2025-11-14 22:45 CET

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Author Committer Branch Timestamp Parent
rtri rtri develop 2016-02-03 17:42:55 develop 4e9da6c3
Changeset always draw water in alpha pass

1) correct order
2) water is never opaque
3) cleaner / more transparent code
4) allows OQ's for BumpWaterRefraction=2
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.h Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]