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Battletech Mod
Ta Spring + Battletech = ace
Current poll results indicate the use of Tabletop Battletech's weapon stat system
http://battletech.tauniverse.com/
beta 0.11 at http://www.fileuniverse.com/?p=showitem&ID=3795
-clan or inner sphere factions -all true varients -ammunition depletion -3 tech levels consisting of the light (lv1), medium (lv2), heavy and assault (lv3) weight classes -infantry class to jam tank treads and mech toes -jumpjets (hooky) work by giving a defence advantage -more units to come, and true uved models in beauty by lynx http://www.tauniverse.com/forum/showthread.php?t=34945 for the news on his impressive texturing progress
--old wiki--
Modelled unit list. P.S. If theres a unit you want to model, but just haven't started, add it to this list:
- J Edgar - remodelling slightly, Guessmyname
- Partisan AA - remodelling, Guessmyname
- Sloth Lt - WIP, Guessmyname
- Elemental, Sylph, Gnome, Infiltrator mkI, Kanazuchi, Shamash, Epona, Mars (modelled), Undine, Salamander, Standard IS suit, GDL Scout suit, GDL battle suit, Infiltrator mkII (planned) -FizWizz
Modelled & Skinned models:
- Dire Wolf, Wolf-In-Exile
Weapon Progress: 100% of preliminary weapon set completed.
Scripting Progress: 2 script templates complete. Speed control system in planning. Conceptual jump jet system awaiting a possible future spring update.
