2025-11-29 11:45 CET

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Author Committer Branch Timestamp Parent
Eshed Eshed develop 2018-01-14 15:00:11 develop 8a887c68
Changeset Fix aimReady in SetUnitWeaponState

SetUnitWeaponState checks that the values are numbers, so current code couldn't receive bools anyway.
Furthermore, unit scripts currently send it as a number.
For now, since everything works I prefer to keep backward compat.
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]