2024-04-25 13:50 CEST

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IDProjectCategoryView StatusLast Update
0006373Spring engineGeneralpublic2020-07-04 16:32
ReporterPicassoCT_ 
Assigned To 
PriorityhighSeverityminorReproducibilityhave not tried
StatusclosedResolutionno change required 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006373: Units not spawning
DescriptionWhen starting a game of Mosaic > 0.67 in any version of the engine other then 104.0.1-1463-gb19d6f5 maintenance , i get the following error:

No StartUnits are spawned and no scripts executed.

In other versions then 104.0.1-1777-ga2d12aa develop, the engine will freeze and must be manually aborted.

If a unit is spawned manually- this produces a caught "bad allocation" exception.
Steps To ReproduceDownload engine version and game on windows.
Execute from lobby or executable.

https://github.com/PicassoCT/mosaic
or
game:mosaic:stable
Additional Information[DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\PicassoCT\Documents\My Games\Spring\"
Using writeable configuration source: "C:\Users\PicassoCT\Documents\My Games\Spring\springsettings.cfg"
LogOutput initialized. Logging to C:\Users\PicassoCT\Documents\My Games\Spring\infolog.txt
============== <Log Sections> ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CregSerializer
    DecalsDrawerGL4
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
  
  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
  BumpWaterRefraction = 2
  CamFreeEnabled = 1
  CamFreeScrollSpeed = 30
  CubeTexGenerateMipMaps = 1
  CubeTexSizeReflection = 1024
  FPSScrollSpeed = 40
  FSAALevel = 2
  Fullscreen = 0
  GrassDetail = 13
  GroundDetail = 120
  InputTextGeo = 0.26 0.73 0.02 0.028
  LastSelectedMap = DSDR 3.91
  LastSelectedMod = MOSAIC $VERSION
  LastSelectedScript = Player Only: Testing Sandbox
  LastSelectedSetting = BumpWaterAnisotropy
  MaxNanoParticles = 2500
  MaxParticles = 5321
  OverheadScrollSpeed = 30
  RotOverheadScrollSpeed = 24
  ScreenshotCounter = 207
  ScrollWheelSpeed = 32
  ShadowMapSize = 4096
  Shadows = 1
  ShowClock = 0
  ShowFPS = 1
  ShowPlayerInfo = 0
  TeamNanoSpray = 0
  TreeRadius = 3000
  UnitIconDist = 834
  VSync = -1
  WindowPosX = 1080
  WindowPosY = -248
  XResolutionWindowed = 1920
  YResolutionWindowed = 1017
  snd_volmaster = 44
============== </User Config> ==============

============== <User System> ==============
  Spring Engine Version: 104.0.1-1777-ga2d12aa develop
      Build Environment: gcc libstdc++ version 20171010
       Compiler Version: gcc-5.5.0
       Operating System: Windows 10 TBA Insider Update (build 18362)
        Hardware Config: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz; 16329MB RAM, 19802MB pagefile
       Binary Word Size: 32-bit (emulated)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 4
      Logical CPU Cores: 4
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
    SSE 1.0 : 1, SSE 2.0 : 1
    SSE 3.0 : 1, SSSE 3.0 : 1
    SSE 4.1 : 1, SSE 4.2 : 1
    SSE 4.0A: 0, SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 10s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1080x1920x24bpp@60Hz} current={1080x1920x24bpp@60Hz}
    display=1 modes=57 bounds={x=0, y=0, w=1080, h=1920}
    display=2 modes=49 bounds={x=1080, y=-271, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [10] 1680x1050x24bpp@60Hz
        [13] 1600x1024x24bpp@60Hz
        [15] 1600x900x24bpp@60Hz
        [17] 1440x900x24bpp@75Hz
        [26] 1280x800x24bpp@75Hz
        [29] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version : 4.1.0 NVIDIA 432.00
    GL vendor : NVIDIA Corporation
    GL renderer : GeForce GTX 1050 Ti/PCIe/SSE2
    GLSL version: 4.10 NVIDIA via Cg compiler
    GLEW version: 2.1.0
    GPU memory : 4096MB (total) / 3190MB (available)
    SDL swap-int: 1
    
