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IDProjectCategoryView StatusLast Update
0005275Spring engineGeneralpublic2019-04-13 22:37
ReporterForboding Angel 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionunable to reproduce 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005275: transportUnloadMethod 1 fallspeed is far too high
Descriptiondefault is supposed to be 0.2, in reality it is MUCH higher than that and causes the unloaded units to randomly be swirled around like it's in a tornado until it hits the ground. Sometimes the unit will end up half a map away from where it was unloaded.
Steps To ReproducePick a unit up with unloadmethod 1 and make sure that fallspeed is not set in the transport's unitdef
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0016528

Floris (reporter)

Don't know if relevant but:

https://youtu.be/VUHbD_uolJo?t=26

~0016529

Forboding Angel (reporter)

Yep that's exactly what happens. Now, default fallspeed is supposed to be 0.2, but if, in the unitdef you designate it as fallspeed 0.2, the unload works properly.

~0016530

silentwings (reporter)

Last edited: 2016-07-22 14:37

View 2 revisions

The part of Floris' video that shows the commando flying across the map is a rare bug rather than the usual behaviour -> I suspect there is more to this.

+Notes

-Issue History
Date Modified Username Field Change
2016-06-13 07:47 Forboding Angel New Issue
2016-07-21 22:52 Floris Note Added: 0016528
2016-07-22 03:55 Forboding Angel Note Added: 0016529
2016-07-22 14:36 silentwings Note Added: 0016530
2016-07-22 14:37 silentwings Note Edited: 0016530 View Revisions
2019-04-13 22:37 Kloot Status new => closed
2019-04-13 22:37 Kloot Resolution open => unable to reproduce
+Issue History