AI:Skirmish:List


Basics about Skirmish AIs in Spring.

Contents

Under Active Development

Listed in alphabetical order.

AAI  
config-based, by Submarine

BKPAI 
config-less, Kernel Panic only, by Baczek

KAIK  
config-less, most competitive AI for BA, based on KAI by Krogothe, now developed by Kloot

NTai  
config-based, the longest running AI, currently non-functional, by AF

RAI  
config-less, supports more mods then KAIK, by Reth

Special

NullAI  
C Test AI, does nothing

NullLegacyCppAI  
Legacy C++ Test AI, does nothing

NullJavaAI  
basic Java Test AI, does nothing

NullOOJavaAI  
Java Test AI using the OO wrapper, does nothing

Random enemies  
Generates random enemies at enemy starting positions who then seek you out. This is not really a Skirmish AI, but rather what was in place before Skirmish AIs for spring existed.


No Longer Under Development

None of these AIs will work with the current spring release version. They are listed here, in case someone wants to take up development again, and for code reference.

CSAI  
C# AI, by Hugh Perkins

JAI  
first try at writing an AI in Java, by hoijui

JCAI  
by Zaphod

KAI  
by Krogothe

MyAI  
An earlier AI, by Berion

OTAI  
V1.13, An AI aimed at emulating the AI in OTA, by Veylon

QAI  
V2.42, A half finished AI, by Qman

SAI  
V0.15, by Spectre

TSI  
A Polish project, originally based on SAI

TAI  
replaced by NTai, by AF

ZcAIn 
by Cain


Planned For Development

Epic  
Next Gen AI, planned by AF

GAI  
Groovy AI, planned by Agon & hoijui


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This page has been accessed 623 times. This page was last modified 14:35, 8 June 2009.


 
 


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