2019-06-18 17:07 CEST

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IDProjectCategoryView StatusLast Update
0006115Spring engineGeneralpublic2019-01-08 20:48
ReporterFloris 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionno change required 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006115: crashes/exits with some maps
Descriptiondworld/throne/blindside/real europe...

tried with -911 and -960
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files
  • txt file icon infolog - Copy (5).txt (57,888 bytes) 2019-01-08 17:33 -
    Using writeable configuration source: "C:\Users\Flowris\Documents\My Games\Spring\springsettings.cfg"
    LogOutput initialized. Logging to C:\Users\Flowris\Documents\My Games\Spring\infolog.txt
    ============== <Log Sections> ==============
      Available:
        ArchiveScanner
        AutohostInterface
        BumpWater
        CSMFGroundTextures
        CregSerializer
        DecalsDrawerGL4
        DynWater
        FarTextureHandler
        Font
        GameServer
        GroundMoveType
        KeyBindings
        LuaSocket
        Model
        Net
        Path
        Piece
        RoamMeshDrawer
        Shader
        SkyBox
        Sound
        Texture
        VFS
      Enabled:
        Sound (Notice)
      
      Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    ============== </Log Sections> ==============
    
    ============== <User Config> ==============
      AdvMapShading = 0
      AllowDeferredMapRendering = 1
      AllowDeferredModelRendering = 1
      CamMode = 1
      CrossAlpha = 0
      Fullscreen = 0
      FullscreenEdgeMove = 0
      GrassDetail = 0
      GroundDecals = 0
      GroundScarAlphaFade = 1
      HardwareCursor = 1
      InputTextGeo = 0.26 0.73 0.02 0.028
      LastSelectedMap = DeltaSiegeDry v8
      LastSelectedMod = Balanced Annihilation V10.11
      LastSelectedScript = Player vs. AI: NullAI 0.1
      LastSelectedSetting = UseNetMessageSmoothingBuffer
      MSAALevel = 4
      MaxNanoParticles = 0
      ScreenshotCounter = 458
      ScrollWheelSpeed = 22
      Shadows = 0
      ShowClock = 0
      ShowPlayerInfo = 0
      TreeRadius = 1561
      UnitIconDist = 900
      UnitLodDist = 10000
      UsePBO = 0
      Water = 0
      WindowBorderless = 1
      WindowPosX = 0
      WindowPosY = 0
      WindowedEdgeMove = 0
      XResolution = 1920
      XResolutionWindowed = 3840
      YResolution = 1080
      YResolutionWindowed = 2160
      snd_volbattle = 20
      snd_volmaster = 0
      snd_volmusic = 189
      snd_volunitreply = 50
    ============== </User Config> ==============
    
    ============== <User System> ==============
      Spring Engine Version: 104.0.1-960-g954562a maintenance
          Build Environment: gcc libstdc++ version 20160603
           Compiler Version: gcc-5.4.0
           Operating System: Windows 10 April 2018 Update (build 17134)
            Hardware Config: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz; 16333MB RAM, 18765MB pagefile
           Binary Word Size: 32-bit (emulated)
              Process Clock: std::chrono::high_resolution_clock
         Physical CPU Cores: 6
          Logical CPU Cores: 12
    ============== </User System> ==============
    
    [good_fpu_init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [WatchDog::Install] installed (hang-timeout: 10s)
    [WatchDog::RegisterThread] registering controls for thread [main]
    [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
    	display=1 modes=43 bounds={x=0, y=0, w=3840, h=2160}
    		[ 1] 3840x2160x24bpp@60Hz
    		[ 3] 2560x1600x24bpp@60Hz
    		[ 5] 2560x1440x24bpp@60Hz
    		[11] 1920x1200x24bpp@60Hz
    		[13] 1920x1080x24bpp@60Hz
    		[17] 1680x1050x24bpp@60Hz
    		[21] 1600x1024x24bpp@60Hz
    		[23] 1600x900x24bpp@60Hz
    		[24] 1440x900x24bpp@60Hz
    		[29] 1280x800x24bpp@60Hz
    		[31] 1280x720x24bpp@60Hz
    	display=2 modes=56 bounds={x=3840, y=0, w=3840, h=2160}
    		[ 1] 3840x2160x24bpp@60Hz
    		[ 4] 2560x1600x24bpp@60Hz
    		[ 7] 2560x1440x24bpp@60Hz
    		[14] 1920x1200x24bpp@60Hz
    		[16] 1920x1080x24bpp@60Hz
    		[20] 1680x1050x24bpp@60Hz
    		[24] 1600x1024x24bpp@60Hz
    		[26] 1600x900x24bpp@60Hz
    		[27] 1440x900x24bpp@60Hz
    		[34] 1280x800x24bpp@60Hz
    		[36] 1280x720x24bpp@60Hz
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [GR::LogVersionInfo]
    	SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    	GL version  : 4.6.0 NVIDIA 398.36
    	GL vendor   : NVIDIA Corporation
    	GL renderer : GeForce GTX 970/PCIe/SSE2
    	GLSL version: 4.60 NVIDIA
    	GLEW version: 2.1.0
    	GPU memory  : 4096MB (total) / 2058MB (available)
    	SDL swap-int: 1
    	
    	ARB shader support        : 1
    	GLSL shader support       : 1
    	FBO extension support     : 1
    	NVX GPU mem-info support  : 1
    	ATI GPU mem-info support  : 0
    	NPOT-texture support      : 1 (1)
    	S3TC/DXT1 texture support : 1/1
    	texture query-LOD support : 1 (1)
    	24-bit Z-buffer support   : 1 (-)
    	primitive-restart support : 1 (1)
    	clip-space control support: 1 (1)
    	seamless cube-map support : 1 (1)
    	frag-depth layout support : 1 (-)
    	
    	max. FBO samples             : 32
    	max. texture size            : 16384
    	max. texture anisotropy level: 16.000000
    	max. vec4 varyings/attributes: 31/16
    	max. draw-buffers            : 8
    	max. rec. indices/vertices   : 1048576/1048576
    	max. uniform buffer-bindings : 84
    	max. uniform block-size      : 64KB
    	
