Source: https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles/ExplosionGenerator.cpp
Contents |
Introduction
You are not limited to using fixed numbers in CEGs for positions, speeds, and so forth. Instead, you can use operators to change the CEG based on a variety of things.
Syntax
Operators are read left to right. The operand is always to the right of the operator. Spaces are ignored, except to separate numbers. A number with no operator defaults to addition.
The Buffer
CEG provides you with a buffer in which you can store numbers using the yank ('y') operator. This buffer can store 16 values, numbered 0 to 15.
Operators
These are listed in the format "Operator Name (operator)".
Index ('i')
Multiplies the operand by the current count index. This index starts at 0 and increments every time the spawn is run, until the spawn has run a number of times equal to its count.
Suggested use: Spawning things in a line.
Rand ('r')
Multiplies the operand by a random float between 0 and 1.
Suggested use: Keeping explosions from looking too "perfect", making explosions look different every time.
Damage ('d')
Multiplies the operand by damage.
CEG_DAMAGE: In a COB script, you can do SET CEG_DAMAGE [value]. Any emit-sfx instructions will then use that value for the "damage" (use the 'd' operator to access this value).
Sawtooth ('m')
Calculates the floating-point remainder of the operand.
Discrete ('k')
Calculates the floor of the operand.
Sine ('s')
Calculates the sine of the operand.
Yank ('y')
Saves the running result into buffer[operand], and resets the running result to zero.
Multiply ('x')
Multiplies the running result by buffer[operand].
Add Buffer ('a')
Adds buffer[operand] to the running result.
Power ('p')
Raises the running result to the operandth power
Power Buffer ('q')
Raises the running result to the buffer[operand]th power.
Add (default)
Adds the operand to the running result. This operator is used if no other operator is given.
Example
i0.03125y0 -0.2x0x0
This multiplies the index by 0.03125 and saves it to buffer[0]. It then multiplies -0.2 by buffer[0] twice. The result is then -0.2 (i * 0.03125)^2. This type of thing is useful for making a series of particles follow a curved path.
