lua> ...
    [f=-000001] Loading widget from mod:   Area unload         <cmd_area_unload.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=-000001] Loading widget from mod:   Attack no ally      <cmd_attack_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=-000001] Loading widget from mod:   Auto Group          <unit_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
    [f=-000001] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=-000001] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=-000001] Loading widget from mod:   DGun no ally        <cmd_dgun_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=-000001] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=-000001] Loading widget from mod:   EMP + decloak range  <gui_emp_decloak_range.lua> ...
    [f=-000001] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=-000001] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=-000001] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=-000001] Loading widget from mod:   Ignore List API     <api_ignore.lua> ...
    [f=-000001] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=-000001] Loading widget from mod:   LOS View            <gfx_los_view.lua> ...
    [f=-000001] Loading widget from mod:   LOS colors          <gfx_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Light Effects       <gfx_light_effects.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Map Edge Extension  <map_edge_extension.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=-000001] Loading widget from mod:   Passive builders    <unit_passive_builders.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=-000001] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=-000001] Loading widget from mod:   Selected Units Buttons  <gui_selected_units_buttons.lua> ...
    [f=-000001] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=-000001] Loading widget from mod:   Show Orders         <gui_show_orders.lua> ...
    [f=-000001] Loading widget from mod:   Smart Area Reclaim  <unit_smart_area_reclaim.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Loader  <unit_specific_unit_loader.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=-000001] Loading widget from mod:   Statistics Collection  <stats_damage.lua> ...
    [f=-000001] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Start Boxes         <map_startbox.lua> ...
    [f=-000001] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=-000001] Loading widget from mod:   gui_transport_weight_limit  <gui_transport_weight_limit.lua> ...
    [f=-000001] Loading widget from mod:   First launch setup  <gfx_firstlaunchsetup.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   BAR Hotkeys         <cmd_bar_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=-000001] Loading widget from mod:   Cursors             <gfx_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Ecostats            <gui_ecostats.lua> ...
    [f=-000001] Ecostats: widget loaded in active player mode
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   Commands FX         <gui_commands_fx.lua> ...
    [f=-000001] Loading widget from mod:   Game info           <gui_gameinfo.lua> ...
    [f=-000001] Loading widget from mod:   Mapmarks FX         <gui_mapmarks_fx.lua> ...
    [f=-000001] Loading widget from mod:   Mouse FX            <gui_mouse_fx.lua> ...
    [f=-000001] Loading widget from mod:   Anti Ranges         <gui_anti_ranges.lua> ...
    [f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=-000001] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [f=-000001] Loading widget from mod:   EnemySpotter        <gui_enemy_spotter.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Unit      <gui_highlight_unit.lua> ...
    [f=-000001] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=-000001] Loading widget from mod:   Set fighters on Fly mode  <unit_set_fighters_fly.lua> ...
    [f=-000001] Loading widget from mod:   Voice Notifs        <sfx_voice_notifs_widget.lua> ...
    [f=-000001] Loading widget from mod:   Waypoint Dragger    <unit_waypoint_dragger_2.lua> ...
    [f=-000001] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=-000001] Loading widget from mod:   Disable Bad Widgets  <bad_widget_disabler.lua> ...
    [f=-000001] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=-000001] Loading widget from mod:   Tombstones          <unit_tombstones.lua> ...
    [f=-000001] Loading widget from mod:   replay buttons      <gui_replaybuttons.lua> ...
    [f=-000001] [Replay Control] Replay not detected, Shutting Down.
    [f=-000001] Loading widget from mod:   Under construction gfx  <gfx_undercontruction.lua> ...
    [f=-000001] Loading widget from mod:   Commander Hurt Vignette  <gui_commanderhurt.lua> ...
    [f=-000001] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=-000001] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=-000001] Loading widget from mod:   Default Group Recall Fix  <gui_group_recall_fix.lua> ...
    [f=-000001] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [f=-000001] Loading widget from mod:   Darken map          <gfx_darken_map.lua> ...
    [f=-000001] Loading widget from mod:   Options             <gui_options.lua> ...
