View topic - Map design software?



All times are UTC + 1 hour


Post new topic Reply to topic  [ 165 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next
Author Message
 Post subject:
PostPosted: 28 Nov 2006, 23:29 
AI Coder
User avatar

Joined: 17 Oct 2006, 03:14
jcnossen wrote:
what I did was try to fill all the texture stages into a single pass, and handle the remaining stages in the multipass method where just 2 of the texture units are used.


Ahhh.... good idea!

Edit: directly porting TerrainTexEnvCombine.cpp is looking like a good idea .


Top
 Offline Profile  
 
 Post subject:
PostPosted: 29 Nov 2006, 03:40 
AI Coder
User avatar

Joined: 17 Oct 2006, 03:14
This is kindof fun: render each pass higher than the others, so we can see each layer in 3d:

Image
Image
Image


Top
 Offline Profile  
 
 Post subject:
PostPosted: 29 Nov 2006, 03:44 
User avatar

Joined: 23 Jul 2005, 13:52
Lol, nice. Also try an option to turn the passes on and off individually, tht could be helpful.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 29 Nov 2006, 03:58 
AI Coder
User avatar

Joined: 17 Oct 2006, 03:14
Maelstrom wrote:
Lol, nice. Also try an option to turn the passes on and off individually, tht could be helpful.


Good idea.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 29 Nov 2006, 10:30 
User avatar

Joined: 25 Aug 2006, 09:27
Location: With Clara ;)
Can't wait using this to make maps !

Keep going :wink:


Top
 Offline Profile  
 
 Post subject:
PostPosted: 29 Nov 2006, 11:02 
P.U.R.E. Developer
User avatar

Joined: 21 Feb 2005, 03:38
Location: Herding cats uphill whilst wearing roller skates.
:shock: This just keeps getting cooler. Fine work :-)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 29 Nov 2006, 11:56 
User avatar

Joined: 05 Jun 2005, 18:13
Location: NL
Wow its looking nice:)

Quote:
Edit: directly porting TerrainTexEnvCombine.cpp is looking like a good idea .

Im not sure how practical that is, the pass iteration is in terrain.cpp, blending is in TerrainTexture.cpp, and TerrainTexEnvCombine.cpp first creates a list of operations per pass and then executes it ;)
It's become a little bloated because of all the experimentation...


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Nov 2006, 02:37 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
Now all you need is featuremap generation skyboxes and lighting settings.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Nov 2006, 05:28 

Joined: 01 May 2005, 08:24
Location: The land of OZ
I think it would be better if each pass was rendered on the same level, or at least closer.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Nov 2006, 15:53 

Joined: 04 Apr 2006, 13:20
mufdvr222 wrote:
I think it would be better if each pass was rendered on the same level, or at least closer.


I thought that separation was just a development visualization tool! Of course they're normally rendered on teh same level.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 02:06 
AI Coder
User avatar

Joined: 17 Oct 2006, 03:14
New release. http://manageddreams.com/csai/MapDesigner.zip has been updated.

Major changes:
*added multi-stage texture splatting
*added sm3 loader
*added blend texture editing

Minor changes:
*added water
*added smooth shaded normals (reduce patchwork appearance)
*cache normals (higher framerate)
*supports load/saving heightmaps using any DevIL-compatible format (eg JPG)
*slopemaps can be exported using any DevIL-compatible format
*added mapsize scaling
*added height scaling

Screenshot:

Image


Water:

Image

Paint splatted texture, leftclick to paint, rightclick to erase:

Image


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 04:03 

Joined: 01 May 2005, 08:24
Location: The land of OZ
hughperkins, Go straight to the top of the class. 8)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 04:19 
Map Creator
User avatar

Joined: 12 May 2005, 19:08
This is great!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 06:19 
Map Creator
User avatar

Joined: 12 Sep 2006, 03:51
X_X


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 08:58 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Internet Haet Machine ... Second only to Bruce
list of issues:

camera zoom does not work for me

the render window cannot be adjusted sizewise via config.xml which leads me to believe that it's hardcoded somewhere. I operate at a desktop res of 1600x1200 with a 21 inch monitor. the window only being 800x600 drives me nuts.

Does not remember working directory which is possibly the most annyoing thing about it. How about allowing a set working directory on a per map basis.

Lack of documentation <my biggest complaint. Ya the software is nice, but if you don't really know how to use it then it's not all that useful.

------------------------------------------


I really like it, just the above is extremely annoying.


Last edited by Forboding Angel on 01 Dec 2006, 09:15, edited 1 time in total.

Top
 Online Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 09:13 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Internet Haet Machine ... Second only to Bruce
ok fixed the sm3 loading deal. you have to make a maps directory inside of the mapdesigner directory (you have to do this because the path in your maps sm3 must be maps/mymapname/whatthehellever

so use maps as a working portal for all of your maps.



Arugh damnit. Ok the damn zoom is not working for me. Combine no zoom capability with an 800x600 forced window = a lot of cursing.

Z and X rotation (referred to as orbit I believe) are not working for me either.


Top
 Online Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 10:37 
AI Coder
User avatar

Joined: 17 Oct 2006, 03:14
New release. http://manageddreams.com/csai/MapDesigner.zip has been updated.

Changes:

- window height and width read from config.xml "display" section at startup
- file dialog remembers last folder
- tilesize for new texture stages defaults to 50
- first texture stage selected by default
- "invert" option added to mouse move configs
- default config file now has ctrl + scroll wheel rotating in same sense as Spring
- zoom moved from cameratranslate to camerazoom
- default config set so rotating scroll wheel zooms camera, in line with Spring

The MapDesigner wiki page at http://taspring.clan-sy.com/wiki/Maps:Map_Designer has been updated for 0.3.

Edit: added a concepts section and a texture stage section to wiki.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 14:37 
User avatar

Joined: 05 Jun 2005, 18:13
Location: NL
Wow that looks really nice! im going to test it when i get home...


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 15:21 
User avatar

Joined: 05 Jun 2005, 18:13
Location: NL
- "flatten" seems bugged, I get weird spikes instead...
- it sometimes just exits when Im editing the heightmap


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Dec 2006, 16:16 
AI Coder
User avatar

Joined: 17 Oct 2006, 03:14
jcnossen wrote:
- "flatten" seems bugged, I get weird spikes instead...


Not sure. Some observations on flatten:

*flatten is affected by brushsize
*it's essentially a disk the size of brushsize, placed at the height of the centre vertex
*the map is pulled towards the disk, flattening it
*the centre vertex is shown by the blue edit ball

Note that there is a very agressive LOD. If you're very far away the triangles are pretty big.

Quote:
- it sometimes just exits when Im editing the heightmap


Can you run it from the commandline and send me the error message when it exits? Obviously this should dump to a logfile in a future version.

Update: note that there was an issue with height editing close to East or South edge of map. A new version will be released soon.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 165 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Site layout created by Roflcopter.