View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0000747 | Spring engine | General | public | 2007-12-30 22:11 | 2008-07-06 20:13 | ||||
Reporter | LordMatt | ||||||||
Assigned To | LordMatt | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | no change required | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000747: Aircrafts can get stuck on eachother | ||||||||
Description | If you make a lot of aircrafts, e.g. 100 advanced conair in BA, and have them all move to one spot, some of them will get stuck there hovering in the air. To get them unstuck, you have to spam move orders for a while. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
P3374H (reporter) 2007-12-30 22:24 |
On a moderatly related note...could we have a modrule tag to disable aircraft collision checking? Aside from the (possibly quite huge) performance boost that this would provide, I think it's rather stupid for allied patrolling planes to slowly kill eachother by colliding. |
tvo (reporter) 2008-01-02 01:25 |
There's a FBI tag "Collide" (boolean, default 1) for this now. |
LordMatt (reporter) 2008-07-06 20:12 |
This bug no longer appears to be present. It may have been fixed in BA by adding Collide=0 to aircrafts. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2007-12-30 22:11 | LordMatt | New Issue | |
2007-12-30 22:24 | P3374H | Note Added: 0001586 | |
2008-01-02 01:25 | tvo | Note Added: 0001632 | |
2008-07-06 20:13 | LordMatt | Note Added: 0002387 | |
2008-07-06 20:13 | LordMatt | Status | new => resolved |
2008-07-06 20:13 | LordMatt | Resolution | open => no change required |
2008-07-06 20:13 | LordMatt | Assigned To | => LordMatt |