    [f=-000001] Set UnitLodDist to 10000
    [f=-000001] Set UnitIconDist to 200
    [f=-000001] GroundDetail set to 60
    [f=-000001] Hardware mouse-cursor is enabled!
    [f=-000001] Ground-decal rendering is enabled!
    [f=-000001] Loading widget from mod:   Messages            <gui_messages.lua> ...
    [f=-000001] Loading widget from mod:   Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua> ...
    [f=-000001] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=-000001] LuaUI v0.3
    [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8c41438e
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=c1f08b57
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=eee95142
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3d1b2335
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3d1b2335 file="cache\104dev-maintenance/paths/DeltaSiegeDry.pe-3d1b2335.zip" (exists=0)
    [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 12 PF threads (99 MB)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 202 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 404 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 617 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 828 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1029 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1229 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1430 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1633 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1836 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2043 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2245 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2454 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2668 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2873 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3083 of 3200 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-3d1b2335"
    [f=-000001] [Path] [PathEstimator::WriteFile] hash=3d1b2335 file="cache\104dev-maintenance/paths/DeltaSiegeDry.pe-3d1b2335.zip" (exists=0)
    [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-3d1b2335"
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8c41438e
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=c1f08b57
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=eee95142
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3d1b2345
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3d1b2345 file="cache\104dev-maintenance/paths/DeltaSiegeDry.pe2-3d1b2345.zip" (exists=0)
    [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 12 PF threads (20 MB)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 53 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 116 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 171 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 227 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 281 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 367 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 438 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 499 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 549 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 608 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 680 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 795 of 800 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-3d1b2345"
    [f=-000001] [Path] [PathEstimator::WriteFile] hash=3d1b2345 file="cache\104dev-maintenance/paths/DeltaSiegeDry.pe2-3d1b2345.zip" (exists=0)
    [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-3d1b2345"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1637ms, checksum 299685a4)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
    [f=-000001] [EOH::CreateSkirmishAI(id=0)]
    [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 0ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 1ms
    [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
    [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,13095,0} {chunk,block}Bytes={0,0}
    [f=-000001] Set water rendering mode to 1 (reflective)
    [f=-000001] GameID: e4a0905d372e11fc43c1240eafcaae48
    [f=-000001] Connection attempt from rossco
    [f=-000001]  -> Version: 104.0.1-1398-g7442945 maintenance [Linux 64-bit (native)]
    [f=-000001]  -> Connection established (given id 2)
    [f=-000001] Connection attempt from Zweistein
    [f=-000001]  -> Version: 104.0.1-1398-g7442945 maintenance [Windows 32-bit (emulated)]
    [f=-000001]  -> Connection established (given id 0)
    [f=-000001] Connection attempt from [teh]Flow
    [f=-000001]  -> Version: 104.0.1-1398-g7442945 maintenance [Windows 32-bit (emulated)]
    [f=-000001]  -> Connection established (given id 3)
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Zweistein" string="[PreGame::GameDataReceived][map-checksums]
    	server=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89
    	client=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Zweistein" string="[PreGame::GameDataReceived][mod-checksums]
    	server=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187
    	client=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187"
    [f=-000001] Connection attempt from Flaka
    [f=-000001]  -> Version: 104.0.1-1398-g7442945 maintenance [Windows 32-bit (emulated)]
    [f=-000001]  -> Connection established (given id 1)
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rossco" string="[PreGame::GameDataReceived][map-checksums]