[GR::LogGLSupportInfo]
    NVX GPU mem-info support : 1
    ATI GPU mem-info support : 0
    NPOT-texture support : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (1)
    seamless cube-map support : 1 (1)
    frag-depth layout support : 0 (-)
    
    max. FBO samples : 32
    max. texture size : 32768
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers : 8
    max. rec. indices/vertices : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size : 64KB
    
    run-time texture compression: 0
    
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=-1 (adaptive)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1920,1017>
[GR::InitGLState] glAttribStatePtr=00000000
[GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
[TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u
[~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 0ms
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\PicassoCT\Documents\My Games\Spring\"
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Users\PicassoCT\Documents\My Games\Spring\
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\
Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base
Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\maps
Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\games
Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 7ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 12
[f=-000001] [~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\springcontent.sdz] 930 bytes cached in 2 files
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL channel count: 6
[f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.5ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (200.5ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=5e8d07e0 context=051e9720
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound] Vendor: OpenAL Community
[f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
[f=-000001] [Sound] Renderer: OpenAL Soft
[f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Devices:
[f=-000001] [Sound] [Lautsprecher (Realtek High Definition Audio)]
[f=-000001] [Sound] [Lautsprecher (Realtek High Definition Audio)]
[f=-000001] [Sound] [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound] [DELL U2414H (NVIDIA High Definition Audio)]
[f=-000001] [Sound] [MD20147 (NVIDIA High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
[f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error: Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 301ms
[f=-000001]
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001]
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017>
[f=-000001] [GR::InitGLState] glAttribStatePtr=016edcf4
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001]
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017>
[f=-000001] [GR::InitGLState] glAttribStatePtr=016edcf4
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SmallDivide
[f=-000001] [PreGame::StartServer]
    mod-checksum=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed
    map-checksum=b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 295ms
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SmallDivide
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: MOSAIC $VERSION (archive: Mosaic.sdd)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\PicassoCT\Documents\My Games\Spring\demos\20200316_211306_SmallDivide_104.0.1-1777-ga2d12aa develop.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 289ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget: Main <main.lua>
[f=-000001] [LuaIntro] Loading widget: Music <music.lua>
[f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (25 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 30ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 36ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 5 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 18ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 2
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 27ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] Warning: [CreateYardMap] house_arab0: given yardmap contains 581 excess char(s)!
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 11ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 13ms
[f=-000001] [IPathManager::GetInstance] using QTPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] Error: Could not finalize projectile-texture atlas. Use fewer/smaller textures.
[f=-000001] Warning: FBO-PERLIN: Missing a required texture/buffer attachment!
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 16ms
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Prometheus loading configs
[f=-000001] Prometheus start unitlimits loading
[f=-000001] Prometheus unitlimits loading completed
[f=-000001] CruiseMissile Management Initialization started
[f=-000001] CruiseMissile Management Initialization ended
[f=-000001] Debug Script Initialization started
[f=-000001] Debug Script Initialization ended
[f=-000001] Game End Initialization started
[f=-000001] Game End Initialization ended
[f=-000001] Lua unit script framework Initialization started
[f=-000001] Loading gadget: Lua unit script framework <unit_script.lua>
[f=-000001] Loading unit script: scripts/air_copter_aerosolscript.lua
[f=-000001] Loading unit script: scripts/airantiarmorscript.lua
[f=-000001] Loading unit script: scripts/aircoptermgscript.lua
[f=-000001] Loading unit script: scripts/airssiedscript.lua
[f=-000001] Loading unit script: scripts/parachutscript.lua
[f=-000001] Loading unit script: scripts/airplanesniperscript.lua
[f=-000001] Loading unit script: scripts/safehousescript.lua
[f=-000001] Loading unit script: scripts/assemblyscript.lua
[f=-000001] Loading unit script: scripts/blacksitescript.lua
[f=-000001] Loading unit script: scripts/civilianscript.lua
[f=-000001] Loading unit script: scripts/civilianagentscript.lua
[f=-000001] Loading unit script: scripts/doubleagentscript.lua
[f=-000001] Loading unit script: scripts/gcscrapheap.lua
[f=-000001] Loading unit script: scripts/tankscript.lua
[f=-000001] Loading unit script: scripts/truckscript.lua
[f=-000001] Loading unit script: scripts/truckassemblyscript.lua
[f=-000001] Loading unit script: scripts/ground_turret_cruisemissilepod_script.lua
[f=-000001] Loading unit script: scripts/ground_turretscript.lua
[f=-000001] Loading unit script: scripts/ground_turret_sied.lua
[f=-000001] Loading unit script: scripts/groundwalkerscript.lua
[f=-000001] Loading unit script: scripts/housescript.lua
[f=-000001] Loading unit script: scripts/decalscript.lua
[f=-000001] Loading unit script: scripts/interrogationiconscript.lua
[f=-000001] Loading unit script: scripts/launchedicbmscript.lua
[f=-000001] Loading unit script: scripts/launcherscript.lua
[f=-000001] Loading unit script: scripts/placeholder.lua
[f=-000001] Loading unit script: scripts/nimrodscript.lua
[f=-000001] Loading unit script: scripts/noonescript.lua
[f=-000001] Loading unit script: scripts/operativeassetscript.lua
[f=-000001] Loading unit script: scripts/operativepropagatorinvestigatorscript.lua
[f=-000001] Loading unit script: scripts/origodscript.lua
[f=-000001] Loading unit script: scripts/policetruckscript.lua
[f=-000001] Loading unit script: scripts/propagandaserverscript.lua
[f=-000001] Loading unit script: scripts/raidiconscript.lua
[f=-000001] Loading unit script: scripts/recruitcivilianscript.lua
[f=-000001] Loading unit script: scripts/satelliteantiscript.lua
[f=-000001] Loading unit script: scripts/satellitegodscript.lua
[f=-000001] Loading unit script: scripts/satellitescript.lua
