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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0006373 | Spring engine | General | public | 2020-03-16 22:46 | 2020-07-04 16:32 | ||||
Reporter | PicassoCT_ | ||||||||
Assigned To | |||||||||
Priority | high | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0006373: Units not spawning | ||||||||
Description | When starting a game of Mosaic > 0.67 in any version of the engine other then 104.0.1-1463-gb19d6f5 maintenance , i get the following error: No StartUnits are spawned and no scripts executed. In other versions then 104.0.1-1777-ga2d12aa develop, the engine will freeze and must be manually aborted. If a unit is spawned manually- this produces a caught "bad allocation" exception. | ||||||||
Steps To Reproduce | Download engine version and game on windows. Execute from lobby or executable. https://github.com/PicassoCT/mosaic or game:mosaic:stable | ||||||||
Additional Information | [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\PicassoCT\Documents\My Games\Spring\" Using writeable configuration source: "C:\Users\PicassoCT\Documents\My Games\Spring\springsettings.cfg" LogOutput initialized. Logging to C:\Users\PicassoCT\Documents\My Games\Spring\infolog.txt ============== <Log Sections> ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CregSerializer DecalsDrawerGL4 FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== </Log Sections> ============== ============== <User Config> ============== BumpWaterRefraction = 2 CamFreeEnabled = 1 CamFreeScrollSpeed = 30 CubeTexGenerateMipMaps = 1 CubeTexSizeReflection = 1024 FPSScrollSpeed = 40 FSAALevel = 2 Fullscreen = 0 GrassDetail = 13 GroundDetail = 120 InputTextGeo = 0.26 0.73 0.02 0.028 LastSelectedMap = DSDR 3.91 LastSelectedMod = MOSAIC $VERSION LastSelectedScript = Player Only: Testing Sandbox LastSelectedSetting = BumpWaterAnisotropy MaxNanoParticles = 2500 MaxParticles = 5321 OverheadScrollSpeed = 30 RotOverheadScrollSpeed = 24 ScreenshotCounter = 207 ScrollWheelSpeed = 32 ShadowMapSize = 4096 Shadows = 1 ShowClock = 0 ShowFPS = 1 ShowPlayerInfo = 0 TeamNanoSpray = 0 TreeRadius = 3000 UnitIconDist = 834 VSync = -1 WindowPosX = 1080 WindowPosY = -248 XResolutionWindowed = 1920 YResolutionWindowed = 1017 snd_volmaster = 44 ============== </User Config> ============== ============== <User System> ============== Spring Engine Version: 104.0.1-1777-ga2d12aa develop Build Environment: gcc libstdc++ version 20171010 Compiler Version: gcc-5.5.0 Operating System: Windows 10 TBA Insider Update (build 18362) Hardware Config: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz; 16329MB RAM, 19802MB pagefile Binary Word Size: 32-bit (emulated) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1080x1920x24bpp@60Hz} current={1080x1920x24bpp@60Hz} display=1 modes=57 bounds={x=0, y=0, w=1080, h=1920} display=2 modes=49 bounds={x=1080, y=-271, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [10] 1680x1050x24bpp@60Hz [13] 1600x1024x24bpp@60Hz [15] 1600x900x24bpp@60Hz [17] 1440x900x24bpp@75Hz [26] 1280x800x24bpp@75Hz [29] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.1.0 NVIDIA 432.00 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 1050 Ti/PCIe/SSE2 GLSL version: 4.10 NVIDIA via Cg compiler GLEW version: 2.1.0 GPU memory : 4096MB (total) / 3190MB (available) SDL swap-int: 1 [GR::LogGLSupportInfo] NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 0 (1) seamless cube-map support : 1 (1) frag-depth layout support : 0 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB run-time texture compression: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [VSync::SetInterval] interval=-1 (adaptive) [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<1920,1017> [GR::InitGLState] glAttribStatePtr=00000000 [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated) [TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 0ms [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\PicassoCT\Documents\My Games\Spring\" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Users\PicassoCT\Documents\My Games\Spring\ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\ Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\maps Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\games Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 7ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\springcontent.sdz] 930 bytes cached in 2 files [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL channel count: 6 [f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.5ms) [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (200.5ms) [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=5e8d07e0 context=051e9720 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Lautsprecher (Realtek High Definition Audio)] [f=-000001] [Sound] [Lautsprecher (Realtek High Definition Audio)] [f=-000001] [Sound] [Realtek Digital Output (Realtek High Definition Audio)] [f=-000001] [Sound] [DELL U2414H (NVIDIA High Definition Audio)] [f=-000001] [Sound] [MD20147 (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 301ms [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017> [f=-000001] [GR::InitGLState] glAttribStatePtr=016edcf4 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017> [f=-000001] [GR::InitGLState] glAttribStatePtr=016edcf4 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SmallDivide [f=-000001] [PreGame::StartServer] mod-checksum=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed map-checksum=b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 295ms [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SmallDivide [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: MOSAIC $VERSION (archive: Mosaic.sdd) [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\PicassoCT\Documents\My Games\Spring\demos\20200316_211306_SmallDivide_104.0.1-1777-ga2d12aa develop.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 289ms [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: Music <music.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (25 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 30ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 36ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 5 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 18ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 2 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 27ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] Warning: [CreateYardMap] house_arab0: given yardmap contains 581 excess char(s)! [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 11ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 13ms [f=-000001] [IPathManager::GetInstance] using QTPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] Error: Could not finalize projectile-texture atlas. Use fewer/smaller textures. [f=-000001] Warning: FBO-PERLIN: Missing a required texture/buffer attachment! [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 16ms [f=-000001] Synced LuaRules: starting loading [f=-000001] Prometheus loading configs [f=-000001] Prometheus start unitlimits loading [f=-000001] Prometheus unitlimits loading completed [f=-000001] CruiseMissile Management Initialization started [f=-000001] CruiseMissile Management Initialization ended [f=-000001] Debug Script Initialization started [f=-000001] Debug Script Initialization ended [f=-000001] Game End Initialization started [f=-000001] Game End Initialization ended [f=-000001] Lua unit script framework Initialization started [f=-000001] Loading gadget: Lua unit script framework <unit_script.lua> [f=-000001] Loading unit script: scripts/air_copter_aerosolscript.lua [f=-000001] Loading unit script: scripts/airantiarmorscript.lua [f=-000001] Loading unit script: scripts/aircoptermgscript.lua [f=-000001] Loading unit script: scripts/airssiedscript.lua [f=-000001] Loading unit script: scripts/parachutscript.lua [f=-000001] Loading unit script: scripts/airplanesniperscript.lua [f=-000001] Loading unit script: scripts/safehousescript.lua [f=-000001] Loading unit script: scripts/assemblyscript.lua [f=-000001] Loading unit script: scripts/blacksitescript.lua [f=-000001] Loading unit script: scripts/civilianscript.lua [f=-000001] Loading unit script: scripts/civilianagentscript.lua [f=-000001] Loading unit script: scripts/doubleagentscript.lua [f=-000001] Loading unit script: scripts/gcscrapheap.lua [f=-000001] Loading unit script: scripts/tankscript.lua [f=-000001] Loading unit script: scripts/truckscript.lua [f=-000001] Loading unit script: scripts/truckassemblyscript.lua [f=-000001] Loading unit script: scripts/ground_turret_cruisemissilepod_script.lua [f=-000001] Loading unit script: scripts/ground_turretscript.lua [f=-000001] Loading unit script: scripts/ground_turret_sied.lua [f=-000001] Loading unit script: scripts/groundwalkerscript.lua [f=-000001] Loading unit script: scripts/housescript.lua [f=-000001] Loading unit script: scripts/decalscript.lua [f=-000001] Loading unit script: scripts/interrogationiconscript.lua [f=-000001] Loading unit script: scripts/launchedicbmscript.lua [f=-000001] Loading unit script: scripts/launcherscript.lua [f=-000001] Loading unit script: scripts/placeholder.lua [f=-000001] Loading unit script: scripts/nimrodscript.lua [f=-000001] Loading unit script: scripts/noonescript.lua [f=-000001] Loading unit script: scripts/operativeassetscript.lua [f=-000001] Loading unit script: scripts/operativepropagatorinvestigatorscript.lua [f=-000001] Loading unit script: scripts/origodscript.lua [f=-000001] Loading unit script: scripts/policetruckscript.lua [f=-000001] Loading unit script: scripts/propagandaserverscript.lua [f=-000001] Loading unit script: scripts/raidiconscript.lua [f=-000001] Loading unit script: scripts/recruitcivilianscript.lua [f=-000001] Loading unit script: scripts/satelliteantiscript.lua [f=-000001] Loading unit script: scripts/satellitegodscript.lua [f=-000001] Loading unit script: scripts/satellitescript.lua [f=-000001] Loading unit script: scripts/transportedassemblyscript.lua [f=-000001] Lua unit script framework Initialization ended [f=-000001] Projectiles Initialization started [f=-000001] Projectiles Initialization ended [f=-000001] Mapsize:256/256 [f=-000001] Treason and Betrayal Gadget Initialization ended [f=-000001] Treason and Betrayal Gadget Initialization started [f=-000001] Zeppelin Physics Initialization started [f=-000001] satelliteanti is a zeppelin with cruisealt 1500 [f=-000001] satellitegodrod is a zeppelin with cruisealt 1500 [f=-000001] satellitescan is a zeppelin with cruisealt 1500 [f=-000001] Zeppelin Physics Initialization ended [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] Prometheus loading configs [f=-000001] Prometheus start buildorder loading [f=-000001] Prometheus buildorder loading completed [f=-000001] Prometheus start unitlimits loading [f=-000001] Prometheus unitlimits loading completed [f=-000001] Collateral damage Gadget Initialization started [f=-000001] Collateral damage Gadget Initialization ended [f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=LoadCode trace=[Internal Lua error: Call failure] [LuaVFS::Include(synced=0)][pcall] file=LuaRules/gadgets.lua error=2 ([string "lups/ParticleClasses/distortionfbo.lua"]:267: assertion failed!) ptop=3 cenv=0 stack traceback: [C]: in function 'Include' [string "LuaRules/draw.lua"]:38: in main chunk [f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,655139,0} {chunk,block}Bytes={0,0} [f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,655139,0} {chunk,block}Bytes={0,0} [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "LuaUI/main.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,87,0} {chunk,block}Bytes={0,0} [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::GetCacheDirName] using cache-dir "cache\104dev-develop/QTPFS/0010/b26a098b7a373d77-041db57334c31dac/" (map-checksum b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c, mod-checksum 041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed)" [f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::InitNodeLayersThreaded] using 4 threads for 5 node-layers (uncached)" [f=-000001] [LoadScreen::SetLoadMessage] text="[Load] pfs-checksum: 145a3bf8, mem-footprint: 46MB" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (151ms, checksum 145a3bf8)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [f=-000001] [EOH::CreateSkirmishAI(id=0)] [f=-000001] [AIWrapper::PreInit] creating callbacks for AI 0 on team 1 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 34ms [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 47ms [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11248,0} {chunk,block}Bytes={0,0} [f=-000001] GameID: d1dd6f5eae0d5ecb3d184fb5d4aa873c [f=-000001] Connection attempt from UnnamedPlayer [f=-000001] -> Version: 104.0.1-1777-ga2d12aa develop [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums] server=b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c client=b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums] server=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed client=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed" [f=-000001] [Game::ClientReadNet] local skirmish AI "Enemy" (ID: 0, Short-Name: "NullAI", Version: "0.1") took over control of team 1 [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[Game::LoadGame][lua{Rules,Gaia}={00000000,00000000}]" [f=-000001] Player UnnamedPlayer finished loading and is now ingame [f=0006571] Cheating is enabled! [f=0008932] house_arab0 house_arab_decal1 house_arab_decal10 house_arab_decal2 house_arab_decal3 house_arab_decal4 house_arab_decal5 house_arab_decal6 house_arab_decal7 house_arab_decal8 house_arab_decal9 [f=0008962] Error: [TexMemPool::AllocRaw] failed to allocate bitmap of size 67108864u from pool of total size 134217728u [f=0008962] [WatchDog::DeregisterThread] deregistering controls for thread [main] [f=0008962] Error: [ExitSpringProcess] errorMsg="std::bad_alloc" msgCaption="Spring: caught std::bad_alloc" mainThread=1 [f=0008962] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=00000000) [f=0008962] [SpringApp::Kill][1] fromRun=0 [f=0008962] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0008962] [async=0] threads=3 tasks=18410 {sum,avg}{exec,wait}time={{2.000, -26815622305173119534349489353393629463688758905608280896288045322734667999340496600253684882109112570568550190099370261388108774416170258890385570167521280.000}, {0.000, -0.000}}ms [f=0008962] thread=1 tasks=9205 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, -0.000, -2.000}}ms [f=0008962] thread=2 tasks=9205 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 2.000, -0.000}}ms [f=0008962] [async=1] threads=3 tasks=3 {sum,avg}{exec,wait}time={{-0.000, -2.000}, {26815622298077585285614615752725290467527656856600199089220185355964907578450364428404307143489068749699141262662647623276536519232593340247074052803395584.000, -0.000}}ms [f=0008962] thread=1 tasks=2 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {-0.000, 0.000, -0.000, -0.000}}ms [f=0008962] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 2.000, 2.000, 2.000}}ms [f=0008962] [ThreadPool::SetThreadCount][2] workers=0 [f=0008962] [SpringApp::Kill][2] [f=0008962] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0008962] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=0008962] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0008962] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=0008962] [Game::KillLua][4] dtor=0 [f=0008962] [WriteDemoFile] writing client-demo "C:\Users\PicassoCT\Documents\My Games\Spring\demos\20200316_211306_SmallDivide_104.0.1-1777-ga2d12aa develop.sdfz" (91645 bytes) [f=0008962] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0008962] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0008962] [Sound] [Sound::UpdateThread][3] #sources=128 #items=5 [f=0008962] [Sound] [Sound::UpdateThread][4] ctx=051e9720 dev=5e8d07e0 [f=0008962] [Sound] [Sound::UpdateThread][5] ctx=051e9720 dev=5e8d07e0 [f=0008962] [Sound] [Sound::Cleanup][alcDestroyContext(051e9720)] [f=0008962] [Sound] [Sound::Cleanup][alcCloseDevice(5e8d07e0)] [f=0008962] [Sound] [Sound::UpdateThread][6] [f=0008962] [Game::~CGame][1] [f=0008962] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0008962] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0008962] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0008962] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0008962] [Game::KillLua][4] dtor=1 [f=0008962] [Game::KillMisc][1] [f=0008962] [Game::KillMisc][2] [f=0008962] [EOH::DestroySkirmishAI(id=0)] [f=0008962] [Game::KillMisc][3] [f=0008962] [Game::KillRendering][1] [f=0008962] [3DOParser::Kill] allocated 1 pieces [f=0008962] [S3OParser::Kill] allocated 2 pieces [f=0008962] [AssParser::Kill] allocated 83 pieces [f=0008962] [Game::KillInterface][1] [f=0008962] [Game::KillInterface][2] [f=0008962] [Game::KillSimulation][1] [f=0008962] [Game::KillSimulation][2] [f=0008962] [CCollisionHandler] dis-/continuous tests: 0/1256599 [f=0008962] [Game::KillSimulation][3] [f=0008962] [~CRectangleOverlapHandler] 0% overlap reduction [f=0008962] [~CRectangleOverlapHandler] 0% overlap reduction [f=0008962] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50% [f=0008962] [Game::KillSimulation][4] [f=0008962] [CommonDefHandler::KillStatic] 61 sound-set data items added [f=0008962] [Game::~CGame][2] [f=0008962] [Game::~CGame][3] [f=0008962] [SpringApp::Kill][3] [f=0008962] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 95280 bytes sent 16355 bytes recv'd [f=0008962] [SpringApp::Kill][4] font=031b9340 [f=0008962] [SpringApp::Kill][5] [f=0008962] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\spring\bitmaps.sdz] 2246886 bytes cached in 29 files [~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\maphelper.sdz] 14008 bytes cached in 3 files [~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\springcontent.sdz] 222545 bytes cached in 104 files [~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\cursors.sdz] 473400 bytes cached in 100 files [SpringApp::Kill][8] Error: [Watchdog::DeregisterThread] invalid thread number 0 [WatchDog::Uninstall][1] hangDetectorThread=0173a5ec (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9] | ||||||||
Tags | 104.0+git building, game spawn | ||||||||
Checked infolog.txt for Errors | Yes | ||||||||
Attached Files |
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Notes | |
PicassoCT_ (reporter) 2020-03-17 15:07 |
@abma, is there a way i can help to diagnose this? |
Kloot (developer) 2020-07-04 16:32 |
[f=0008962] Error: [TexMemPool::AllocRaw] failed to allocate bitmap of size 67108864u from pool of total size 134217728u reduce your unit texture size and/or increase the texture pool size (0005986) |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-03-16 22:46 | PicassoCT_ | New Issue | |
2020-03-16 22:46 | PicassoCT_ | Tag Attached: 104.0+git building | |
2020-03-16 22:46 | PicassoCT_ | Tag Attached: game spawn | |
2020-03-17 15:07 | PicassoCT_ | Note Added: 0020362 | |
2020-05-14 13:29 | abma | Relationship added | related to 0006394 |
2020-07-04 16:32 | Kloot | Status | new => closed |
2020-07-04 16:32 | Kloot | Resolution | open => no change required |
2020-07-04 16:32 | Kloot | Note Added: 0020440 |