    	server=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89
    	client=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rossco" string="[PreGame::GameDataReceived][mod-checksums]
    	server=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187
    	client=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Flaka" string="[PreGame::GameDataReceived][map-checksums]
    	server=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89
    	client=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Flaka" string="[PreGame::GameDataReceived][mod-checksums]
    	server=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187
    	client=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187"
    [f=-000001] Spectator [teh]Flow left the game:  normal quit
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rossco" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1cfbfad55b7b4ab00de230c0100e0d745dd0af88d077d0b6dfe60925b7fcb6195a7c8e2ed23a303b49632d5c7e0840dab9cb999cac94ef7b3f39214c9c0079fa]"
    [f=-000001] DisableWidget(), could not find widget: External VR Grid
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rossco" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0c9a8acf508812b8118cba97a21d7850d3ddedda7b79ef843077e457947d870293969711aad42b7adcc646aa8ebbb4bd2ea271091cf33dd443ec8f1dd9cda5ca]"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rossco" string="[Game::Load][lua{Rules,Gaia}={0x7a26d960,(nil)}]"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Zweistein" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1cfbfad55b7b4ab00de230c0100e0d745dd0af88d077d0b6dfe60925b7fcb6195a7c8e2ed23a303b49632d5c7e0840dab9cb999cac94ef7b3f39214c9c0079fa]"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Zweistein" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0c9a8acf508812b8118cba97a21d7850d3ddedda7b79ef843077e457947d870293969711aad42b7adcc646aa8ebbb4bd2ea271091cf33dd443ec8f1dd9cda5ca]"
    [f=-000001] [Game::ClientReadNet] local skirmish AI "Bot1" (ID: 0, Short-Name: "DAI", Version: "<not-versioned>") took over control of team 1
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Zweistein" string="[Game::Load][lua{Rules,Gaia}={430b96c0,00000000}]"
    [f=-000001] <Zweistein> Private: My player ID is 0
    [f=-000001] <Zweistein> Private: My player ID is 0
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Flaka" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1cfbfad55b7b4ab00de230c0100e0d745dd0af88d077d0b6dfe60925b7fcb6195a7c8e2ed23a303b49632d5c7e0840dab9cb999cac94ef7b3f39214c9c0079fa]"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Flaka" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0c9a8acf508812b8118cba97a21d7850d3ddedda7b79ef843077e457947d870293969711aad42b7adcc646aa8ebbb4bd2ea271091cf33dd443ec8f1dd9cda5ca]"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Flaka" string="[Game::Load][lua{Rules,Gaia}={3737a188,00000000}]"
    [f=-000001] 640, 320, 204800, 7, 308, 77, 7, 4
    [f=-000001] 65, blobs
    [f=-000001] Shard by AF - playing: BYAR on: DeltaSiegeDry
    [f=-000001] adding UnitHandler module
    [f=-000001] adding BomberHandler module
    [f=-000001] adding BuilderSquadsHandler module
    [f=-000001] adding FighterHandler module
    [f=-000001] adding ControlPointHandler module
    [f=-000001] adding MetalSpotHandler module
    [f=-000001] adding GeoSpotHandler module
    [f=-000001] adding NewPlacementHandler module
    [f=-000001] adding RequestsHandler module
    [f=-000001] adding AiModeHandler module
    [f=-000001] adding Sleep module
    [f=-000001] adding ScoutsHandler module
    [f=-000001] adding TriggerHandler module
    [f=-000001] adding MainSquadHandler module
    [f=0000104] Buildings set to face East
    [f=0001459] Buildings set to face South
    [f=0001463] Buildings set to face West
    [f=0001467] Buildings set to face North
    [f=0002730] Connection attempt from [teh]Flow
    [f=0002730]  -> Version: 104.0.1-1398-g7442945 maintenance [Windows 32-bit (emulated)]
    [f=0002730]  -> Connection established (given id 3)
    [f=0002780] [Game::ClientReadNet][LOGMSG] sender="[teh]Flow" string="[PreGame::GameDataReceived][map-checksums]
    	server=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89
    	client=6e4776ad06c4c76d40dea8ca38f334fe9009b12c2e2751a28a220a1de559f256ee05c395eea21bdbe592d6c9262ee819ccc38ecd300580bed918980c71ba1b89"
    [f=0002780] [Game::ClientReadNet][LOGMSG] sender="[teh]Flow" string="[PreGame::GameDataReceived][mod-checksums]
    	server=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187
    	client=41c07c887d8dc494722f5fc13a5c4876113ff66591e6ecbf4795b9fa762c5668ec9017386e9236c7f2259b5a17d07f9e5429845a8f219e261041f1cdc4fc8187"
    [f=0003283] [Game::ClientReadNet][LOGMSG] sender="[teh]Flow" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1cfbfad55b7b4ab00de230c0100e0d745dd0af88d077d0b6dfe60925b7fcb6195a7c8e2ed23a303b49632d5c7e0840dab9cb999cac94ef7b3f39214c9c0079fa]"
    [f=0003717] [Game::ClientReadNet][LOGMSG] sender="[teh]Flow" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0c9a8acf508812b8118cba97a21d7850d3ddedda7b79ef843077e457947d870293969711aad42b7adcc646aa8ebbb4bd2ea271091cf33dd443ec8f1dd9cda5ca]"
    [f=0003717] [Game::ClientReadNet][LOGMSG] sender="[teh]Flow" string="[Game::Load][lua{Rules,Gaia}={38c1b1c8,00000000}]"
    [f=0012012] -> Instigator is being attacked!