    	enable ATI-hacks : 0
    	compress MIP-maps: 0
    [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [GR::UpdateGLConfigs]
    [VSync::SetInterval] interval=0 (disabled)
    [GR::UpdateGLGeometry][1] winSize=<1,1>
    [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [GR::InitGLState]
    [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [TexMemPool::Resize] poolSize=134217728 allocSize=0 texCount=0
    [WatchDog::RegisterThread] registering controls for thread [vfsi]
    Using read-write data directory: C:\Users\Flowris\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-960-g954562a maintenance\
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-960-g954562a maintenance\base
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\maps
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\games
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\packages
    [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 39ms
    [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
    [ThreadPool::SetThreadCount][2] workers=2
    [Threading] Main thread CPU affinity mask set: 4092
    [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [f=-000001] [Sound] [Sound::InitThread][1]
    [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
    [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
    [f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms)
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.5ms)
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=060fbfc0 context=043a8c20
    [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound]   Devices:
    [f=-000001] [Sound]     [Speakers (Realtek(R) Audio)]
    [f=-000001] [Sound]     [Speakers (Realtek(R) Audio)]
    [f=-000001] [Sound]     [LG Ultra HD (NVIDIA High Definition Audio)]
    [f=-000001] [Sound]     [U24E590 (NVIDIA High Definition Audio)]
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound] [Sound::UpdateThread][2]
    [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 301ms
    [f=-000001] [StartScript] Loading StartScript from: C:\Users\Flowris\AppData\Roaming\springlobby\script.txt
    [f=-000001] [CPreGame] server using IP  and port 8452
    [f=-000001] [NetProto::InitLocalClient] connecting to local server
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Throne v1
    [f=-000001] [~CBufferedArchive][name=C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-960-g954562a maintenance\base\maphelper.sdz] 34584 bytes cached in 9 files
    [f=-000001] [~CBufferedArchive][name=C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-960-g954562a maintenance\base\springcontent.sdz] 528029 bytes cached in 181 files
    [f=-000001] [~CBufferedArchive][name=C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-960-g954562a maintenance\base\spring\bitmaps.sdz] 5947433 bytes cached in 131 files
    [f=-000001] [PreGame::StartServer]
    	mod-checksum=2ea07968e979dc88540fcc0482350fc95e350a9ae33882cf66c219a25785e868e1d8bc7ea886414aa72b721a98f8862f24aca930fd2eaf993b3a672769ad9c50
    	map-checksum=3a3891cd2f169c6157f4596a3eaa866cb999cc9c8aa255d57180fef63bd69daedfd140e3929b1a58eb73e7aba4c5881f18cb286ff2705a21ee662bf13cc717e8
    [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address :: () on port 8452
    [f=-000001] [UDPListener] successfully bound socket on port 8452
    [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 78ms
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Throne v1
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Balanced Annihilation V10.20 (archive: e86ad39562449e5a4a8e48802dd316aa.sdp)
    [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Flowris\Documents\My Games\Spring\demos\20190108_171550_Throne v1_104.0.1-960-g954562a maintenance.sdfz"
    [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 55ms
    [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [LoadScreen::Init] single-threaded
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
    [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (233 MB)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
    [f=-000001] [~ScopedOnceTimer][Loading all definitions: ] 128ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 150ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
    [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 568 sounds from gamedata/sounds.lua
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 5ms
    [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
    [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 138ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
    [f=-000001] [Init] number of ArmorDefs: 17
    [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
    [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 237ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 41ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
    [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "heap"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 16ms
    [f=-000001] [IPathManager::GetInstance] using HAPFS
    [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
    [f=-000001] InfoTexture: shaders
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
    [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
    [f=-000001] Loaded DecalsDrawer: off
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
    [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
    [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms
    [f=-000001] [Game::LoadLua] Lua developer mode disabled
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
    [f=-000001] [AI Loader] ShardLua bot Deactivated!
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] Loaded synced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] [Gaia Critters] gadget:Initialize() Game.mapName=Throne v1
    [f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded synced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded synced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded synced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded synced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded synced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded synced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=-000001] Loaded synced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Com Counter         <mo_com_counter.lua>
    [f=-000001] Loaded synced gadget:  Commander Crowns    <gfx_crown.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded synced gadget:  Controls Unit's maxrange  <unit_custommaxranges.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded synced gadget:  Debris physics      <feature_debris_physics.lua>
    [f=-000001] Loaded synced gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded synced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded synced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded synced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded synced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Missile smoke       <fx_missile_smoke.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  On/Off descriptions  <cmd_onoffdesc.lua>
    [f=-000001] Loaded synced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded synced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded synced gadget:  Remove Stop         <cmd_remove_stop.lua>
    [f=-000001] Loaded synced gadget:  Remove Wait         <cmd_remove_wait.lua>
    [f=-000001] Loaded synced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded synced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Starburst Missile Liftoff  <fx_missile_starburst_liftoff.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
    [f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
    [f=-000001] Loaded synced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded synced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded synced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=-000001] Loaded synced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
    [f=-000001] Loaded synced gadget:  lups_thrusters.lua  <lups_thrusters.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  preventcombomb      <mo_preventcombomb.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded synced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded synced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded synced gadget:  Kick Command        <cmd_kick.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends + dead allyteam blowup  <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded synced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded synced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] [AI Loader] ShardLua bot Deactivated!
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Overview style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] armfgate, 600
    [f=-000001] armgate, 550
    [f=-000001] corfgate, 600
    [f=-000001] corgate, 550
    [f=-000001] Loaded unsynced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded unsynced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded unsynced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
    [f=-000001] Loaded unsynced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded unsynced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded unsynced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded unsynced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Commander Crowns    <gfx_crown.lua>
    [f=-000001] Loaded unsynced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded unsynced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded unsynced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded unsynced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded unsynced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded unsynced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded unsynced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded unsynced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Thrusters           <lups_thrusters.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded unsynced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded unsynced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded unsynced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded unsynced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded unsynced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_movefix.lua     <cmd_movefix.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_onoffdesc.lua   <cmd_onoffdesc.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_stop.lua  <cmd_remove_stop.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
    [f=-000001] Loaded unsynced gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
    [f=-000001] Loaded unsynced gadget:  ffa                 <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_globallos.lua  <game_globallos.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded unsynced gadget:  unit_custommaxranges.lua  <unit_custommaxranges.lua>
    [f=-000001] Loaded unsynced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded unsynced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded unsynced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded unsynced gadget:  Kick Command        <cmd_kick.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded unsynced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded unsynced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaSocket Support: enabled
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] [ChickenDefense: Chicken Team Colour] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Panel] Deactivated!
    [f=-000001] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=-000001] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [f=-000001] Loading widget from mod:   Unit Stats          <gui_unit_stats.lua> ...
    [f=-000001] Loading widget from mod:   Tooltip             <gui_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=-000001] Loading widget from mod:   Top Bar             <gui_top_bar.lua> ...
    [f=-000001] Loading widget from mod:   TeamStats           <gui_teamstats.lua> ...
    [f=-000001] Loading widget from mod:   Changelog Info      <gui_changelog_info.lua> ...
    [f=-000001] Loading widget from mod:   Commands info       <gui_commands_info.lua> ...
    [f=-000001] Loading widget from mod:   Keybind/Mouse Info  <gui_keybind_info.lua> ...
    [f=-000001] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading widget from mod:   Player Color Palette  <gui_player_color_palette.lua> ...
    [f=-000001] Loading widget from mod:   Shadow Quality Manager  <gfx_shadow_quality_manager.lua> ...
    [f=-000001] Loading widget from mod:   Depth of Field      <gfx_dof.lua> ...
    [f=-000001] DoF shaderlog:
    [f=-000001] 0(29) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(46) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    
    [f=-000001] Loading widget from mod:   Vote interface      <gui_vote_interface.lua> ...
    [f=-000001] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=-000001] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   BA cmdcolors        <gfx_mod_cmdcolors.lua> ...
    [f=-000001] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=-000001] Loading widget from user:  Unit status icons   <gui_unit_status_icons.lua> ...
    [f=-000001] Loading widget from mod:   Fancy Selected Units  <gui_fancy_selected_units.lua> ...
    [f=-000001] Fancy Selected Units-dev:  loaded style... 'Solid Line'
    [f=-000001] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
    [f=-000001] Loading widget from mod:   Self-Destruct icons  <gui_selfd_icons.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Map Info            <gui_mapinfo.lua> ...
    [f=-000001] Loading widget from mod:   Ally Selected Units  <gui_allyselectedunits.lua> ...
    [f=-000001] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=-000001] Loading widget from mod:   Discord icon        <gui_discord.lua> ...
    [f=-000001] Loading widget from mod:   Clearmapmarks button  <gui_clearmapmarks.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList info  <gui_advplayerslist_displayinfo.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] simulation speed indicator is disabled!
    [f=-000001] Loading widget from mod:   Player-TV           <camera_player_tv.lua> ...
    [f=-000001] Loading widget from mod:   Cloak Fire State 2  <unit_cloakfirestate2.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   EMP + decloak range  <gui_emp_decloak_range.lua> ...
    [f=-000001] Loading widget from mod:   Ignore List API     <api_ignore.lua> ...
    [f=-000001] Loading widget from mod:   LOS View            <gfx_los_view.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=-000001] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=-000001] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=-000001] Loading widget from mod:   Show Orders         <gui_show_orders.lua> ...
    [f=-000001] Loading widget from mod:   Statistics Collection  <stats_damage.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=-000001] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=-000001] Loading widget from mod:   gui_transport_weight_limit  <gui_transport_weight_limit.lua> ...
    [f=-000001] Loading widget from mod:   Alternate Chat Keys  <cmd_old_style_chat_keys.lua> ...
    [f=-000001] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=-000001] Loading widget from mod:   BA LOS colors       <gui_ba_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
    [f=-000001] Loading widget from mod:   State Remover       <cmd_state_remove.lua> ...
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=-000001] Loading widget from mod:   SmartSelect         <unit_smart_select.lua> ...
    [f=-000001] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=-000001] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=-000001] Loading widget from mod:   Area Mex            <cmd_area_mex.lua> ...
    [f=-000001] Loading widget from mod:   Selected Units Buttons  <gui_selected_units_buttons.lua> ...
    [f=-000001] Loading widget from mod:   DGun no ground enemies  <cmd_dgun_no_ground enemies.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (Battle and autohosts)  <gui_red_battleroom.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (In-game chat only)  <gui_red_chatonlyconsole.lua> ...
    [f=-000001] Loading widget from mod:   Area unload         <cmd_area_unload.lua> ...
    [f=-000001] Loading widget from mod:   Attack no ally      <cmd_attack_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   DGun no ally        <cmd_dgun_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=-000001] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=-000001] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=-000001] Loading widget from mod:   Idle Builders       <gui_idle_builders.lua> ...
    [f=-000001] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=-000001] Loading widget from mod:   Unit Marker         <gui_unit_marker.lua> ...
    [f=-000001] Loading widget from mod:   DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=-000001] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=-000001] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=-000001] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=-000001] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=-000001] Loading widget from mod:   Auto Cloak Popups   <unit_auto_cloak_popups.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Loader  <unit_specific_unit_loader.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   Factory hold position  <cmd_fac_holdposition.lua> ...
    [f=-000001] Loading widget from mod:   Smart Area Reclaim  <unit_smart_area_reclaim.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=-000001] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=-000001] Loading widget from mod:   Auto Group          <unit_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=-000001] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=-000001] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=-000001] Loading widget from mod:   Passive builders    <unit_passive_builders.lua> ...
    [f=-000001] Loading widget from mod:   First launch setup  <gfx_firstlaunchsetup.lua> ...
    [f=-000001] Loading widget from mod:   Ecostats            <gui_ecostats.lua> ...
    [f=-000001] Ecostats: widget loaded in spectator mode
    [f=-000001] Loading widget from mod:   Cursors             <gfx_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   BA Hotkeys          <cmd_ba_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=-000001] Loading widget from mod:   Mouse FX            <gui_mouse_fx.lua> ...
    [f=-000001] Loading widget from mod:   Commander Name Tags  <gui_com_nametags.lua> ...
    [f=-000001] Loading widget from mod:   Commands FX         <gui_commands_fx.lua> ...
    [f=-000001] Loading widget from mod:   Mapmarks FX         <gui_mapmarks_fx.lua> ...
    [f=-000001] Loading widget from mod:   Game info           <gui_gameinfo.lua> ...
    [f=-000001] Loading widget from mod:   Disable Bad Widgets  <bad_widget_disabler.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Unit      <gui_highlight_unit.lua> ...
    [f=-000001] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=-000001] Loading widget from mod:   EnemySpotter        <gui_enemy_spotter.lua> ...
    [f=-000001] Loading widget from mod:   Voice Notifs        <sfx_voice_notifs_widget.lua> ...
    [f=-000001] Loading widget from mod:   Anti Ranges         <gui_anti_ranges.lua> ...
    [f=-000001] Loading widget from user:  Hide Mouse          <gui_mouse_cursor_hider.lua> ...
    [f=-000001] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [f=-000001] Loading widget from user:  SetMaxSpeed100      <setmaxspeed.lua> ...
    [f=-000001] Loading widget from mod:   Set fighters on Fly mode  <unit_set_fighters_fly.lua> ...
    [f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=-000001] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=-000001] Loading widget from mod:   Tombstones          <unit_tombstones.lua> ...
    [f=-000001] Loading widget from mod:   replay buttons      <gui_replaybuttons.lua> ...
    [f=-000001] [Replay Control] Replay not detected, Shutting Down.
    [f=-000001] Loading widget from mod:   Under construction gfx  <gfx_undercontruction.lua> ...
    [f=-000001] Loading widget from mod:   Show Builder Queue  <unit_showbuilderqueue.lua> ...
    [f=-000001] Loading widget from mod:   Commander Hurt Vignette  <gui_commanderhurt.lua> ...
    [f=-000001] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=-000001] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=-000001] Loading widget from mod:   Darken map          <gfx_darken_map.lua> ...
    [f=-000001] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [f=-000001] Loading widget from mod:   Options             <gui_options.lua> ...
    [f=-000001] model shaders is disabled!
    [f=-000001] Set UnitLodDist to 10000
    [f=-000001] Set UnitIconDist to 900
    [f=-000001] Hardware mouse-cursor is enabled!
    [f=-000001] Loaded DecalsDrawer: off
    [f=-000001] Ground-decal rendering is disabled!
    [f=-000001] Set "shadows" config-parameter to 0
    [f=-000001] GroundDetail set to 60
    [f=-000001] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=-000001] LuaUI v0.3
    [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8760002b
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=279c1242
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=860cad0f
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3508c282
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3508c282 file="cache\104dev-maintenance/paths/Throne v1.pe-3508c282.zip" (exists=1)
    [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8760002b
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=279c1242
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=860cad0f
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3508c292
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3508c292 file="cache\104dev-maintenance/paths/Throne v1.pe2-3508c292.zip" (exists=0)
    [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 12 PF threads (42 MB)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3 of 2304 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 151 of 2304 blocks"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 301 of 2304 blocks"
    [f=-000001] Error: Spring 104.0.1-960-g954562a maintenance has crashed.
    [f=-000001] Error: DLL information:
    [f=-000001] Error: 0x00400000	spring
    [f=-000001] Error: 0x76ef0000	ntdll
    [f=-000001] Error: 0x76000000	KERNEL32
    [f=-000001] Error: 0x76930000	KERNELBASE
    [f=-000001] Error: 0x75310000	ADVAPI32
    [f=-000001] Error: 0x75cd0000	msvcrt
    [f=-000001] Error: 0x752c0000	sechost
    [f=-000001] Error: 0x10000000	DevIL
    [f=-000001] Error: 0x75db0000	RPCRT4
    [f=-000001] Error: 0x737b0000	SspiCli
    [f=-000001] Error: 0x737a0000	CRYPTBASE
    [f=-000001] Error: 0x76d10000	bcryptPrimitives
    [f=-000001] Error: 0x75560000	IMAGEHLP
    [f=-000001] Error: 0x760e0000	ucrtbase
    [f=-000001] Error: 0x739f0000	SHELL32
    [f=-000001] Error: 0x5dd30000	GLU32
    [f=-000001] Error: 0x75e70000	USER32
    [f=-000001] Error: 0x74d40000	cfgmgr32
    [f=-000001] Error: 0x75580000	win32u
    [f=-000001] Error: 0x76260000	shcore
    [f=-000001] Error: 0x56630000	OPENGL32
    [f=-000001] Error: 0x75ca0000	GDI32
    [f=-000001] Error: 0x74fc0000	combase
    [f=-000001] Error: 0x76360000	gdi32full
    [f=-000001] Error: 0x76d80000	msvcp_win
    [f=-000001] Error: 0x755a0000	windows.storage
    [f=-000001] Error: 0x737d0000	shlwapi
    [f=-000001] Error: 0x73990000	kernel.appcore
    [f=-000001] Error: 0x75d90000	profapi
    [f=-000001] Error: 0x75b60000	powrprof
    [f=-000001] Error: 0x76d00000	FLTLIB
    [f=-000001] Error: 0x75390000	WS2_32
    [f=-000001] Error: 0x6b5c0000	libvorbisfile-3
    [f=-000001] Error: 0x70e40000	libfreetype-6
    [f=-000001] Error: 0x6c740000	SDL2
    [f=-000001] Error: 0x764d0000	IMM32
    [f=-000001] Error: 0x75460000	ole32
    [f=-000001] Error: 0x75220000	OLEAUT32
    [f=-000001] Error: 0x565a0000	MSVCP80
    [f=-000001] Error: 0x56500000	MSVCR80
    [f=-000001] Error: 0x6b800000	OpenAL32
    [f=-000001] Error: 0x65180000	libfontconfig-1
    [f=-000001] Error: 0x70880000	libogg-0
    [f=-000001] Error: 0x62e80000	zlib1
    [f=-000001] Error: 0x72ba0000	VERSION
    [f=-000001] Error: 0x72af0000	WINMM
    [f=-000001] Error: 0x728d0000	WINMMBASE
    [f=-000001] Error: 0x6ef80000	glew32
    [f=-000001] Error: 0x6d740000	libvorbis-0
    [f=-000001] Error: 0x68f40000	libexpat-1
    [f=-000001] Error: 0x560e0000	nvapi
    [f=-000001] Error: 0x76500000	SETUPAPI
    [f=-000001] Error: 0x71f80000	dxgi
    [f=-000001] Error: 0x72a70000	uxtheme
    [f=-000001] Error: 0x76b20000	MSCTF
    [f=-000001] Error: 0x541c0000	nvoglv32
    [f=-000001] Error: 0x71280000	WTSAPI32
    [f=-000001] Error: 0x70410000	DEVOBJ
    [f=-000001] Error: 0x739a0000	WINTRUST
    [f=-000001] Error: 0x75bb0000	MSASN1
    [f=-000001] Error: 0x74d80000	CRYPT32
    [f=-000001] Error: 0x70f00000	ntmarta
    [f=-000001] Error: 0x71020000	dwmapi
    [f=-000001] Error: 0x5e5a0000	nvspcap
    [f=-000001] Error: 0x70940000	WINSTA
    [f=-000001] Error: 0x74f30000	clbcatq
    [f=-000001] Error: 0x72b20000	Oleacc
    [f=-000001] Error: 0x70070000	TextInputFramework
    [f=-000001] Error: 0x6d9d0000	CoreUIComponents
    [f=-000001] Error: 0x6e6c0000	CoreMessaging
    [f=-000001] Error: 0x70610000	wintypes
    [f=-000001] Error: 0x5dd20000	shfolder
    [f=-000001] Error: 0x71120000	MMDevApi
    [f=-000001] Error: 0x72bf0000	PROPSYS
    [f=-000001] Error: 0x71c90000	avrt
    [f=-000001] Error: 0x71180000	AUDIOSES
    [f=-000001] Error: 0x54130000	dsound
    [f=-000001] Error: 0x70f30000	mswsock
    [f=-000001] Error: 0x8f1b0000	dbghelp
    [f=-000001] Error: Exception: Access violation (0xc0000005)
    [f=-000001] Error: Exception Address: 0x046a30e5
    [f=-000001] Error: Stacktrace for Spring 104.0.1-960-g954562a maintenance:
    [f=-000001] Error: 	[ProgCtr=046a30e5 StackPtr=02278ee8 FramePtr=0227e928]
    [f=-000001] Error: 	(0) Unknown [0x046A30E5]
    
