Changesets: spring
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develop 453c21ce
Timestamp: 2006-07-07 16:30:08 Author: betalord [ Details ] [ Diff ] |
TASServer: updated to 0.26 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1590 37977431-3df6-0310-b722-df95706aa16b |
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develop ab8762a4
Timestamp: 2006-07-07 16:19:59 Author: betalord [ Details ] [ Diff ] |
updated lobby changelog git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1589 37977431-3df6-0310-b722-df95706aa16b |
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| mod - Documentation/lobbychangelog.txt | [ Diff ] [ File ] | ||
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develop daec7a26
Timestamp: 2006-07-07 10:58:28 Author: tvo [ Details ] [ Diff ] |
* Fix bug with nano particles direction in AF's patch. * Improve the line to check whether there's enough resource to build. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1588 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
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develop 230cebc9
Timestamp: 2006-07-06 21:38:15 Author: tvo [ Details ] [ Diff ] |
* Patch by AF: * fixes vcproj file for vstudio7 * adds a bunch of variables to query (for AI) * adds teamcolored nanolathe (DEFAULTS TO ON CURRENTLY) * adds option to disable nanolathe git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1587 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Misc/Feature.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
| mod - rts/build/vstudio7/rts.vcproj | [ Diff ] [ File ] | ||
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develop c4e3f5d4
Timestamp: 2006-07-06 20:41:21 Author: tvo [ Details ] [ Diff ] |
* Patch by alphabeta, closes:235 UnitDrawer.cpp has a bad dereference (checks for equality in finds instead of for end), crashes in vs8 at least * Another patch by alphabeta, closes:226 Fixes detecting enemy units by can build checker. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1586 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
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develop e081bfdc
Timestamp: 2006-07-06 19:36:42 Author: isokron [ Details ] [ Diff ] |
-Fixes error in logic so obvious it gave compiler warnings git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1585 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
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develop 6c30a0eb
Timestamp: 2006-07-06 16:03:44 Author: tvo [ Details ] [ Diff ] |
* Patch by ILMTitan, closes:222, description: This patch causes the unit to try to attack with weapon[0], moving closer and turning so limited arced weapons will hit. This patch also includes previous Patrol-Fight changes and some additions, such as adding "Fight" as an available command in the UI. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1583 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/command.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/MoveTypes/groundmovetype.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/MoveTypes/groundmovetype.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/AirCAI.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/MobileCAI.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
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develop e931a93d
Timestamp: 2006-07-06 15:44:48 Author: tvo [ Details ] [ Diff ] |
* Apply patch by Rafal99, closes:225, this is what it does (copied from mantis): 1. Adds PlayerCommandEvent to CGlobalAI::HandleEvent() function. It is called when player gives an order to units controlled by globalAI (when player shares com with an AI for example). 2. Adds AIVAL_SCRIPT_FILENAME to CGlobalAI::HandleEvent(). It gives AI's possibility to know name of script file if it is file other then script.txt. It will be useful for AI's which reads information about game setup from script file. 3. Fixes problem with CB->GetUnitPos(unit) called inside CGlobalAI::EnemyEnterRadar(unit) always giving 0 value. It happened because EnemyEnterRadar function was called before unit's radar status was being changed. So inside CGlobalAI::EnemyEnterRadar unit was still outside radar. 4. Fixes similar problem with CB->GetUnitDef(unit) inside CGlobalAI::EnemyEnterLOS(unit). 5. Fixes crash happening when globalAI dll tried to call CB->CreateGroup() (and probably other group commands). It happened because CGlobalAI::CGlobalAI() initializes callback before initializing gh (grouphandler), so callback->ai->gh stays being uninitialized. 6. Fixes error message "AI has modified spring components(possible cheat)" appearing when player tries to assign groupAI to units controlled by globalAI. Although i haven't tested it in multiplayer games with AI, so i am not sure if it won't still happen in that games. * Additionally, move WeaponFireEvent to IGlobalAI class. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1582 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/GlobalAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/GlobalAIHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/GlobalAIHandler.h | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/IGlobalAI.h | [ Diff ] [ File ] | ||
| mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
| mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
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develop 9baaa23f
Timestamp: 2006-07-06 15:15:07 Author: tvo [ Details ] [ Diff ] |
* Remove old NTAI data. * Add game/AI dir. This will be the place the commit AI datafiles to. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1581 37977431-3df6-0310-b722-df95706aa16b |
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| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/coracv.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/coralab.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corap.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/coravp.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corca.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corck.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corcv.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corgant.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corlab.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/cornecro.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corsy.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/corvp.txt | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/mod.tdf | [ Diff ] [ File ] | ||