    [f=0017011] [rossco] settings > menu > control > scroll inversed
    [f=0017246] [rossco] shouldn't it be inverted?
    [f=0017876] [rossco] is inversed a word?
    [f=0018666] [[teh]Flow] nversed definition, reversed in position, order, direction, or tendency. 
    [f=0018901] [[teh]Flow] so yes
    [f=0019905] -> Metal Extractor is being attacked!
    [f=0020643] [rossco] reversed is a good word
    [f=0022184] -> LLT is being attacked!
    [f=0023859] [rossco] my fan slows heaps when i switch v-sync on
    [f=0024166] [[teh]Flow] yeah its nice 
    [f=0024680] [[teh]Flow] for fps vsync is evil, not so much for rts :)
    [f=0026657] [rossco] menus still over laps upper bar, is that game or lobby?
    [f=0027166] [[teh]Flow] MENU button is done by chobby
    [f=0027458] [[teh]Flow] it uses its own position/scaling
    [f=0027664] [rossco] should i make an issue?
    [f=0027863] [[teh]Flow] no
    [f=0028523] [[teh]Flow] i want to hide it and add our own
    [f=0028739] [rossco] ok
    [f=0030024] [rossco] how to slow down pan speed?
    [f=0030828] [[teh]Flow] screen-edge pan speed?
    [f=0031242] [rossco] y
    [f=0031960] [[teh]Flow] not in options yet and would require a restart probably, its done by springsettings.cfg
    [f=0032608] [rossco] default in chobby is too fast
    [f=0032718] [[teh]Flow] i added a toggle that set its speed to 0
    [f=0032725] [rossco] im sea sick
    [f=0034322] [[teh]Flow] there is still work to be doen with saving/restoring/and loading defaults
    [f=0036693] [rossco] yeah, it's nice
    [f=0037018] [[teh]Flow] variation is nice
    [f=0037271] [rossco] was that ptaq?
    [f=0037809] [[teh]Flow] core texture atlas has room for new stuff
    [f=0037916] [[teh]Flow] no, flaka
    [f=0038394] [rossco] nice flaka
    [f=0038581] [rossco] !ring flaka
    [f=0038582] > parity_host * Ringing Flaka (by rossco)
    [f=0039227] [Flaka] what?
    [f=0039375] [Flaka] someone ringed
    [f=0039586] [rossco] check the morties
    [f=0039753] [rossco] very nice
    [f=0039804] [[teh]Flow] camo is nice
    [f=0039945] [Flaka] yes thanks
    [f=0040431] <Zweistein> i love mortys ;)
    [f=0040476] <Zweistein> always
    [f=0040639] [[teh]Flow] i initially had some doubts, and still have about the other camo variation/colors
    [f=0040688] [Flaka] core artillery suposed all to have same camo
    [f=0042045] [rossco] is morty arty?
    [f=0042231] [Flaka] kind of
    [f=0042272] <Zweistein> kinda yes
    [f=0042356] <Zweistein> but very fast unit
    [f=0042551] <Zweistein> not immobile like other artys
    [f=0042606] [Flaka] low angle
    [f=0044260] [Flaka] ok lets say " long attack range"
    [f=0045094] [[teh]Flow] morty, the name alreayd implies what it is
    [f=0045620] [rossco] how so?