    txt file icon infolog - Copy (5).txt (57,888 bytes) 2019-01-08 17:33 +
  • txt file icon infolog - Copy (4).txt (58,649 bytes) 2019-01-08 19:14 -
    Using writeable configuration source: "C:\Users\Flowris\Documents\My Games\Spring\springsettings.cfg"
    LogOutput initialized. Logging to C:\Users\Flowris\Documents\My Games\Spring\infolog.txt
    ============== <Log Sections> ==============
      Available:
        ArchiveScanner
        AutohostInterface
        BumpWater
        CSMFGroundTextures
        CregSerializer
        DecalsDrawerGL4
        DynWater
        FarTextureHandler
        Font
        GameServer
        GroundMoveType
        KeyBindings
        LuaSocket
        Model
        Net
        Path
        Piece
        RoamMeshDrawer
        Shader
        SkyBox
        Sound
        Texture
        VFS
      Enabled:
        Sound (Notice)
      
      Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    ============== </Log Sections> ==============
    
    ============== <User Config> ==============
      AdvMapShading = 0
      AllowDeferredMapRendering = 1
      AllowDeferredModelRendering = 1
      CamMode = 1
      CrossAlpha = 0
      Fullscreen = 0
      FullscreenEdgeMove = 0
      GrassDetail = 0
      GroundDecals = 0
      GroundScarAlphaFade = 1
      HardwareCursor = 1
      InputTextGeo = 0.26 0.73 0.02 0.028
      LastSelectedMap = DeltaSiegeDry v8
      LastSelectedMod = Balanced Annihilation V10.11
      LastSelectedScript = Player vs. AI: NullAI 0.1
      LastSelectedSetting = UseNetMessageSmoothingBuffer
      MSAALevel = 4
      MaxNanoParticles = 0
      ScreenshotCounter = 458
      ScrollWheelSpeed = 22
      Shadows = 0
      ShowFPS = 1
      ShowPlayerInfo = 0
      ShowSpeed = 1
      TreeRadius = 1561
      UnitIconDist = 900
      UnitLodDist = 10000
      UsePBO = 0
      Water = 0
      WindowBorderless = 1
      WindowPosX = 0
      WindowPosY = 0
      WindowedEdgeMove = 0
      XResolution = 1920
      XResolutionWindowed = 3840
      YResolution = 1080
      YResolutionWindowed = 2160
      snd_volbattle = 20
      snd_volmaster = 0
      snd_volmusic = 189
      snd_volunitreply = 50
    ============== </User Config> ==============
    
    ============== <User System> ==============
      Spring 104.0.1-911-gb2ff4c3 maintenance
        Build Environment: gcc libstdc++ version 20160603
         Compiler Version: gcc-5.4.0
         Operating System: Windows 10 April 2018 Update (build 17134)
          Hardware Config: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz; 16333MB RAM, 18765MB pagefile
         Binary Word Size: 32-bit (emulated)
            Process Clock: std::chrono::high_resolution_clock
       Physical CPU Cores: 6
        Logical CPU Cores: 12
    ============== </User System> ==============
    
    [good_fpu_init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [WatchDog::RegisterThread] registering controls for thread [main]
    [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
    	display=1 modes=43 bounds={x=0, y=0, w=3840, h=2160}
    		[ 1] 3840x2160x24bpp@60Hz
    		[ 3] 2560x1600x24bpp@60Hz
    		[ 5] 2560x1440x24bpp@60Hz
    		[11] 1920x1200x24bpp@60Hz
    		[13] 1920x1080x24bpp@60Hz
    		[17] 1680x1050x24bpp@60Hz
    		[21] 1600x1024x24bpp@60Hz
    		[23] 1600x900x24bpp@60Hz
    		[24] 1440x900x24bpp@60Hz
    		[29] 1280x800x24bpp@60Hz
    		[31] 1280x720x24bpp@60Hz
    	display=2 modes=56 bounds={x=3840, y=0, w=3840, h=2160}
    		[ 1] 3840x2160x24bpp@60Hz
    		[ 4] 2560x1600x24bpp@60Hz
    		[ 7] 2560x1440x24bpp@60Hz
    		[14] 1920x1200x24bpp@60Hz
    		[16] 1920x1080x24bpp@60Hz
    		[20] 1680x1050x24bpp@60Hz
    		[24] 1600x1024x24bpp@60Hz
    		[26] 1600x900x24bpp@60Hz
    		[27] 1440x900x24bpp@60Hz
    		[34] 1280x800x24bpp@60Hz
    		[36] 1280x720x24bpp@60Hz
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [GR::LogVersionInfo]
    	SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    	GL version  : 4.6.0 NVIDIA 398.36
    	GL vendor   : NVIDIA Corporation
    	GL renderer : GeForce GTX 970/PCIe/SSE2
    	GLSL version: 4.60 NVIDIA
    	GLEW version: 2.1.0
    	GPU memory  : 4096MB (total) / 2076MB (available)
    	SDL swap-int: 1
    	