[f=-000001] Loading unit script: scripts/transportedassemblyscript.lua
[f=-000001] Lua unit script framework Initialization ended
[f=-000001] Projectiles Initialization started
[f=-000001] Projectiles Initialization ended
[f=-000001] Mapsize:256/256
[f=-000001] Treason and Betrayal Gadget Initialization ended
[f=-000001] Treason and Betrayal Gadget Initialization started
[f=-000001] Zeppelin Physics Initialization started
[f=-000001] satelliteanti is a zeppelin with cruisealt 1500
[f=-000001] satellitegodrod is a zeppelin with cruisealt 1500
[f=-000001] satellitescan is a zeppelin with cruisealt 1500
[f=-000001] Zeppelin Physics Initialization ended
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] Prometheus loading configs
[f=-000001] Prometheus start buildorder loading
[f=-000001] Prometheus buildorder loading completed
[f=-000001] Prometheus start unitlimits loading
[f=-000001] Prometheus unitlimits loading completed
[f=-000001] Collateral damage Gadget Initialization started
[f=-000001] Collateral damage Gadget Initialization ended
[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=LoadCode trace=[Internal Lua error: Call failure] [LuaVFS::Include(synced=0)][pcall] file=LuaRules/gadgets.lua error=2 ([string "lups/ParticleClasses/distortionfbo.lua"]:267: assertion failed!) ptop=3 cenv=0
stack traceback:
    [C]: in function 'Include'
    [string "LuaRules/draw.lua"]:38: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,655139,0} {chunk,block}Bytes={0,0}
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,655139,0} {chunk,block}Bytes={0,0}
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "LuaUI/main.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,87,0} {chunk,block}Bytes={0,0}
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::GetCacheDirName] using cache-dir "cache\104dev-develop/QTPFS/0010/b26a098b7a373d77-041db57334c31dac/" (map-checksum b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c, mod-checksum 041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::InitNodeLayersThreaded] using 4 threads for 5 node-layers (uncached)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[Load] pfs-checksum: 145a3bf8, mem-footprint: 46MB"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (151ms, checksum 145a3bf8)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 0 on team 1
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 34ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 47ms
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11248,0} {chunk,block}Bytes={0,0}
[f=-000001] GameID: d1dd6f5eae0d5ecb3d184fb5d4aa873c
[f=-000001] Connection attempt from UnnamedPlayer
[f=-000001] -> Version: 104.0.1-1777-ga2d12aa develop [Windows 32-bit (emulated)]
[f=-000001] -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums]
    server=b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c
    client=b26a098b7a373d775ee612996253fb07f7b6113948afd98b9200d5f8c84dedc3c545f2ce21b9cd563432f79f1b24751b1f5b779799ea8a2fac80e8e770bf722c"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums]
    server=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed
    client=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed"
[f=-000001] [Game::ClientReadNet] local skirmish AI "Enemy" (ID: 0, Short-Name: "NullAI", Version: "0.1") took over control of team 1
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[Game::LoadGame][lua{Rules,Gaia}={00000000,00000000}]"
[f=-000001] Player UnnamedPlayer finished loading and is now ingame
[f=0006571] Cheating is enabled!
[f=0008932] house_arab0 house_arab_decal1 house_arab_decal10 house_arab_decal2 house_arab_decal3 house_arab_decal4 house_arab_decal5 house_arab_decal6 house_arab_decal7 house_arab_decal8 house_arab_decal9
[f=0008962] Error: [TexMemPool::AllocRaw] failed to allocate bitmap of size 67108864u from pool of total size 134217728u
[f=0008962] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[f=0008962] Error: [ExitSpringProcess] errorMsg="std::bad_alloc" msgCaption="Spring: caught std::bad_alloc" mainThread=1
[f=0008962] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=00000000)
[f=0008962] [SpringApp::Kill][1] fromRun=0
[f=0008962] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0008962] [async=0] threads=3 tasks=18410 {sum,avg}{exec,wait}time={{2.000, -26815622305173119534349489353393629463688758905608280896288045322734667999340496600253684882109112570568550190099370261388108774416170258890385570167521280.000}, {0.000, -0.000}}ms
[f=0008962] thread=1 tasks=9205 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, -0.000, -2.000}}ms
[f=0008962] thread=2 tasks=9205 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 2.000, -0.000}}ms
[f=0008962] [async=1] threads=3 tasks=3 {sum,avg}{exec,wait}time={{-0.000, -2.000}, {26815622298077585285614615752725290467527656856600199089220185355964907578450364428404307143489068749699141262662647623276536519232593340247074052803395584.000, -0.000}}ms
[f=0008962] thread=1 tasks=2 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {-0.000, 0.000, -0.000, -0.000}}ms
[f=0008962] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 2.000, 2.000, 2.000}}ms
[f=0008962] [ThreadPool::SetThreadCount][2] workers=0
[f=0008962] [SpringApp::Kill][2]
[f=0008962] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0008962] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=0008962] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0008962] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=0008962] [Game::KillLua][4] dtor=0
[f=0008962] [WriteDemoFile] writing client-demo "C:\Users\PicassoCT\Documents\My Games\Spring\demos\20200316_211306_SmallDivide_104.0.1-1777-ga2d12aa develop.sdfz" (91645 bytes)
[f=0008962] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0008962] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0008962] [Sound] [Sound::UpdateThread][3] #sources=128 #items=5
[f=0008962] [Sound] [Sound::UpdateThread][4] ctx=051e9720 dev=5e8d07e0
[f=0008962] [Sound] [Sound::UpdateThread][5] ctx=051e9720 dev=5e8d07e0
[f=0008962] [Sound] [Sound::Cleanup][alcDestroyContext(051e9720)]
[f=0008962] [Sound] [Sound::Cleanup][alcCloseDevice(5e8d07e0)]
[f=0008962] [Sound] [Sound::UpdateThread][6]
[f=0008962] [Game::~CGame][1]
[f=0008962] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0008962] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0008962] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0008962] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0008962] [Game::KillLua][4] dtor=1
[f=0008962] [Game::KillMisc][1]
[f=0008962] [Game::KillMisc][2]
[f=0008962] [EOH::DestroySkirmishAI(id=0)]
[f=0008962] [Game::KillMisc][3]
[f=0008962] [Game::KillRendering][1]
[f=0008962] [3DOParser::Kill] allocated 1 pieces
[f=0008962] [S3OParser::Kill] allocated 2 pieces
[f=0008962] [AssParser::Kill] allocated 83 pieces
[f=0008962] [Game::KillInterface][1]
[f=0008962] [Game::KillInterface][2]
[f=0008962] [Game::KillSimulation][1]
[f=0008962] [Game::KillSimulation][2]
[f=0008962] [CCollisionHandler] dis-/continuous tests: 0/1256599
[f=0008962] [Game::KillSimulation][3]
[f=0008962] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0008962] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0008962] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50%
[f=0008962] [Game::KillSimulation][4]
[f=0008962] [CommonDefHandler::KillStatic] 61 sound-set data items added
[f=0008962] [Game::~CGame][2]
[f=0008962] [Game::~CGame][3]
[f=0008962] [SpringApp::Kill][3]
[f=0008962] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    95280 bytes sent
    16355 bytes recv'd

