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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0006159 | Spring engine | General | public | 2019-03-12 21:05 | 2019-03-13 00:53 | ||||
Reporter | Floris | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | resolved | Resolution | no change required | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | 104.0 +git | |||||||
Summary | 0006159: can read gl.GetSun("shadowDensity") but no option to adjust | ||||||||
Description | i would like the possibility to set this via lua like: Spring.SetSunLighting({groundShadowDensity = value}) Also its unclear to me if shadow density is different for map/unit shadows | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | Irrelevant | ||||||||
Attached Files |
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Notes | |
Kloot (developer) 2019-03-12 21:30 |
Spring.SetSunLighting({groundShadowDensity = value}) already works, listen for the SunChanged event when you call it. > its unclear to me if shadow density is different for map/unit shadows it is, use Spring.SetSunLighting({modelShadowDensity = value}) to set the model value. |