    	ARB shader support        : 1
    	GLSL shader support       : 1
    	FBO extension support     : 1
    	NVX GPU mem-info support  : 1
    	ATI GPU mem-info support  : 0
    	NPOT-texture support      : 1 (1)
    	S3TC/DXT1 texture support : 1/1
    	texture query-LOD support : 1 (1)
    	24-bit Z-buffer support   : 1 (-)
    	primitive-restart support : 1 (1)
    	clip-space control support: 1 (1)
    	frag-depth layout support : 1 (-)
    	
    	max. FBO samples             : 32
    	max. texture size            : 16384
    	max. texture anisotropy level: 16.000000
    	max. vec4 varyings/attributes: 31/16
    	max. draw-buffers            : 8
    	max. rec. indices/vertices   : 1048576/1048576
    	max. uniform buffer-bindings : 84
    	max. uniform block-size      : 64KB
    	
    	enable ATI-hacks : 0
    	compress MIP-maps: 0
    [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [GR::UpdateGLConfigs]
    [VSync::SetInterval] interval=0 (disabled)
    [GR::UpdateGLGeometry][1] winSize=<1,1>
    [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [GR::InitGLState]
    [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [TexMemPool::Resize] poolSize=134217728 allocSize=0 texCount=0
    [WatchDog::RegisterThread] registering controls for thread [vfsi]
    Using read-write data directory: C:\Users\Flowris\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-911-gb2ff4c3 maintenance\
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-911-gb2ff4c3 maintenance\base
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\maps
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\games
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\packages
    [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 39ms
    [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
    [ThreadPool::SetThreadCount][2] workers=2
    [Threading] Main thread CPU affinity mask set: 4092
    [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [f=-000001] [Sound] [Sound::InitThread][1]
    [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
    [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
    [f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms)
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.5ms)
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=060e3470 context=05f4d230
    [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound]   Devices:
    [f=-000001] [Sound]     [Speakers (Realtek(R) Audio)]
    [f=-000001] [Sound]     [Speakers (Realtek(R) Audio)]
    [f=-000001] [Sound]     [LG Ultra HD (NVIDIA High Definition Audio)]
    [f=-000001] [Sound]     [U24E590 (NVIDIA High Definition Audio)]
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound] [Sound::UpdateThread][2]
    [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms
    [f=-000001] [StartScript] Loading StartScript from: C:\Users\Flowris\AppData\Roaming\springlobby\script.txt
    [f=-000001] [CPreGame] server using IP  and port 8452
    [f=-000001] [NetProto::InitLocalClient] connecting to local server
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Throne v1
    [f=-000001] [PreGame::StartServer]
    	mod-checksum=2ea07968e979dc88540fcc0482350fc95e350a9ae33882cf66c219a25785e868e1d8bc7ea886414aa72b721a98f8862f24aca930fd2eaf993b3a672769ad9c50
    	map-checksum=3a3891cd2f169c6157f4596a3eaa866cb999cc9c8aa255d57180fef63bd69daedfd140e3929b1a58eb73e7aba4c5881f18cb286ff2705a21ee662bf13cc717e8
    [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address :: () on port 8452
    [f=-000001] [UDPListener] successfully bound socket on port 8452
    [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 2220ms
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Throne v1
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Balanced Annihilation V10.20 (archive: e86ad39562449e5a4a8e48802dd316aa.sdp)
    [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Flowris\Documents\My Games\Spring\demos\20190108_171454_Throne v1_104.0.1-911-gb2ff4c3 maintenance.sdfz"
    [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 51ms
    [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating load-screen
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [LoadScreen::Init] single-threaded
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
    [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
    [f=-000001] Parsing Map Information
    [f=-000001] Loading SMF
    [f=-000001] Loading Map (233 MB)
    [f=-000001] Loading GameData Definitions
    [f=-000001] Loading all definitions:  122ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 145ms
    [f=-000001] Loading Radar Icons
    [f=-000001] Loading Sound Definitions
    [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 568 sounds from gamedata/sounds.lua
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 8ms
    [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
    [f=-000001] Creating Smooth Height Mesh
    [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 138ms
    [f=-000001] Creating QuadField & CEGs
    [f=-000001] [Init] number of ArmorDefs: 17
    [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
    [f=-000001] Creating Unit Textures
    [f=-000001] Creating Sky
    [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
    [f=-000001] Loading Weapon Definitions
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 238ms
    [f=-000001] Loading Unit Definitions
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 42ms
    [f=-000001] Loading Feature Definitions
    [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "heap"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 15ms
    [f=-000001] [IPathManager::GetInstance] using HAPFS
    [f=-000001] Initializing Map Features
    [f=-000001] Creating ShadowHandler
    [f=-000001] Creating InfoTextureHandler
    [f=-000001] InfoTexture: shaders
    [f=-000001] Creating GroundDrawer
    [f=-000001] Loading Map Tiles
    [f=-000001] Loading Square Textures
    [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] Creating TreeDrawer
    [f=-000001] Loaded DecalsDrawer: off
    [f=-000001] Creating ProjectileDrawer & UnitDrawer
    [f=-000001] Creating Projectile Textures
    [f=-000001] Creating Water
    [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
    [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms
    [f=-000001] [Game::LoadLua] Lua developer mode disabled
    [f=-000001] Loading LuaRules
    [f=-000001] [AI Loader] ShardLua bot Deactivated!
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] Loaded synced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] [Gaia Critters] gadget:Initialize() Game.mapName=Throne v1
    [f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded synced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded synced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded synced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded synced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded synced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded synced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=-000001] Loaded synced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Com Counter         <mo_com_counter.lua>
    [f=-000001] Loaded synced gadget:  Commander Crowns    <gfx_crown.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded synced gadget:  Controls Unit's maxrange  <unit_custommaxranges.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded synced gadget:  Debris physics      <feature_debris_physics.lua>
    [f=-000001] Loaded synced gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded synced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded synced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded synced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded synced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Missile smoke       <fx_missile_smoke.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  On/Off descriptions  <cmd_onoffdesc.lua>
    [f=-000001] Loaded synced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded synced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded synced gadget:  Remove Stop         <cmd_remove_stop.lua>
    [f=-000001] Loaded synced gadget:  Remove Wait         <cmd_remove_wait.lua>
    [f=-000001] Loaded synced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded synced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Starburst Missile Liftoff  <fx_missile_starburst_liftoff.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
    [f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
    [f=-000001] Loaded synced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded synced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded synced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=-000001] Loaded synced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
    [f=-000001] Loaded synced gadget:  lups_thrusters.lua  <lups_thrusters.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  preventcombomb      <mo_preventcombomb.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded synced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded synced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded synced gadget:  Kick Command        <cmd_kick.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends + dead allyteam blowup  <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded synced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded synced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] [AI Loader] ShardLua bot Deactivated!
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Overview style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] armfgate, 600
    [f=-000001] armgate, 550
    [f=-000001] corfgate, 600
    [f=-000001] corgate, 550
    [f=-000001] Loaded unsynced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded unsynced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded unsynced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
    [f=-000001] Loaded unsynced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded unsynced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded unsynced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded unsynced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Commander Crowns    <gfx_crown.lua>
    [f=-000001] Loaded unsynced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded unsynced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded unsynced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded unsynced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded unsynced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded unsynced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded unsynced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded unsynced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Thrusters           <lups_thrusters.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded unsynced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded unsynced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded unsynced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded unsynced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded unsynced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_movefix.lua     <cmd_movefix.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_onoffdesc.lua   <cmd_onoffdesc.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_stop.lua  <cmd_remove_stop.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
    [f=-000001] Loaded unsynced gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
    [f=-000001] Loaded unsynced gadget:  ffa                 <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_globallos.lua  <game_globallos.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded unsynced gadget:  unit_custommaxranges.lua  <unit_custommaxranges.lua>
    [f=-000001] Loaded unsynced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded unsynced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded unsynced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded unsynced gadget:  Kick Command        <cmd_kick.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded unsynced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded unsynced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] Loading LuaGaia
    [f=-000001] Loading LuaUI
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaSocket Support: enabled
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] [ChickenDefense: Chicken Team Colour] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Panel] Deactivated!
    [f=-000001] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=-000001] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [f=-000001] Loading widget from mod:   Unit Stats          <gui_unit_stats.lua> ...
    [f=-000001] Loading widget from mod:   Tooltip             <gui_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=-000001] Loading widget from mod:   Top Bar             <gui_top_bar.lua> ...
    [f=-000001] Loading widget from mod:   TeamStats           <gui_teamstats.lua> ...
    [f=-000001] Loading widget from mod:   Changelog Info      <gui_changelog_info.lua> ...
    [f=-000001] Loading widget from mod:   Commands info       <gui_commands_info.lua> ...
    [f=-000001] Loading widget from mod:   Keybind/Mouse Info  <gui_keybind_info.lua> ...
    [f=-000001] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading widget from mod:   Player Color Palette  <gui_player_color_palette.lua> ...
    [f=-000001] Loading widget from mod:   Shadow Quality Manager  <gfx_shadow_quality_manager.lua> ...
    [f=-000001] Loading widget from mod:   Depth of Field      <gfx_dof.lua> ...
    [f=-000001] DoF shaderlog:
    [f=-000001] 0(29) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(46) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    
    [f=-000001] Loading widget from mod:   Vote interface      <gui_vote_interface.lua> ...
    [f=-000001] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=-000001] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   BA cmdcolors        <gfx_mod_cmdcolors.lua> ...
    [f=-000001] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=-000001] Loading widget from user:  Unit status icons   <gui_unit_status_icons.lua> ...
    [f=-000001] Loading widget from mod:   Fancy Selected Units  <gui_fancy_selected_units.lua> ...
    [f=-000001] Fancy Selected Units-dev:  loaded style... 'Solid Line'
    [f=-000001] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
    [f=-000001] Loading widget from mod:   Self-Destruct icons  <gui_selfd_icons.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Map Info            <gui_mapinfo.lua> ...
    [f=-000001] Loading widget from mod:   Ally Selected Units  <gui_allyselectedunits.lua> ...