    [f=0045810] [Flaka] depends on the language ;-)
    [f=0045852] [[teh]Flow] it translates to mortier
    [f=0045956] [[teh]Flow] not mort
    [f=0045960] <Zweistein> its immortal? :D
    [f=0046289] [Flaka] no its dead
    [f=0046597] [[teh]Flow] it light artillery for foot soliers
    [f=0047220] <Zweistein> its awesome, simply ;)
    [f=0047610] > parity_host * New version of current mod detected (Beyond all Reason test-11548-af21ac0), switching when battle is empty (use !rehost to force)
    [f=0047804] -> Moho Mine is being attacked!
    [f=0048563] Error: Spring 104.0.1-1398-g7442945 maintenance has crashed.
    [f=0048563] Error: DLL information:
    [f=0048563] Error: 0x00400000	spring
    [f=0048563] Error: 0x77c30000	ntdll
    [f=0048563] Error: 0x76ea0000	KERNEL32
    [f=0048563] Error: 0x759a0000	KERNELBASE
    [f=0048563] Error: 0x755b0000	ADVAPI32
    [f=0048563] Error: 0x65d80000	libIL
    [f=0048563] Error: 0x77850000	msvcrt
    [f=0048563] Error: 0x760f0000	USER32
    [f=0048563] Error: 0x777c0000	sechost
    [f=0048563] Error: 0x752b0000	win32u
    [f=0048563] Error: 0x76dc0000	RPCRT4
    [f=0048563] Error: 0x77580000	GDI32
    [f=0048563] Error: 0x75290000	SspiCli
    [f=0048563] Error: 0x756c0000	gdi32full
    [f=0048563] Error: 0x75280000	CRYPTBASE
    [f=0048563] Error: 0x77650000	bcryptPrimitives
    [f=0048563] Error: 0x76cb0000	msvcp_win
    [f=0048563] Error: 0x76930000	ucrtbase
    [f=0048563] Error: 0x77be0000	IMAGEHLP
    [f=0048563] Error: 0x76290000	SHELL32
    [f=0048563] Error: 0x73ca0000	GLU32
    [f=0048563] Error: 0x77a90000	cfgmgr32
    [f=0048563] Error: 0x76d30000	shcore
    [f=0048563] Error: 0x74df0000	IPHLPAPI
    [f=0048563] Error: 0x752d0000	combase
    [f=0048563] Error: 0x63c80000	OPENGL32
    [f=0048563] Error: 0x76f80000	windows.storage
    [f=0048563] Error: 0x77c00000	profapi
    [f=0048563] Error: 0x776c0000	powrprof
    [f=0048563] Error: 0x75840000	shlwapi
    [f=0048563] Error: 0x75830000	kernel.appcore
    [f=0048563] Error: 0x77ad0000	cryptsp
    [f=0048563] Error: 0x75550000	WS2_32
    [f=0048563] Error: 0x6b440000	libcurl
    [f=0048563] Error: 0x6b800000	OpenAL32
    [f=0048563] Error: 0x6b5c0000	libvorbisfile-3
    [f=0048563] Error: 0x76a60000	CRYPT32
    [f=0048563] Error: 0x758a0000	ole32
    [f=0048563] Error: 0x70e40000	libfreetype-6
    [f=0048563] Error: 0x65180000	libfontconfig-1
    [f=0048563] Error: 0x77a80000	MSASN1
    [f=0048563] Error: 0x6ef80000	glew32
    [f=0048563] Error: 0x75630000	wldap32
    [f=0048563] Error: 0x6c740000	SDL2
    [f=0048563] Error: 0x6d740000	libvorbis-0
    [f=0048563] Error: 0x70880000	libogg-0
    [f=0048563] Error: 0x75690000	IMM32
    [f=0048563] Error: 0x62e80000	zlib1
    [f=0048563] Error: 0x68f40000	libexpat-1
    [f=0048563] Error: 0x775b0000	OLEAUT32
    [f=0048563] Error: 0x70650000	WINMM
    [f=0048563] Error: 0x75270000	VERSION
    [f=0048563] Error: 0x70590000	winmmbase
    [f=0048563] Error: 0x63840000	nvapi
    [f=0048563] Error: 0x75ca0000	SETUPAPI
    [f=0048563] Error: 0x76e80000	bcrypt
