| spring: develop c2680ebe | [ Diff ] [ Back to Repository ] | |||
| Author | Committer | Branch | Timestamp | Parent |
|---|---|---|---|---|
| rtri | rtri | develop | 2016-02-03 17:42:55 | develop 4e9da6c3 |
| Changeset | always draw water in alpha pass 1) correct order 2) water is never opaque 3) cleaner / more transparent code 4) allows OQ's for BumpWaterRefraction=2 |
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| mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/Env/IWater.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/Env/IWater.h | [ Diff ] [ File ] | |||
| mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | |||
