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 Post subject: wind generators
PostPosted: 03 Jan 2010, 22:23 
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Why do they exceed the limits given by maps?
Sometimes Wind gens generate winds of 2 or 3 when the map's minimum is 5.


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 Post subject: Re: wind generators
PostPosted: 03 Jan 2010, 23:55 
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Maybe you are mistake. The map winds effect windmills and wind turbines. Wind generators MAKE wind, instead of HARVESTING it. Ask any good old dutchie.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 00:11 
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Perhaps you can NOT post if you dont know what is being talked about?
That is their name in all the TA mods.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 00:29 

Joined: 18 Aug 2008, 08:06
When the wind changes direction wind generators don't produce at full capacity until they finish turning.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 00:32 
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Llamadeus wrote:
When the wind changes direction wind generators don't produce at full capacity until they finish turning.

Due to head winds, yes.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 03:07 
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Joined: 12 Jul 2009, 17:57
Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 03:11 
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Thx


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 03:28 
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Pako wrote:
Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.


... now I see why the CA guys redid the wind system from scratch in Lua. Holy balls, how were players/mappers supposed to know about this?


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 03:50 
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Pxtl wrote:
... now I see why the CA guys redid the wind system from scratch in Lua.


Oo


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 07:04 
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If I recall, all they did was limit max and min.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 15:19 
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neddiedrow wrote:
If I recall, all they did was limit max and min.


There's also the "altitude increases minimum" feature.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 18:00 
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Still not a complete rehaul of the system, but rather, an addition to it.


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 Post subject: Re: wind generators
PostPosted: 04 Jan 2010, 20:34 
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neddiedrow wrote:
If I recall, all they did was limit max and min.

In order to limit the max and min it actually required writing new wind code. I did my best to emulate the cycles of Spring's wind behavior (change every 30 seconds, and spend 10 seconds to transition to next wind speed). The only thing I pull from Spring is the direction of the wind which is then used for the purely visual windmill direction.

http://trac.caspring.org/browser/trunk/ ... ontrol.lua

A side note about the stupid semantic arguments: Wind Generator is obviously a short way to say Wind-Powered Generator. Quit being nitpicky.


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 Post subject: Re: wind generators
PostPosted: 05 Jan 2010, 06:57 
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new tech idea:

wind powered wind generator! It uses the power of the wind to create MORE WIND. This makes your windmills grind wheat faster, thus producing more energy!


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