2025-11-13 00:25 CET

spring: develop 3c25f920 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jK jK develop 2011-11-10 01:19:48 develop 6fe31efb
Changeset use boost::unordered_map in NamedTextures (a lot faster than std::map when indexing)
Note: including <boost/unordered_map.hpp> gives streflop/cmath name resolve conflict.
  So you can't include it in the .h, that's why I moved the containers to the .cpp
Note2: NamedTextures is used in Lua's gl.Texture which may get called very often per
  drawframe, so this change should give a significant speedup in Lua rendering.
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.h Diff ] File ]