    [f=-000001] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=-000001] Loading widget from mod:   Discord icon        <gui_discord.lua> ...
    [f=-000001] Loading widget from mod:   Clearmapmarks button  <gui_clearmapmarks.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList info  <gui_advplayerslist_displayinfo.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] simulation speed indicator is disabled!
    [f=-000001] Loading widget from mod:   Player-TV           <camera_player_tv.lua> ...
    [f=-000001] Loading widget from mod:   Cloak Fire State 2  <unit_cloakfirestate2.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   EMP + decloak range  <gui_emp_decloak_range.lua> ...
    [f=-000001] Loading widget from mod:   Ignore List API     <api_ignore.lua> ...
    [f=-000001] Loading widget from mod:   LOS View            <gfx_los_view.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=-000001] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=-000001] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=-000001] Loading widget from mod:   Show Orders         <gui_show_orders.lua> ...
    [f=-000001] Loading widget from mod:   Statistics Collection  <stats_damage.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=-000001] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=-000001] Loading widget from mod:   gui_transport_weight_limit  <gui_transport_weight_limit.lua> ...
    [f=-000001] Loading widget from mod:   Alternate Chat Keys  <cmd_old_style_chat_keys.lua> ...
    [f=-000001] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=-000001] Loading widget from mod:   BA LOS colors       <gui_ba_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
    [f=-000001] Loading widget from mod:   State Remover       <cmd_state_remove.lua> ...
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=-000001] Loading widget from mod:   SmartSelect         <unit_smart_select.lua> ...
    [f=-000001] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=-000001] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=-000001] Loading widget from mod:   Area Mex            <cmd_area_mex.lua> ...
    [f=-000001] Loading widget from mod:   Selected Units Buttons  <gui_selected_units_buttons.lua> ...
    [f=-000001] Loading widget from mod:   DGun no ground enemies  <cmd_dgun_no_ground enemies.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (Battle and autohosts)  <gui_red_battleroom.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (In-game chat only)  <gui_red_chatonlyconsole.lua> ...
    [f=-000001] Loading widget from mod:   Area unload         <cmd_area_unload.lua> ...
    [f=-000001] Loading widget from mod:   Attack no ally      <cmd_attack_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   DGun no ally        <cmd_dgun_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=-000001] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=-000001] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=-000001] Loading widget from mod:   Idle Builders       <gui_idle_builders.lua> ...
    [f=-000001] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=-000001] Loading widget from mod:   Unit Marker         <gui_unit_marker.lua> ...
    [f=-000001] Loading widget from mod:   DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=-000001] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=-000001] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=-000001] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=-000001] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=-000001] Loading widget from mod:   Auto Cloak Popups   <unit_auto_cloak_popups.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Loader  <unit_specific_unit_loader.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   Factory hold position  <cmd_fac_holdposition.lua> ...
    [f=-000001] Loading widget from mod:   Smart Area Reclaim  <unit_smart_area_reclaim.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=-000001] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=-000001] Loading widget from mod:   Auto Group          <unit_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=-000001] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=-000001] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=-000001] Loading widget from mod:   Passive builders    <unit_passive_builders.lua> ...
    [f=-000001] Loading widget from mod:   First launch setup  <gfx_firstlaunchsetup.lua> ...
    [f=-000001] Loading widget from mod:   Ecostats            <gui_ecostats.lua> ...
    [f=-000001] Ecostats: widget loaded in spectator mode
    [f=-000001] Loading widget from mod:   Cursors             <gfx_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   BA Hotkeys          <cmd_ba_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=-000001] Loading widget from mod:   Mouse FX            <gui_mouse_fx.lua> ...
    [f=-000001] Loading widget from mod:   Commander Name Tags  <gui_com_nametags.lua> ...
    [f=-000001] Loading widget from mod:   Commands FX         <gui_commands_fx.lua> ...
    [f=-000001] Loading widget from mod:   Mapmarks FX         <gui_mapmarks_fx.lua> ...
    [f=-000001] Loading widget from mod:   Game info           <gui_gameinfo.lua> ...
    [f=-000001] Loading widget from mod:   Disable Bad Widgets  <bad_widget_disabler.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Unit      <gui_highlight_unit.lua> ...
    [f=-000001] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=-000001] Loading widget from mod:   EnemySpotter        <gui_enemy_spotter.lua> ...
    [f=-000001] Loading widget from mod:   Voice Notifs        <sfx_voice_notifs_widget.lua> ...
    [f=-000001] Loading widget from mod:   Anti Ranges         <gui_anti_ranges.lua> ...
    [f=-000001] Loading widget from user:  Hide Mouse          <gui_mouse_cursor_hider.lua> ...
    [f=-000001] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [f=-000001] Loading widget from user:  SetMaxSpeed100      <setmaxspeed.lua> ...
    [f=-000001] Loading widget from mod:   Set fighters on Fly mode  <unit_set_fighters_fly.lua> ...
    [f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=-000001] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=-000001] Loading widget from mod:   Tombstones          <unit_tombstones.lua> ...
    [f=-000001] Loading widget from mod:   replay buttons      <gui_replaybuttons.lua> ...
    [f=-000001] [Replay Control] Replay not detected, Shutting Down.
    [f=-000001] Loading widget from mod:   Under construction gfx  <gfx_undercontruction.lua> ...
    [f=-000001] Loading widget from mod:   Show Builder Queue  <unit_showbuilderqueue.lua> ...
    [f=-000001] Loading widget from mod:   Commander Hurt Vignette  <gui_commanderhurt.lua> ...
    [f=-000001] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=-000001] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=-000001] Loading widget from mod:   Darken map          <gfx_darken_map.lua> ...
    [f=-000001] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [f=-000001] Loading widget from mod:   Options             <gui_options.lua> ...
    [f=-000001] model shaders is disabled!
    [f=-000001] Set UnitLodDist to 10000
    [f=-000001] Set UnitIconDist to 900
    [f=-000001] Hardware mouse-cursor is enabled!
    [f=-000001] Loaded DecalsDrawer: off
    [f=-000001] Ground-decal rendering is disabled!
    [f=-000001] Set "shadows" config-parameter to 0
    [f=-000001] GroundDetail set to 60
    [f=-000001] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=-000001] LuaUI v0.3
    [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadFinalize] finalizing PFS
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8760002b
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=279c1242
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=860cad0f
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3508c282
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3508c282 file="cache\104dev-maintenance/paths/Throne v1.pe-3508c282.zip" (exists=0)
    [f=-000001] [InitEstimator] creating PE16 cache with 12 PF threads (258 MB)
    [f=-000001] [EstimatePathCosts] precached 1 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 581 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 1166 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 1749 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 2329 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 2906 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 3483 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 4067 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 4660 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 5238 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 5819 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 6399 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 6976 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 7554 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 8134 of 9216 blocks
    [f=-000001] [EstimatePathCosts] precached 8713 of 9216 blocks
    [f=-000001] [InitEstimator] writing PE16 cache to file pe
    [f=-000001] [Path] [PathEstimator::WriteFile] hash=3508c282 file="cache\104dev-maintenance/paths/Throne v1.pe-3508c282.zip" (exists=0)
    [f=-000001] [InitEstimator] written PE16 cache to file pe
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8760002b
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=279c1242
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=860cad0f
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3508c292
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3508c292 file="cache\104dev-maintenance/paths/Throne v1.pe2-3508c292.zip" (exists=0)
    [f=-000001] [InitEstimator] creating PE32 cache with 12 PF threads (42 MB)
    [f=-000001] [EstimatePathCosts] precached 3 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 155 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 308 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 465 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 614 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 765 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 926 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 1075 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 1223 of 2304 blocks
    [f=-000001] Error: Spring 104.0.1-911-gb2ff4c3 maintenance has crashed.
    [f=-000001] [EstimatePathCosts] precached 1387 of 2304 blocks
    [f=-000001] [EstimatePathCosts] precached 1531 of 2304 blocks
    [f=-000001] Error: DLL information:
    [f=-000001] Error: 0x00400000	spring
    [f=-000001] Error: 0x76ef0000	ntdll
    [f=-000001] Error: 0x76000000	KERNEL32
    [f=-000001] Error: 0x76930000	KERNELBASE
    [f=-000001] Error: 0x75310000	ADVAPI32
    [f=-000001] Error: 0x75cd0000	msvcrt
    [f=-000001] Error: 0x10000000	DevIL
    [f=-000001] Error: 0x752c0000	sechost
    [f=-000001] Error: 0x75db0000	RPCRT4
    [f=-000001] Error: 0x737b0000	SspiCli
    [f=-000001] Error: 0x737a0000	CRYPTBASE
    [f=-000001] Error: 0x76d10000	bcryptPrimitives
    [f=-000001] Error: 0x75560000	IMAGEHLP
    [f=-000001] Error: 0x760e0000	ucrtbase
    [f=-000001] Error: 0x739f0000	SHELL32
    [f=-000001] Error: 0x5dd30000	GLU32
    [f=-000001] Error: 0x74d40000	cfgmgr32
    [f=-000001] Error: 0x75e70000	USER32
    [f=-000001] Error: 0x75580000	win32u
    [f=-000001] Error: 0x76260000	shcore
    [f=-000001] Error: 0x56630000	OPENGL32
    [f=-000001] Error: 0x565a0000	MSVCP80
    [f=-000001] Error: 0x75ca0000	GDI32
    [f=-000001] Error: 0x74fc0000	combase
    [f=-000001] Error: 0x76360000	gdi32full
    [f=-000001] Error: 0x755a0000	windows.storage
    [f=-000001] Error: 0x56500000	MSVCR80
    [f=-000001] Error: 0x76d80000	msvcp_win
    [f=-000001] Error: 0x737d0000	shlwapi
    [f=-000001] Error: 0x73990000	kernel.appcore
    [f=-000001] Error: 0x75d90000	profapi
    [f=-000001] Error: 0x75b60000	powrprof
    [f=-000001] Error: 0x76d00000	FLTLIB
    [f=-000001] Error: 0x75390000	WS2_32
    [f=-000001] Error: 0x6b800000	OpenAL32
    [f=-000001] Error: 0x6b5c0000	libvorbisfile-3
    [f=-000001] Error: 0x70e40000	libfreetype-6
    [f=-000001] Error: 0x75460000	ole32
    [f=-000001] Error: 0x65180000	libfontconfig-1
    [f=-000001] Error: 0x6ef80000	glew32
    [f=-000001] Error: 0x6c740000	SDL2
    [f=-000001] Error: 0x6d740000	libvorbis-0
    [f=-000001] Error: 0x62e80000	zlib1
    [f=-000001] Error: 0x764d0000	IMM32
    [f=-000001] Error: 0x70880000	libogg-0
    [f=-000001] Error: 0x75220000	OLEAUT32
    [f=-000001] Error: 0x68f40000	libexpat-1
    [f=-000001] Error: 0x72af0000	WINMM
    [f=-000001] Error: 0x72ba0000	VERSION
    [f=-000001] Error: 0x728d0000	winmmbase
    [f=-000001] Error: 0x560e0000	nvapi
    [f=-000001] Error: 0x76500000	SETUPAPI
    [f=-000001] Error: 0x71f80000	dxgi
    [f=-000001] Error: 0x72a70000	uxtheme
    [f=-000001] Error: 0x76b20000	MSCTF
    [f=-000001] Error: 0x541c0000	nvoglv32
    [f=-000001] Error: 0x71280000	WTSAPI32
    [f=-000001] Error: 0x70410000	DEVOBJ
    [f=-000001] Error: 0x739a0000	WINTRUST
    [f=-000001] Error: 0x75bb0000	MSASN1
    [f=-000001] Error: 0x74d80000	CRYPT32
    [f=-000001] Error: 0x70f00000	ntmarta
    [f=-000001] Error: 0x71020000	dwmapi
    [f=-000001] Error: 0x5e5a0000	nvspcap
    [f=-000001] Error: 0x70940000	WINSTA
    [f=-000001] Error: 0x74f30000	clbcatq
    [f=-000001] Error: 0x72b20000	Oleacc
    [f=-000001] Error: 0x70070000	TextInputFramework
    [f=-000001] Error: 0x6d9d0000	CoreUIComponents
    [f=-000001] Error: 0x6e6c0000	CoreMessaging
    [f=-000001] Error: 0x70610000	wintypes
    [f=-000001] Error: 0x5dd20000	shfolder
    [f=-000001] Error: 0x71120000	MMDevApi
    [f=-000001] Error: 0x72bf0000	PROPSYS
    [f=-000001] Error: 0x71c90000	avrt
    [f=-000001] Error: 0x71180000	AUDIOSES
    [f=-000001] Error: 0x54130000	dsound
    [f=-000001] Error: 0x70f30000	mswsock
    [f=-000001] Error: 0x913e0000	dbghelp
    [f=-000001] Error: Exception: Access violation (0xc0000005)
    [f=-000001] Error: Exception Address: 0x727740df
    [f=-000001] Error: Stacktrace for Spring 104.0.1-911-gb2ff4c3 maintenance:
    [f=-000001] Error: 	[ProgCtr=727740df StackPtr=6b7df98c FramePtr=727740e0]
    [f=-000001] Error: 	(0) Unknown [0x727740DF]
    [f=-000001] Error: 	(1) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0003D69C]
    [f=-000001] Error: 	(2) C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9445_none_d08c58b4442ba54f\MSVCR80.dll [0x00002D4A]
    [f=-000001] Error: 	(3) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-911-gb2ff4c3 maintenance\spring.exe [0x00AF35E5]
    [f=-000001] Error: 	(4) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0003F6C5]
    [f=-000001] Error: 	(5) C:\WINDOWS\System32\WS2_32.dll [0x0001C036]
    [f=-000001] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Flowris\Documents\My Games\Spring\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=0
    
