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Changesets: spring

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develop 453c21ce
Timestamp: 2006-07-07 16:30:08
Author: betalord
Details ] Diff ]
TASServer: updated to 0.26

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1590 37977431-3df6-0310-b722-df95706aa16b
develop ab8762a4
Timestamp: 2006-07-07 16:19:59
Author: betalord
Details ] Diff ]
updated lobby changelog

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1589 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/lobbychangelog.txt Diff ] File ]
develop daec7a26
Timestamp: 2006-07-07 10:58:28
Author: tvo
Details ] Diff ]
* Fix bug with nano particles direction in AF's patch.
* Improve the line to check whether there's enough resource to build.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1588 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 230cebc9
Timestamp: 2006-07-06 21:38:15
Author: tvo
Details ] Diff ]
* Patch by AF:
* fixes vcproj file for vstudio7
* adds a bunch of variables to query (for AI)
* adds teamcolored nanolathe (DEFAULTS TO ON CURRENTLY)
* adds option to disable nanolathe



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1587 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
mod - rts/Sim/Misc/Feature.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop c4e3f5d4
Timestamp: 2006-07-06 20:41:21
Author: tvo
Details ] Diff ]
* Patch by alphabeta, closes:235
UnitDrawer.cpp has a bad dereference (checks for equality in finds instead
of for end), crashes in vs8 at least
* Another patch by alphabeta, closes:226
Fixes detecting enemy units by can build checker.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1586 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop e081bfdc
Timestamp: 2006-07-06 19:36:42
Author: isokron
Details ] Diff ]
-Fixes error in logic so obvious it gave compiler warnings

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1585 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 6c30a0eb
Timestamp: 2006-07-06 16:03:44
Author: tvo
Details ] Diff ]
* Patch by ILMTitan, closes:222, description:

This patch causes the unit to try to attack with weapon[0], moving closer
and turning so limited arced weapons will hit.

This patch also includes previous Patrol-Fight changes and some additions,
such as adding "Fight" as an available command in the UI.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1583 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/command.h Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
develop e931a93d
Timestamp: 2006-07-06 15:44:48
Author: tvo
Details ] Diff ]
* Apply patch by Rafal99, closes:225, this is what it does (copied from mantis):

1. Adds PlayerCommandEvent to CGlobalAI::HandleEvent() function. It is called
when player gives an order to units controlled by globalAI (when player
shares com with an AI for example).

2. Adds AIVAL_SCRIPT_FILENAME to CGlobalAI::HandleEvent(). It gives AI's
possibility to know name of script file if it is file other then script.txt.
It will be useful for AI's which reads information about game setup from
script file.

3. Fixes problem with CB->GetUnitPos(unit) called inside
CGlobalAI::EnemyEnterRadar(unit) always giving 0 value. It happened because
EnemyEnterRadar function was called before unit's radar status was being
changed. So inside CGlobalAI::EnemyEnterRadar unit was still outside radar.

4. Fixes similar problem with CB->GetUnitDef(unit) inside
CGlobalAI::EnemyEnterLOS(unit).

5. Fixes crash happening when globalAI dll tried to call CB->CreateGroup() (and
probably other group commands). It happened because CGlobalAI::CGlobalAI()
initializes callback before initializing gh (grouphandler), so
callback->ai->gh stays being uninitialized.

6. Fixes error message "AI has modified spring components(possible cheat)"
appearing when player tries to assign groupAI to units controlled by globalAI.
Although i haven't tested it in multiplayer games with AI, so i am not sure if
it won't still happen in that games.