    [f=0048563] Error: 0x687a0000	dxgi
    [f=0048563] Error: 0x74bd0000	uxtheme
    [f=0048563] Error: 0x767f0000	MSCTF
    [f=0048563] Error: 0x086a0000	nvoglv32
    [f=0048563] Error: 0x74cf0000	WTSAPI32
    [f=0048563] Error: 0x681c0000	DEVOBJ
    [f=0048563] Error: 0x76c00000	WINTRUST
    [f=0048563] Error: 0x75160000	ntmarta
    [f=0048563] Error: 0x72470000	dwmapi
    [f=0048563] Error: 0x68250000	WINSTA
    [f=0048563] Error: 0x77af0000	clbcatq
    [f=0048563] Error: 0x67f90000	TextInputFramework
    [f=0048563] Error: 0x67c80000	CoreUIComponents
    [f=0048563] Error: 0x67bf0000	CoreMessaging
    [f=0048563] Error: 0x6fee0000	wintypes
    [f=0048563] Error: 0x73c90000	shfolder
    [f=0048563] Error: 0x681f0000	MMDevApi
    [f=0048563] Error: 0x72210000	PROPSYS
    [f=0048563] Error: 0x6ec60000	dsound
    [f=0048563] Error: 0x63d60000	AUDIOSES
    [f=0048563] Error: 0x64500000	AVRT
    [f=0048563] Error: 0x644e0000	resourcepolicyclient
    [f=0048563] Error: 0x727d0000	secur32
    [f=0048563] Error: 0x705f0000	mswsock
    [f=0048563] Error: 0x65740000	wshqos
    [f=0048563] Error: 0x65730000	wshtcpip
    [f=0048563] Error: 0x65720000	wship6
    [f=0048563] Error: 0x777b0000	NSI
    [f=0048563] Error: 0x74b30000	dhcpcsvc
    [f=0048563] Error: 0x6d550000	dbghelp
    [f=0048563] Error: Exception: Access violation (0xc0000005)
    [f=0048563] Error: Exception Address: 0x00469979
    [f=0048563] Error: Stacktrace for Spring 104.0.1-1398-g7442945 maintenance:
    [f=0048563] Error: 	[ProgCtr=00469979 StackPtr=0270f720 FramePtr=73d939e4]
    [f=0048563] Error: 	(0) C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\spring.exe [0x00469979]
    [f=0048563] Error: 	(1) C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\spring.exe [0x005C548E]
    [f=0048563] Error: 	(2) C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\spring.exe [0x004323C1]
    [f=0048563] Error: 	(3) C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\spring.exe [0x00880863]
    [f=0048563] Error: 	(4) C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\spring.exe [0x0086BDFB]
    [f=0048563] Error: 	(5) C:\Users\Matthias Thurau\Documents\My Games\Spring\engine\104.0.1-1398-g7442945 maintenance\spring.exe [0x00401382]
    [f=0048563] Error: 	(6) C:\Windows\System32\KERNEL32.DLL [0x00020419]
    [f=0048563] Error: 	(7) C:\Windows\SYSTEM32\ntdll.dll [0x0006662D]
    [f=0048563] Error: 	(8) C:\Windows\SYSTEM32\ntdll.dll [0x000665FD]
    txt file icon infolog.txt (72,219 bytes) 2019-09-29 14:48 +

-Relationships
+Relationships

-Notes

~0020155

Kloot (developer)

rts/System/Main.cpp:42 // Run
rts/System/SpringApp.cpp:764 // Update
rts/Game/Game.cpp:1325 // Draw
rts/Lua/LuaOpenGL.cpp:534 // DisableCommon
rts/Game/SelectedUnitsHandler.cpp:887 // DrawCommands

trace doesn't quite make sense, report more of these if you encounter them.
+Notes

-Issue History
Date Modified Username Field Change
2019-09-29 14:48 Floris New Issue
2019-09-29 14:48 Floris File Added: infolog.txt
2019-09-29 16:57 Kloot Note Added: 0020155
+Issue History