    txt file icon infolog - Copy (4).txt (58,649 bytes) 2019-01-08 19:14 +
  • txt file icon infolog - Copy (3).txt (58,116 bytes) 2019-01-08 19:14 -
    Using writeable configuration source: "C:\Users\Flowris\Documents\My Games\Spring\springsettings.cfg"
    LogOutput initialized. Logging to C:\Users\Flowris\Documents\My Games\Spring\infolog.txt
    ============== <Log Sections> ==============
      Available:
        ArchiveScanner
        AutohostInterface
        BumpWater
        CSMFGroundTextures
        CregSerializer
        DecalsDrawerGL4
        DynWater
        FarTextureHandler
        Font
        GameServer
        GroundMoveType
        KeyBindings
        LuaSocket
        Model
        Net
        Path
        Piece
        RoamMeshDrawer
        Shader
        SkyBox
        Sound
        Texture
        VFS
      Enabled:
        Sound (Notice)
      
      Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    ============== </Log Sections> ==============
    
    ============== <User Config> ==============
      AdvSky = 1
      AllowDeferredMapRendering = 1
      AllowDeferredModelRendering = 1
      CamMode = 1
      CrossAlpha = 0
      Fullscreen = 0
      FullscreenEdgeMove = 0
      GrassDetail = 0
      GroundDecals = 2
      GroundDetail = 180
      GroundScarAlphaFade = 1
      HardwareCursor = 1
      InputTextGeo = 0.26 0.73 0.02 0.028
      LastSelectedMap = DeltaSiegeDry v8
      LastSelectedMod = Balanced Annihilation V10.11
      LastSelectedScript = Player vs. AI: NullAI 0.1
      LastSelectedSetting = UseNetMessageSmoothingBuffer
      MSAALevel = 4
      MaxNanoParticles = 0
      MaxParticles = 30000
      ScreenshotCounter = 458
      ScrollWheelSpeed = 22
      ShadowMapSize = 8192
      Shadows = 1
      ShowClock = 0
      ShowPlayerInfo = 0
      TreeRadius = 1561
      UnitIconDist = 900
      UnitLodDist = 10000
      UsePBO = 0
      Water = 2
      WindowBorderless = 1
      WindowPosX = 0
      WindowPosY = 0
      WindowedEdgeMove = 0
      XResolution = 1920
      XResolutionWindowed = 3840
      YResolution = 1080
      YResolutionWindowed = 2160
      snd_volbattle = 20
      snd_volmaster = 0
      snd_volmusic = 189
      snd_volunitreply = 50
    ============== </User Config> ==============
    
    ============== <User System> ==============
      Spring 104.0.1-911-gb2ff4c3 maintenance
        Build Environment: gcc libstdc++ version 20160603
         Compiler Version: gcc-5.4.0
         Operating System: Windows 10 April 2018 Update (build 17134)
          Hardware Config: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz; 16333MB RAM, 18765MB pagefile
         Binary Word Size: 32-bit (emulated)
            Process Clock: std::chrono::high_resolution_clock
       Physical CPU Cores: 6
        Logical CPU Cores: 12
    ============== </User System> ==============
    
    [good_fpu_init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [WatchDog::RegisterThread] registering controls for thread [main]
    [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
    	display=1 modes=43 bounds={x=0, y=0, w=3840, h=2160}
    		[ 1] 3840x2160x24bpp@60Hz
    		[ 3] 2560x1600x24bpp@60Hz
    		[ 5] 2560x1440x24bpp@60Hz
    		[11] 1920x1200x24bpp@60Hz
    		[13] 1920x1080x24bpp@60Hz
    		[17] 1680x1050x24bpp@60Hz
    		[21] 1600x1024x24bpp@60Hz
    		[23] 1600x900x24bpp@60Hz
    		[24] 1440x900x24bpp@60Hz
    		[29] 1280x800x24bpp@60Hz
    		[31] 1280x720x24bpp@60Hz
    	display=2 modes=56 bounds={x=3840, y=0, w=3840, h=2160}
    		[ 1] 3840x2160x24bpp@60Hz
    		[ 4] 2560x1600x24bpp@60Hz
    		[ 7] 2560x1440x24bpp@60Hz
    		[14] 1920x1200x24bpp@60Hz
    		[16] 1920x1080x24bpp@60Hz
    		[20] 1680x1050x24bpp@60Hz
    		[24] 1600x1024x24bpp@60Hz
    		[26] 1600x900x24bpp@60Hz
    		[27] 1440x900x24bpp@60Hz
    		[34] 1280x800x24bpp@60Hz
    		[36] 1280x720x24bpp@60Hz
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [GR::LogVersionInfo]
    	SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    	GL version  : 4.6.0 NVIDIA 398.36
    	GL vendor   : NVIDIA Corporation
    	GL renderer : GeForce GTX 970/PCIe/SSE2
    	GLSL version: 4.60 NVIDIA
    	GLEW version: 2.1.0
    	GPU memory  : 4096MB (total) / 2122MB (available)
    	SDL swap-int: 1
    	
    	ARB shader support        : 1
    	GLSL shader support       : 1
    	FBO extension support     : 1
    	NVX GPU mem-info support  : 1
    	ATI GPU mem-info support  : 0
    	NPOT-texture support      : 1 (1)
    	S3TC/DXT1 texture support : 1/1
    	texture query-LOD support : 1 (1)
    	24-bit Z-buffer support   : 1 (-)
    	primitive-restart support : 1 (1)
    	clip-space control support: 1 (1)
    	frag-depth layout support : 1 (-)
    	
    	max. FBO samples             : 32
    	max. texture size            : 16384
    	max. texture anisotropy level: 16.000000
    	max. vec4 varyings/attributes: 31/16
    	max. draw-buffers            : 8
    	max. rec. indices/vertices   : 1048576/1048576
    	max. uniform buffer-bindings : 84
    	max. uniform block-size      : 64KB
    	
