|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005715||Spring engine||General||public||2017-08-20 12:59||2017-08-23 17:54|
|Product Version||103.0 +git|
|Target Version||Fixed in Version|
|Summary||0005715: 103.0.1-1272 noExplode weapons avoid non-target enemies|
|Description||Weapons with noExplode do not fire if their line of fire is blocked by an enemy unit that is not their target.|
* Spawn a Pyro (jumpraid).
* Set the Pyro to hold fire.
* Spawn a large unit nearby for team 1. I used factorycloak.
* Have the Pyro fire at the ground behind the enemy unit.
* Notice that the Pyro is not firing.
103.0.1-1198-g3ff8f21 has the bug. 103.0.1-1169-gd576c41 does not have the bug. I have only tested with low spread weapons so this may just be an issue for low spread weapons.
Here is the ZK ticket made by a player: https://github.com/ZeroK-RTS/Zero-K/issues/2481. I was unable to reproduce the bug with firing through wrecks. Spawned wrecks are not quite real wrecks though so a bug may exist.
|Tags||No tags attached.|
|Checked infolog.txt for Errors|
|This does not just occur for noExplode weapons. It seems to occur for all weapons with low spread.|
|The cause is already known.|
|Fix d3226687044e9b633791ef9ab4af56ec4cbd692f committed to develop branch: fix 0005715, repo: spring changeset id: 8619|
|2017-08-20 12:59||Google_Frog||New Issue|
|2017-08-20 12:59||Google_Frog||File Added: screen00495.jpg|
|2017-08-20 20:41||Kloot||Assigned To||=> Kloot|
|2017-08-20 20:41||Kloot||Status||new => assigned|
|2017-08-21 16:17||Google_Frog||Note Added: 0018234|
|2017-08-21 16:25||Kloot||Note Added: 0018236|
|2017-08-23 17:54||Kloot||Changeset attached||=> spring develop d3226687|
|2017-08-23 17:54||Kloot||Note Added: 0018262|
|2017-08-23 17:54||Kloot||Status||assigned => resolved|
|2017-08-23 17:54||Kloot||Resolution||open => fixed|