2025-12-03 00:43 CET

spring: develop d36424cd Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
trepan trepan develop 2008-01-24 19:45:35 develop f59b8efc
Changeset * Added the DrawGenesis() call-in
  - called immediately following Update()
  - called even when the game window is minimized
  - modelview and projection matrices are identities
  - can be used to update GPU-side physics simulation
    textures and custom per-unit textures
* Added some missing call-ins into LuaGadgets/gadgets.lua
  - RecvLuaMsg()
  - UnitExperience()
  - UnitCmdDone()
  - UnitCloaked()
  - UnitDecloaked()
  - DrawUnit()
  - AICallIns()
* Allowed raw gadgetHandler access


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5376 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/callins.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]