    	enable ATI-hacks : 0
    	compress MIP-maps: 0
    [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [GR::UpdateGLConfigs]
    [VSync::SetInterval] interval=0 (disabled)
    [GR::UpdateGLGeometry][1] winSize=<1,1>
    [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [GR::InitGLState]
    [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [TexMemPool::Resize] poolSize=134217728 allocSize=0 texCount=0
    [WatchDog::RegisterThread] registering controls for thread [vfsi]
    Using read-write data directory: C:\Users\Flowris\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-911-gb2ff4c3 maintenance\
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-911-gb2ff4c3 maintenance\base
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\maps
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\games
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\packages
    [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 40ms
    [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
    [ThreadPool::SetThreadCount][2] workers=2
    [Threading] Main thread CPU affinity mask set: 4092
    [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [f=-000001] [Sound] [Sound::InitThread][1]
    [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
    [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
    [f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms)
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.5ms)
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=061012c0 context=05f0c140
    [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound]   Devices:
    [f=-000001] [Sound]     [Speakers (Realtek(R) Audio)]
    [f=-000001] [Sound]     [Speakers (Realtek(R) Audio)]
    [f=-000001] [Sound]     [LG Ultra HD (NVIDIA High Definition Audio)]
    [f=-000001] [Sound]     [U24E590 (NVIDIA High Definition Audio)]
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound] [Sound::UpdateThread][2]
    [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms
    [f=-000001] [StartScript] Loading StartScript from: C:\Users\Flowris\AppData\Roaming\springlobby\script.txt
    [f=-000001] [CPreGame] client using IP 78.199.212.117 and port 8466
    [f=-000001] [NetProto::InitClient] connecting to IP 78.199.212.117 on port 8466 using name [teh]Flow
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<3840,2160>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] [PreGame::UpdateClientNet] added new player "[teh]Flow" with number 18 to team 0 (#active=19)
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Dworld Acidic
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Balanced Annihilation V10.20 (archive: e86ad39562449e5a4a8e48802dd316aa.sdp)
    [f=-000001] [~CPoolArchive] archiveFile="C:\Users\Flowris\Documents\My Games\Spring\packages\e86ad39562449e5a4a8e48802dd316aa.sdp" numZipFiles=9711 sumInflSize=426543kb sumReadTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_13.png" indx=8 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_14.png" indx=9 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_12.png" indx=7 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_10.png" indx=5 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms
    [f=-000001] 	file=".gitignore" indx=1 inflSize=0kb readTime=0ms
    [f=-000001] 	file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_11.png" indx=6 inflSize=1kb readTime=0ms
    [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Flowris\Documents\My Games\Spring\demos\20190108_165511_Dworld Acidic_104.0.1-911-gb2ff4c3 maintenance.sdfz"
    [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 134ms
    [f=-000001] [PreGame::UpdateClientNet] received local player number 18 (team 0, allyteam 0), creating load-screen
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [LoadScreen::Init] single-threaded
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
    [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
    [f=-000001] Parsing Map Information
    [f=-000001] Loading SMF
    [f=-000001] Loading Map (318 MB)
    [f=-000001] Loading GameData Definitions
    [f=-000001] Loading all definitions:  130ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 153ms
    [f=-000001] Loading Radar Icons
    [f=-000001] Loading Sound Definitions
    [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 568 sounds from gamedata/sounds.lua
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
    [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
    [f=-000001] Creating Smooth Height Mesh
    [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 139ms
    [f=-000001] Creating QuadField & CEGs
    [f=-000001] [Init] number of ArmorDefs: 17
    [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
    [f=-000001] Creating Unit Textures
    [f=-000001] Creating Sky
    [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
    [f=-000001] Loading Weapon Definitions
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 233ms
    [f=-000001] Loading Unit Definitions
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 41ms
    [f=-000001] Loading Feature Definitions
    [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "heap"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 15ms
    [f=-000001] [IPathManager::GetInstance] using HAPFS
    [f=-000001] Initializing Map Features
    [f=-000001] Creating ShadowHandler
    [f=-000001] Creating InfoTextureHandler
    [f=-000001] InfoTexture: shaders
    [f=-000001] Creating GroundDrawer
    [f=-000001] Loading Map Tiles
    [f=-000001] Loading Square Textures
    [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 6ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] Creating TreeDrawer
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] Creating ProjectileDrawer & UnitDrawer
    [f=-000001] Creating Projectile Textures
    [f=-000001] Creating Water
    [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
    [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 77ms
    [f=-000001] [Game::LoadLua] Lua developer mode disabled
    [f=-000001] Loading LuaRules
    [f=-000001] [AI Loader] ShardLua bot Deactivated!
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] Loaded synced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] [Gaia Critters] gadget:Initialize() Game.mapName=Dworld Acidic
    [f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded synced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded synced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded synced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded synced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded synced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded synced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=-000001] Loaded synced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Com Counter         <mo_com_counter.lua>
    [f=-000001] Loaded synced gadget:  Commander Crowns    <gfx_crown.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded synced gadget:  Controls Unit's maxrange  <unit_custommaxranges.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded synced gadget:  Debris physics      <feature_debris_physics.lua>
    [f=-000001] Loaded synced gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded synced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded synced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded synced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded synced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Missile smoke       <fx_missile_smoke.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  On/Off descriptions  <cmd_onoffdesc.lua>
    [f=-000001] Loaded synced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded synced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded synced gadget:  Remove Stop         <cmd_remove_stop.lua>
    [f=-000001] Loaded synced gadget:  Remove Wait         <cmd_remove_wait.lua>
    [f=-000001] Loaded synced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded synced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Starburst Missile Liftoff  <fx_missile_starburst_liftoff.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
    [f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
    [f=-000001] Loaded synced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded synced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded synced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=-000001] Loaded synced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
    [f=-000001] Loaded synced gadget:  lups_thrusters.lua  <lups_thrusters.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  preventcombomb      <mo_preventcombomb.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded synced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded synced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded synced gadget:  Kick Command        <cmd_kick.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends + dead allyteam blowup  <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded synced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded synced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] [AI Loader] ShardLua bot Deactivated!
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Overview style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] armfgate, 600
    [f=-000001] armgate, 550
    [f=-000001] corfgate, 600
    [f=-000001] corgate, 550
    [f=-000001] Loaded unsynced gadget:  Get Player Data     <cmd_get_player_data.lua>
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded unsynced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded unsynced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
    [f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
    [f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
    [f=-000001] Loaded unsynced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
    [f=-000001] Loaded unsynced gadget:  AI namer            <ai_namer.lua>
    [f=-000001] Loaded unsynced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Ai Helpers          <ai_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded unsynced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Commander Crowns    <gfx_crown.lua>
    [f=-000001] Loaded unsynced gadget:  Continuous Aim      <unit_continuous_aim.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded unsynced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded unsynced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded unsynced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded unsynced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded unsynced gadget:  Ranges Fix          <unit_fidorangefix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded unsynced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded unsynced gadget:  Sea bed Platforms   <unit_platforms.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Thrusters           <lups_thrusters.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded unsynced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded unsynced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded unsynced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
    [f=-000001] Loaded unsynced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
    [f=-000001] Loaded unsynced gadget:  Xmas effects        <unit_xmas.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_movefix.lua     <cmd_movefix.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_onoffdesc.lua   <cmd_onoffdesc.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_stop.lua  <cmd_remove_stop.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
    [f=-000001] Loaded unsynced gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
    [f=-000001] Loaded unsynced gadget:  ffa                 <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_globallos.lua  <game_globallos.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
    [f=-000001] Loaded unsynced gadget:  unit_custommaxranges.lua  <unit_custommaxranges.lua>
    [f=-000001] Loaded unsynced gadget:  AI Prevent Take     <ai_prevent_take.lua>
    [f=-000001] Loaded unsynced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
    [f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded unsynced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded unsynced gadget:  Kick Command        <cmd_kick.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
    [f=-000001] Loaded unsynced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
    [f=-000001] Loaded unsynced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] Loading LuaGaia
    [f=-000001] Loading LuaUI
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaSocket Support: enabled
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] [ChickenDefense: Chicken Team Colour] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Panel] Deactivated!
    [f=-000001] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=-000001] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [f=-000001] Loading widget from mod:   Unit Stats          <gui_unit_stats.lua> ...
    [f=-000001] Loading widget from mod:   Deferred rendering  <gfx_deferred_rendering.lua> ...
    [f=-000001] Loading widget from mod:   Tooltip             <gui_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=-000001] Loading widget from mod:   Top Bar             <gui_top_bar.lua> ...
    [f=-000001] Loading widget from mod:   TeamStats           <gui_teamstats.lua> ...
    [f=-000001] Loading widget from mod:   Changelog Info      <gui_changelog_info.lua> ...
    [f=-000001] Loading widget from mod:   Commands info       <gui_commands_info.lua> ...
    [f=-000001] Loading widget from mod:   Keybind/Mouse Info  <gui_keybind_info.lua> ...
    [f=-000001] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading widget from mod:   Player Color Palette  <gui_player_color_palette.lua> ...
    [f=-000001] Loading widget from mod:   Shadow Quality Manager  <gfx_shadow_quality_manager.lua> ...
    [f=-000001] Set "shadows" config-parameter to 1
    [f=-000001] Loading widget from mod:   Depth of Field      <gfx_dof.lua> ...
    [f=-000001] DoF shaderlog:
    [f=-000001] 0(29) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(46) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    
    [f=-000001] Loading widget from mod:   Vote interface      <gui_vote_interface.lua> ...
    [f=-000001] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=-000001] Loading widget from mod:   GUI-Shader          <api_gfx_gui_shader.lua> ...
    [f=-000001] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   BA cmdcolors        <gfx_mod_cmdcolors.lua> ...
    [f=-000001] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=-000001] Loading widget from mod:   Fancy Selected Units  <gui_fancy_selected_units.lua> ...
    [f=-000001] Fancy Selected Units-dev:  loaded style... 'Solid Line'
    [f=-000001] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
    [f=-000001] Loading widget from mod:   Self-Destruct icons  <gui_selfd_icons.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   Snow                <gfx_snow.lua> ...
    [f=-000001] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Map Info            <gui_mapinfo.lua> ...
    [f=-000001] Loading widget from mod:   Ally Selected Units  <gui_allyselectedunits.lua> ...
    [f=-000001] Loading widget from mod:   Outline             <gfx_outline.lua> ...
    [f=-000001] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   Bloom Shader        <gfx_bloom_shader.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=-000001] Loading widget from mod:   Discord icon        <gui_discord.lua> ...
    [f=-000001] Loading widget from mod:   Clearmapmarks button  <gui_clearmapmarks.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList info  <gui_advplayerslist_displayinfo.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] simulation speed indicator is disabled!
    [f=-000001] Loading widget from mod:   Player-TV           <camera_player_tv.lua> ...
    [f=-000001] Loading widget from mod:   Cloak Fire State 2  <unit_cloakfirestate2.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   EMP + decloak range  <gui_emp_decloak_range.lua> ...
    [f=-000001] Loading widget from mod:   Ignore List API     <api_ignore.lua> ...
    [f=-000001] Loading widget from mod:   LOS View            <gfx_los_view.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=-000001] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=-000001] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=-000001] Loading widget from mod:   Show Orders         <gui_show_orders.lua> ...
    [f=-000001] Loading widget from mod:   Statistics Collection  <stats_damage.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=-000001] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=-000001] Loading widget from mod:   gui_transport_weight_limit  <gui_transport_weight_limit.lua> ...
    [f=-000001] Loading widget from mod:   Alternate Chat Keys  <cmd_old_style_chat_keys.lua> ...
    [f=-000001] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=-000001] Loading widget from mod:   BA LOS colors       <gui_ba_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
    [f=-000001] Loading widget from mod:   State Remover       <cmd_state_remove.lua> ...
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=-000001] Loading widget from mod:   SmartSelect         <unit_smart_select.lua> ...
    [f=-000001] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=-000001] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=-000001] Loading widget from mod:   Area Mex            <cmd_area_mex.lua> ...
    [f=-000001] Loading widget from mod:   Selected Units Buttons  <gui_selected_units_buttons.lua> ...
    [f=-000001] Loading widget from mod:   DGun no ground enemies  <cmd_dgun_no_ground enemies.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (Battle and autohosts)  <gui_red_battleroom.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (In-game chat only)  <gui_red_chatonlyconsole.lua> ...
    [f=-000001] Loading widget from mod:   Area unload         <cmd_area_unload.lua> ...
    [f=-000001] Loading widget from mod:   Attack no ally      <cmd_attack_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   DGun no ally        <cmd_dgun_no_ally.lua> ...
    [f=-000001] Loading widget from mod:   Light Effects       <gfx_light_effects.lua> ...
    [f=-000001] Loading widget from mod:   Map Edge Extension  <map_edge_extension.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=-000001] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=-000001] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   Unit Marker         <gui_unit_marker.lua> ...
    [f=-000001] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=-000001] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=-000001] Loading widget from mod:   DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=-000001] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=-000001] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=-000001] Loading widget from mod:   Auto Group          <unit_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   Idle Builders       <gui_idle_builders.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Loader  <unit_specific_unit_loader.lua> ...
    [f=-000001] Loading widget from mod:   Smart Area Reclaim  <unit_smart_area_reclaim.lua> ...
    [f=-000001] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   Auto Cloak Popups   <unit_auto_cloak_popups.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=-000001] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=-000001] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=-000001] Loading widget from mod:   Factory hold position  <cmd_fac_holdposition.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=-000001] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=-000001] Loading widget from mod:   Passive builders    <unit_passive_builders.lua> ...
    [f=-000001] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=-000001] Loading widget from mod:   First launch setup  <gfx_firstlaunchsetup.lua> ...
    [f=-000001] Loading widget from mod:   Ecostats            <gui_ecostats.lua> ...
    [f=-000001] Ecostats: widget loaded in spectator mode
    [f=-000001] Loading widget from mod:   Cursors             <gfx_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   BA Hotkeys          <cmd_ba_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=-000001] Loading widget from mod:   Mouse FX            <gui_mouse_fx.lua> ...
    [f=-000001] Loading widget from mod:   Commander Name Tags  <gui_com_nametags.lua> ...
    [f=-000001] Loading widget from mod:   Commands FX         <gui_commands_fx.lua> ...
    [f=-000001] Loading widget from mod:   Mapmarks FX         <gui_mapmarks_fx.lua> ...
    [f=-000001] Loading widget from mod:   Game info           <gui_gameinfo.lua> ...
    [f=-000001] Loading widget from mod:   Disable Bad Widgets  <bad_widget_disabler.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Unit      <gui_highlight_unit.lua> ...
    [f=-000001] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=-000001] Loading widget from mod:   EnemySpotter        <gui_enemy_spotter.lua> ...
    [f=-000001] Loading widget from mod:   Voice Notifs        <sfx_voice_notifs_widget.lua> ...
    [f=-000001] Loading widget from mod:   Anti Ranges         <gui_anti_ranges.lua> ...
    [f=-000001] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=-000001] Loading widget from mod:   Set fighters on Fly mode  <unit_set_fighters_fly.lua> ...
    [f=-000001] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=-000001] Loading widget from mod:   replay buttons      <gui_replaybuttons.lua> ...
    [f=-000001] [Replay Control] Replay not detected, Shutting Down.
    [f=-000001] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=-000001] Loading widget from mod:   Tombstones          <unit_tombstones.lua> ...
    [f=-000001] Loading widget from mod:   Under construction gfx  <gfx_undercontruction.lua> ...
    [f=-000001] Loading widget from mod:   Show Builder Queue  <unit_showbuilderqueue.lua> ...
    [f=-000001] Loading widget from mod:   Commander Hurt Vignette  <gui_commanderhurt.lua> ...
    [f=-000001] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=-000001] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=-000001] Loading widget from mod:   Darken map          <gfx_darken_map.lua> ...
    [f=-000001] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [f=-000001] Loading widget from mod:   Options             <gui_options.lua> ...
    [f=-000001] model shaders is enabled!
    [f=-000001] Set UnitLodDist to 10000
    [f=-000001] Set UnitIconDist to 900
    [f=-000001] map shaders is enabled!
    [f=-000001] Hardware mouse-cursor is enabled!
    [f=-000001] Ground-decal rendering is enabled!
    [f=-000001] Set "shadows" config-parameter to 1
    [f=-000001] GroundDetail set to 180
    [f=-000001] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=-000001] LuaUI v0.3
    [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadFinalize] finalizing PFS
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=f3361c76
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=3946710b
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=4ee4c35e
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=7b6153e5
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=7b6153e5 file="cache\104dev-maintenance/paths/Dworld Acidic.pe-7b6153e5.zip" (exists=1)
    [f=-000001] Reading Estimate PathCosts [16]
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=f3361c76
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=3946710b
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=4ee4c35e
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
    [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=7b6153f5
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=7b6153f5 file="cache\104dev-maintenance/paths/Dworld Acidic.pe2-7b6153f5.zip" (exists=0)
    [f=-000001] [InitEstimator] creating PE32 cache with 12 PF threads (52 MB)
    [f=-000001] [EstimatePathCosts] precached 1 of 3136 blocks
    [f=-000001] [EstimatePathCosts] precached 197 of 3136 blocks
    [f=-000001] [EstimatePathCosts] precached 397 of 3136 blocks
    [f=-000001] [EstimatePathCosts] precached 595 of 3136 blocks
    [f=-000001] Error: Spring 104.0.1-911-gb2ff4c3 maintenance has crashed.
    [f=-000001] Error: DLL information:
    [f=-000001] Error: 0x00400000	spring
    [f=-000001] Error: 0x76ef0000	ntdll
    [f=-000001] Error: 0x76000000	KERNEL32
    [f=-000001] Error: 0x76930000	KERNELBASE
    [f=-000001] Error: 0x75310000	ADVAPI32
    [f=-000001] Error: 0x75cd0000	msvcrt
    [f=-000001] Error: 0x10000000	DevIL
    [f=-000001] Error: 0x752c0000	sechost
    [f=-000001] Error: 0x75db0000	RPCRT4
    [f=-000001] Error: 0x737b0000	SspiCli
    [f=-000001] Error: 0x737a0000	CRYPTBASE
    [f=-000001] Error: 0x76d10000	bcryptPrimitives
    [f=-000001] Error: 0x75560000	IMAGEHLP
    [f=-000001] Error: 0x760e0000	ucrtbase
    [f=-000001] Error: 0x739f0000	SHELL32
    [f=-000001] Error: 0x5dd30000	GLU32
    [f=-000001] Error: 0x75e70000	USER32
    [f=-000001] Error: 0x74d40000	cfgmgr32
    [f=-000001] Error: 0x75580000	win32u
    [f=-000001] Error: 0x76260000	shcore
    [f=-000001] Error: 0x56700000	MSVCP80
    [f=-000001] Error: 0x56790000	OPENGL32
    [f=-000001] Error: 0x75ca0000	GDI32
    [f=-000001] Error: 0x74fc0000	combase
    [f=-000001] Error: 0x76360000	gdi32full
    [f=-000001] Error: 0x56660000	MSVCR80
    [f=-000001] Error: 0x76d80000	msvcp_win
    [f=-000001] Error: 0x755a0000	windows.storage
    [f=-000001] Error: 0x737d0000	shlwapi
    [f=-000001] Error: 0x73990000	kernel.appcore
    [f=-000001] Error: 0x75d90000	profapi
    [f=-000001] Error: 0x75b60000	powrprof
    [f=-000001] Error: 0x76d00000	FLTLIB
    [f=-000001] Error: 0x75390000	WS2_32
    [f=-000001] Error: 0x6b800000	OpenAL32
    [f=-000001] Error: 0x6b5c0000	libvorbisfile-3
    [f=-000001] Error: 0x70e40000	libfreetype-6
    [f=-000001] Error: 0x75460000	ole32
    [f=-000001] Error: 0x65180000	libfontconfig-1
    [f=-000001] Error: 0x6ef80000	glew32
    [f=-000001] Error: 0x6c740000	SDL2
    [f=-000001] Error: 0x6d740000	libvorbis-0
    [f=-000001] Error: 0x764d0000	IMM32
    [f=-000001] Error: 0x70880000	libogg-0
    [f=-000001] Error: 0x62e80000	zlib1
    [f=-000001] Error: 0x75220000	OLEAUT32
    [f=-000001] Error: 0x68f40000	libexpat-1
    [f=-000001] Error: 0x72af0000	WINMM
    [f=-000001] Error: 0x72ba0000	VERSION
    [f=-000001] Error: 0x728d0000	winmmbase
    [f=-000001] Error: 0x56240000	nvapi
    [f=-000001] Error: 0x76500000	SETUPAPI
    [f=-000001] Error: 0x71f80000	dxgi
    [f=-000001] Error: 0x72a70000	uxtheme
    [f=-000001] Error: 0x76b20000	MSCTF
    [f=-000001] Error: 0x54320000	nvoglv32
    [f=-000001] Error: 0x71280000	WTSAPI32
    [f=-000001] Error: 0x70410000	DEVOBJ
    [f=-000001] Error: 0x739a0000	WINTRUST
    [f=-000001] Error: 0x75bb0000	MSASN1
    [f=-000001] Error: 0x74d80000	CRYPT32
    [f=-000001] Error: 0x70f00000	ntmarta
    [f=-000001] Error: 0x71020000	dwmapi
    [f=-000001] Error: 0x5e5a0000	nvspcap
    [f=-000001] Error: 0x70940000	WINSTA
    [f=-000001] Error: 0x74f30000	clbcatq
    [f=-000001] Error: 0x72b20000	Oleacc
    [f=-000001] Error: 0x70070000	TextInputFramework
    [f=-000001] Error: 0x6d9d0000	CoreUIComponents
    [f=-000001] Error: 0x6e6c0000	CoreMessaging
    [f=-000001] Error: 0x70610000	wintypes
    [f=-000001] Error: 0x727d0000	shfolder
    [f=-000001] Error: 0x71120000	MMDevApi
    [f=-000001] Error: 0x72bf0000	PROPSYS
    [f=-000001] Error: 0x71c90000	avrt
    [f=-000001] Error: 0x71180000	AUDIOSES
    [f=-000001] Error: 0x54290000	dsound
    [f=-000001] Error: 0x70f30000	mswsock
    [f=-000001] Error: 0xaa300000	dbghelp
    [f=-000001] Error: Exception: Access violation (0xc0000005)
    [f=-000001] Error: Exception Address: 0x6b4dd1cb
    [f=-000001] Error: Stacktrace for Spring 104.0.1-911-gb2ff4c3 maintenance:
    [f=-000001] Error: 	[ProgCtr=6b4dd1cb StackPtr=6d97f98c FramePtr=fed15b2a]
    [f=-000001] Error: 	(0) Unknown [0x6B4DD1CB]
    [f=-000001] Error: 	(1) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0003D69C]
    [f=-000001] Error: 	(2) C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9445_none_d08c58b4442ba54f\MSVCR80.dll [0x00002D4A]
    [f=-000001] Error: 	(3) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-911-gb2ff4c3 maintenance\spring.exe [0x00AF35E5]
    [f=-000001] Error: 	(4) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0003F6C5]
    [f=-000001] Error: 	(5) C:\WINDOWS\System32\WS2_32.dll [0x0001C036]
    [f=-000001] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Flowris\Documents\My Games\Spring\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=0
    