* Additionally, move WeaponFireEvent to IGlobalAI class.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1582 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/GlobalAI.cpp Diff ] File ]
mod - rts/ExternalAI/GlobalAIHandler.cpp Diff ] File ]
mod - rts/ExternalAI/GlobalAIHandler.h Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
mod - rts/ExternalAI/IGlobalAI.h Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 9baaa23f
Timestamp: 2006-07-06 15:15:07
Author: tvo
Details ] Diff ]
* Remove old NTAI data.
* Add game/AI dir. This will be the place the commit AI datafiles to.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1581 37977431-3df6-0310-b722-df95706aa16b
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develop c96c3f65
Timestamp: 2006-07-06 15:04:37
Author: yeha
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1580 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
develop 57e513dc
Timestamp: 2006-07-06 15:03:47
Author: yeha
Details ] Diff ]
New weapon tdf tags
rgbcolor2
corethickness
laserflaresize

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1579 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/BeamLaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/LaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop e1ef4e5b
Timestamp: 2006-07-05 16:27:21
Author: betalord
Details ] Diff ]
TASClient: fixed bug with /password command not verifying if password is valid

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1576 37977431-3df6-0310-b722-df95706aa16b
develop 93f7043e
Timestamp: 2006-07-05 16:15:25
Author: betalord
Details ] Diff ]
updated lobby server command list

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1575 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/Lobby/AdminCommands.txt Diff ] File ]
develop d058e6d8
Timestamp: 2006-07-05 16:14:10
Author: betalord
Details ] Diff ]
TASServer: added UPDATEMOTD command

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1574 37977431-3df6-0310-b722-df95706aa16b
develop b1871196
Timestamp: 2006-07-04 16:43:12
Author: betalord
Details ] Diff ]
TASServer: fixed a bug with CHANGECHARSET command

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1573 37977431-3df6-0310-b722-df95706aa16b
develop 7d5c6e19
Timestamp: 2006-07-04 15:20:04
Author: betalord
Details ] Diff ]
TASClient: added /password command description to help window

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1572 37977431-3df6-0310-b722-df95706aa16b
develop 16f69fcf
Timestamp: 2006-07-04 10:41:02
Author: tvo
Details ] Diff ]
* Fix FSAA in debug mode (was bugged because handleerror now calls exit(-1)).
* Fix crash bug when attacking ground.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1571 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
develop b7f770d5
Timestamp: 2006-07-03 23:35:37
Author: jcnossen
Details ] Diff ]
Fixed a bug in aircraft collection code, extracted from the klocwork report by el_muchacho

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1570 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
develop 03ab9068
Timestamp: 2006-07-03 12:59:11
Author: jcnossen
Details ] Diff ]
"isfireplatform=1" now indicates that loaded units can fire, instead of isairbase. Patch by smoth.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1568 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop 48560085
Timestamp: 2006-07-02 22:42:26
Author: isokron
Details ] Diff ]
Fixes exploit of detecting enemy buildings by seeing that trying to build on top of them is disabled(red), patch by alphabeta

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1567 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop a1de34f6
Timestamp: 2006-07-02 20:52:36
Author: isokron
Details ] Diff ]
Fixes weaponless units preventing weapon carrying units in selection from receiving attack orders, by alphabeta

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1566 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop d210fa7d
Timestamp: 2006-07-02 20:33:03
Author: isokron
Details ] Diff ]
Selection fixes by alphabeta

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1565 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 8d4effad
Timestamp: 2006-07-02 18:14:59
Author: colorblind
Details ] Diff ]
Orders on enemy units (attack and reclaim) get canceled automatically when the unit leaves LOS / radar.
This fixes the "i know exactly where your unit is by force-firing my llt on it once and pressing shift"-exploit.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1564 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 78111562
Timestamp: 2006-07-02 14:59:37
Author: colorblind
Details ] Diff ]
LOS drawing mode is remembered when switching from and to others (e.g. metalmap).

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1563 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
develop c1348cf0
Timestamp: 2006-07-02 00:01:02
Author: colorblind
Details ] Diff ]
Unit icons update part two:
* Fixed the distance multiplier, it now squares properly.
* Added a CIcon class, like Tobi suggested.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1560 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/System/IconHandler.cpp Diff ] File ]
mod - rts/System/IconHandler.h Diff ] File ]
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