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 Post subject: New map: Psychedelic
PostPosted: 13 Jun 2006, 01:38 
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Joined: 01 Apr 2006, 18:03
Location: The Netherlands
Psychedelic
16x16
Up to 4 teams.

Dont get Dizzy!
And dont make the Snakes angry...

Minimap:

Image

Snake:

Image

Center:

Image

Metal:

Image

More Metal:

Image


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 Post subject:
PostPosted: 13 Jun 2006, 17:47 
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Joined: 24 Jul 2005, 03:15
Location: Elsewhere, Iowa
Now perhaps we can start over and actually be civil?


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PostPosted: 13 Jun 2006, 18:34 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
*snip*

That isn't helping, and neither is this really...

HOWEVER,

jj I downloaded it and it truly is crap, not to mention very bright.

IF this was a crater that was blasted out and then manmade steps leading to the outer rings, now that would be pretty nifty. But a spectrum?

You may call yourself an artist, but please tell me that this is not the extent of your artistic talents.

Don't quit your day job...


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PostPosted: 13 Jun 2006, 19:10 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
I'm afraid I missed something...what happened to the other posts? Oh and if this map had some cool terrain, or something, it would be a wee bit better.


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PostPosted: 13 Jun 2006, 19:13 
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Joined: 25 Apr 2006, 04:08
Don't forget the suggestion to catagorize the map download section into concept, normal, and metal maps (as determined by thier metal distro, not thier texture).

I thought this was a good idea, and didn't want it to be lost with the rest of the old "discussion".


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PostPosted: 13 Jun 2006, 19:33 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
A Map is visual acceptable when you can play onit, without Eye Chancer - this can be managed..
What Bugs me is - if after a long Battle many wracks are - for example - the Blue coloured Stripe - and you have the Luck to have the Teamcolour Blue - it may be hard to overview the tacitcal Situation till your units fire.

But to say something against those who want to destroy it - the Colours are beautiful, we have already enough green and brown - and way to much grey- stuff. So we need a new Heightmap for this Baby, maybe Steps down into the Blue, like huge stairs...

I hope you don`t give it up, this is way to beautifull to get lost with the current Heightmap. Don`t mind "Das Barking" - he has nobody else to shout upon, then us... :|


Last edited by PicassoCT on 13 Jun 2006, 19:44, edited 1 time in total.

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PostPosted: 13 Jun 2006, 19:43 

Joined: 14 May 2005, 09:02
Err, could we get a 3d shot? cuz if it's compeltly flat, i don't see the point in the spiral...


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PostPosted: 13 Jun 2006, 21:04 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
The colors are a spectrum in a radial pattern picasso... How is that beautiful? It's not as though there was even a little thought put into it.

Kixxe, the middle is low, all the different spirals are pathways down. It still looks horrible though.

Quote:
A Map is visual acceptable when you can play onit, without Eye Chancer - this can be managed..
What Bugs me is - if after a long Battle many wracks are - for example - the Blue coloured Stripe - and you have the Luck to have the Teamcolour Blue - it may be hard to overview the tacitcal Situation till your units fire.


Heh, ok.


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PostPosted: 14 Jun 2006, 01:37 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
omg aren't you the dude who made speedmetal Duo? :shock: :!:
I like your Risk map though.
Best thing about Spring is the built-in LDS mode.
Nice to have a map where you can play without F1.
As already said, try putting this together with a cool heightmap and it might turn good otherwise it is not really worth a download.


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PostPosted: 14 Jun 2006, 02:01 
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58
Location: My Relationship with Spring is complicated!
this map is an exquisite blossom.. a rare flower in a rather long series of boring green and brown maps which attempt to imitate real life..

The utter departure from anything recognizable makes it what it is.. a truely beautiful map..


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PostPosted: 14 Jun 2006, 07:19 

Joined: 01 May 2005, 08:24
Location: The land of OZ
Then print it and pin it up on your bedroom wall. :roll:


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 Post subject:
PostPosted: 14 Jun 2006, 07:20 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I think you missed the sarcasm.


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 Post subject:
PostPosted: 14 Jun 2006, 07:23 

Joined: 01 May 2005, 08:24
Location: The land of OZ
Oh :oops: :oops: I think I did, didn`t I :oops:


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 Post subject:
PostPosted: 14 Jun 2006, 09:44 
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Joined: 01 May 2005, 12:15
!!! WARNING !!! Making Speedmetal Maps is bad for your mental health.


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 Post subject:
PostPosted: 14 Jun 2006, 13:09 
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Joined: 23 Oct 2004, 00:43
knorke wrote:
omg aren't you the dude who made speedmetal Duo? :shock: :!:
I like your Risk map though.
Best thing about Spring is the built-in LDS mode.
Nice to have a map where you can play without F1.
As already said, try putting this together with a cool heightmap and it might turn good otherwise it is not really worth a download.


You know, I'm starting to think that FU should be sorted by author. It seems that more and more we're getting a few major mappers who we know what to expect from. IceXuiz for his goregeous and bulky maps, Picasso for bizarre brightly-coloured maps that actually look like hand-painted landscape, and jj for "concept" maps that are always interesting and strange, but seem like they took longer to play then they did to make.


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 Post subject:
PostPosted: 14 Jun 2006, 13:57 

Joined: 29 May 2005, 10:18
Location: Eindhoven, Netherlands
I think we need TAMEC back up...


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PostPosted: 14 Jun 2006, 14:00 
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Joined: 01 May 2005, 12:15
true tamec would rock


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 Post subject:
PostPosted: 14 Jun 2006, 14:00 
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Joined: 28 Apr 2005, 18:29
Location: Netherlands
Tim Blokdijk wrote:
I think we need TAMEC back up...


yeah, someone do it


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PostPosted: 14 Jun 2006, 14:16 

Joined: 01 May 2005, 08:24
Location: The land of OZ
Well actually as much as I hate this particular map, if it was technically a working map, without any noticeable problems that could impede gameplay it would probably be accepted and hosted.
On the other hand I would reclaim (reject) a map that took the author three months to make if the heightmap sucked :twisted: even the speed metal maps would get reviewed and hosted but If the mapper started spamming virtual clones of the same map I personally would reclaim them, which was left to the descretion of the reviewer.


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 Post subject:
PostPosted: 14 Jun 2006, 20:30 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
NOiZE wrote:
Tim Blokdijk wrote:
I think we need TAMEC back up...


yeah, someone do it


Seconded, I mean make a patch!


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