[f=0008962] [SpringApp::Kill][4] font=031b9340
[f=0008962] [SpringApp::Kill][5]
[f=0008962] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_LISTEN ALLOW * -1
[~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\spring\bitmaps.sdz] 2246886 bytes cached in 29 files
[~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\maphelper.sdz] 14008 bytes cached in 3 files
[~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\springcontent.sdz] 222545 bytes cached in 104 files
[~CBufferedArchive][name=C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1777-ga2d12aa develop\base\cursors.sdz] 473400 bytes cached in 100 files
[SpringApp::Kill][8]
Error: [Watchdog::DeregisterThread] invalid thread number 0
[WatchDog::Uninstall][1] hangDetectorThread=0173a5ec (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]
Tags104.0+git building, game spawn
Checked infolog.txt for ErrorsYes
Attached Files

-Relationships
related to 0006394resolvedabma get rid of 32 bit engine builds 
+Relationships

-Notes

~0020362

PicassoCT_ (reporter)

@abma, is there a way i can help to diagnose this?

~0020440

Kloot (developer)

[f=0008962] Error: [TexMemPool::AllocRaw] failed to allocate bitmap of size 67108864u from pool of total size 134217728u

reduce your unit texture size and/or increase the texture pool size (0005986)
+Notes

-Issue History
Date Modified Username Field Change
2020-03-16 22:46 PicassoCT_ New Issue
2020-03-16 22:46 PicassoCT_ Tag Attached: 104.0+git building
2020-03-16 22:46 PicassoCT_ Tag Attached: game spawn
2020-03-17 15:07 PicassoCT_ Note Added: 0020362
2020-05-14 13:29 abma Relationship added related to 0006394
2020-07-04 16:32 Kloot Status new => closed
2020-07-04 16:32 Kloot Resolution open => no change required
2020-07-04 16:32 Kloot Note Added: 0020440
+Issue History