|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000328||Spring engine||General||public||2006-11-14 07:31||2006-11-18 17:16|
|Target Version||Fixed in Version|
|Summary||0000328: Sync errors in 0.73b1 with many players (seems to be >= 5 players)|
|Description||I have encountered sync errors in TA:Spring 0.71 and 0.72 when playing games with many players (e.g. 8 players - http://nickj.org/Review_of_TA_Spring#Sync_errors_that_lead_to_Split_games ), and have recently had someone confirm that they also experience the exact same sync errors with 5 or more players on 0.73b1 ( http://nickj.org/User_talk:Nickj#TA_Spring_Sync_Errors ).|
I have put the severity as "major" because the game is ruined once a split starts as the players all end up in separate games; but the reproducibility as "sometimes", because (for me) there's not a definite set of actions to cause it to happen immediately, but the probability of it happening in a long-running many-player game seems anecdotally to be quite high.
|Tags||No tags attached.|
|Checked infolog.txt for Errors|
Marking as resolved because 2 bugs that caused sync errors have been fixed in SVN (as in, will have been fixed in the version after 0.73b1).
If you discover this regular desyncing still happens with the next release, please open a new bug.
Oh and a minor note:
In your (nice!) article you talk about sync errors starting with "Delayed sync response", but that is unlikely. As in, they're unrelated. A pair of "No sync response from / Delayed sync response from" just indicates a lag peak, and does not indicate the game is going to desync.
|2006-11-14 07:31||NickJ||New Issue|
|2006-11-18 17:09||tvo||Status||new => assigned|
|2006-11-18 17:09||tvo||Assigned To||=> tvo|
|2006-11-18 17:16||tvo||Status||assigned => resolved|
|2006-11-18 17:16||tvo||Resolution||open => fixed|
|2006-11-18 17:16||tvo||Note Added: 0000440|