    txt file icon infolog - Copy (3).txt (58,116 bytes) 2019-01-08 19:14 +

-Relationships
+Relationships

-Notes

~0019647

Kloot (developer)

there is not quite enough information in this trace to debug what happened here.

if you have other infologs, please attach them too.

~0019649

Floris (reporter)

another infolog

~0019650

Floris (reporter)

and another

~0019653

Kloot (developer)

3 and 4 hint at memory corruption, 0x00AF35E5 makes no sense in context.

do these crashes go away if you add PathingThreadCount=N (where N is some value smaller than 12, eg 6) in springsettings?

~0019654

Floris (reporter)

yep that worked. I recently needed to reset my bios and i had overclocking set a bit different/higher than before, need to tune that i guess.. thnx

~0019655

Floris (reporter)

... confirmed, dialed the overclock down a bit and works fine now

~0019656

Kloot (developer)

interesting new use case for the engine I suppose
+Notes

-Issue History
Date Modified Username Field Change
2019-01-08 17:33 Floris New Issue
2019-01-08 17:33 Floris File Added: infolog - Copy (5).txt
2019-01-08 18:20 Kloot Note Added: 0019647
2019-01-08 19:14 Floris File Added: infolog - Copy (4).txt
2019-01-08 19:14 Floris Note Added: 0019649
2019-01-08 19:14 Floris File Added: infolog - Copy (3).txt
2019-01-08 19:14 Floris Note Added: 0019650
2019-01-08 19:54 Kloot Note Added: 0019653
2019-01-08 20:17 Floris Note Added: 0019654
2019-01-08 20:36 Floris Note Added: 0019655
2019-01-08 20:48 Kloot Status new => closed
2019-01-08 20:48 Kloot Resolution open => no change required
2019-01-08 20:48 Kloot Note Added: 0019656
+Issue History