| rm - game/aidll/globalai/NTAI/xta_se_v066.sdz/scouters.txt | [ Diff ] [ File ] | ||
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develop c96c3f65
Timestamp: 2006-07-06 15:04:37 Author: yeha [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1580 37977431-3df6-0310-b722-df95706aa16b | ||
| mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
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develop 57e513dc
Timestamp: 2006-07-06 15:03:47 Author: yeha [ Details ] [ Diff ] |
New weapon tdf tags rgbcolor2 corethickness laserflaresize git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1579 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/Projectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
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develop e1ef4e5b
Timestamp: 2006-07-05 16:27:21 Author: betalord [ Details ] [ Diff ] |
TASClient: fixed bug with /password command not verifying if password is valid git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1576 37977431-3df6-0310-b722-df95706aa16b |
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develop 93f7043e
Timestamp: 2006-07-05 16:15:25 Author: betalord [ Details ] [ Diff ] |
updated lobby server command list git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1575 37977431-3df6-0310-b722-df95706aa16b |
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| mod - Documentation/Lobby/AdminCommands.txt | [ Diff ] [ File ] | ||
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develop d058e6d8
Timestamp: 2006-07-05 16:14:10 Author: betalord [ Details ] [ Diff ] |
TASServer: added UPDATEMOTD command git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1574 37977431-3df6-0310-b722-df95706aa16b |
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develop b1871196
Timestamp: 2006-07-04 16:43:12 Author: betalord [ Details ] [ Diff ] |
TASServer: fixed a bug with CHANGECHARSET command git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1573 37977431-3df6-0310-b722-df95706aa16b |
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develop 7d5c6e19
Timestamp: 2006-07-04 15:20:04 Author: betalord [ Details ] [ Diff ] |
TASClient: added /password command description to help window git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1572 37977431-3df6-0310-b722-df95706aa16b |
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develop 16f69fcf
Timestamp: 2006-07-04 10:41:02 Author: tvo [ Details ] [ Diff ] |
* Fix FSAA in debug mode (was bugged because handleerror now calls exit(-1)). * Fix crash bug when attacking ground. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1571 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
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develop b7f770d5
Timestamp: 2006-07-03 23:35:37 Author: jcnossen [ Details ] [ Diff ] |
Fixed a bug in aircraft collection code, extracted from the klocwork report by el_muchacho git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1570 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/MoveTypes/AirMoveType.cpp | [ Diff ] [ File ] | ||
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develop 03ab9068
Timestamp: 2006-07-03 12:59:11 Author: jcnossen [ Details ] [ Diff ] |
"isfireplatform=1" now indicates that loaded units can fire, instead of isairbase. Patch by smoth. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1568 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
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develop 48560085
Timestamp: 2006-07-02 22:42:26 Author: isokron [ Details ] [ Diff ] |
Fixes exploit of detecting enemy buildings by seeing that trying to build on top of them is disabled(red), patch by alphabeta git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1567 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
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develop a1de34f6
Timestamp: 2006-07-02 20:52:36 Author: isokron [ Details ] [ Diff ] |
Fixes weaponless units preventing weapon carrying units in selection from receiving attack orders, by alphabeta git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1566 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
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develop d210fa7d
Timestamp: 2006-07-02 20:33:03 Author: isokron [ Details ] [ Diff ] |
Selection fixes by alphabeta git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1565 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
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develop 8d4effad
Timestamp: 2006-07-02 18:14:59 Author: colorblind [ Details ] [ Diff ] |
Orders on enemy units (attack and reclaim) get canceled automatically when the unit leaves LOS / radar. This fixes the "i know exactly where your unit is by force-firing my llt on it once and pressing shift"-exploit. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1564 37977431-3df6-0310-b722-df95706aa16b |
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| mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
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develop 78111562
Timestamp: 2006-07-02 14:59:37 Author: colorblind [ Details ] [ Diff ] |
LOS drawing mode is remembered when switching from and to others (e.g. metalmap). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1563 37977431-3df6-0310-b722-df95706aa16b |
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| mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
| mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | ||
| mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | ||
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develop c1348cf0
Timestamp: 2006-07-02 00:01:02 Author: colorblind [ Details ] [ Diff ] |
Unit icons update part two: * Fixed the distance multiplier, it now squares properly. * Added a CIcon class, like Tobi suggested. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1560 37977431-3df6-0310-b722-df95706aa16b |
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| mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/IconHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/IconHandler.h | [ Diff ] [ File ] | ||
