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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000314 | Spring engine | General | public | 2006-10-22 18:53 | 2006-10-22 22:42 | ||||
Reporter | LordMatt | ||||||||
Assigned To | tvo | ||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000314: Desync on death of a Sub | ||||||||
Description | Very often, when a sub dies to either a destroyer or a torpedo launcher, the game desyncs at that momement. The other player complains that the sub is now imortal. A good map to reproduce this bug on is Coast to Coast V2. I have had this happen 3 times now on this map, but it probably happens elsewhere as well. Attached are some demos. I have also seen other units, such as the com, cause desyncs when they are under attack underwater. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
tvo (reporter) 2006-10-22 22:42 |
Haha, lol, just fixed it, without even seeing the bugreport beforehand. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2006-10-22 18:53 | LordMatt | New Issue | |
2006-10-22 18:53 | LordMatt | File Added: SubDesyncs.zip | |
2006-10-22 22:42 | tvo | Status | new => assigned |
2006-10-22 22:42 | tvo | Assigned To | => tvo |
2006-10-22 22:42 | tvo | Status | assigned => resolved |
2006-10-22 22:42 | tvo | Resolution | open => fixed |
2006-10-22 22:42 | tvo | Note Added: 0000414 |