Maybe you are mistake. The map winds effect windmills and wind turbines. Wind generators MAKE wind, instead of HARVESTING it. Ask any good old dutchie.
Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing. This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing. This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
... now I see why the CA guys redid the wind system from scratch in Lua. Holy balls, how were players/mappers supposed to know about this?
In order to limit the max and min it actually required writing new wind code. I did my best to emulate the cycles of Spring's wind behavior (change every 30 seconds, and spend 10 seconds to transition to next wind speed). The only thing I pull from Spring is the direction of the wind which is then used for the purely visual windmill direction.
wind powered wind generator! It uses the power of the wind to create MORE WIND. This makes your windmills grind wheat faster, thus producing more energy!
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