Kernel Panic 4.7
Posted: 21 Jun 2017, 00:25
Kernel Panic 4.7 out!
- Complete Installer
- Zipped Mod, Maps, and Launcher
- Just the .sd7
4.6 -> 4.7 changes:- ColorWars now uses SendToUnsynced instead of _G.ColorWars and SYNCED.ColorWars, so that it doesn't eat all the memory anymore
- Gave a count to every Spring.GetUnitCommands, Spring.GetCommandQueue and GetFactoryCommands
- Gave build weapons a beamTTL to avoid flickering
- Commented out all set ALPHA_THRESHOLD in bos, since Spring doesn't ignore them silently anymore
- Fixed byte's minelauncher
- Added switching time on hands
- Added missing normals on some s3o
- Added missing AimFromWeaponX and QueryWeaponX in many bos/cob
- Heroes may not target self anymore
- Commented out unrecognized weapon tags
- Fixed issue with instantly decaying construction
- LuaIntro animation now coded as screen independent
- Firewalled units reflect damage even if killed
- Fixed both ONS errors
- Enabled QTPFS pathfinding