[Duo updated to 2.1]Sapphire Shores
Moderator: Moderators
[Duo updated to 2.1]Sapphire Shores
Beach Invasion Beta:
Sapphire Shores v2.1:
V2.1 changes:
- New Skybox
- Crystal metal value divided by 10
- Default hardness 175 > 200
- Fixed upside down typemap
V2.0 Changes:
- New Texture
- Smoother heightmap (uses lowpass now)
- Improved specular lighting
- New splat mapping, detail texes, new detail tex when /advmapshading off
- Crystal features
- Better atmosphere and lighting conditions
- Reduced wind from 10-25 to 10-20 (to compensate somewhat for crystals)
- Typemapped different areas of hardness (ground, crystal, rock), default hardness 150 > 175
Made by: The Yak
Based from BeachInvasionBeta by 123v
Sapphire Crystals: Recolored Tiberium crystals by Lathan
Made with World Machine, GIMP, Notepad++, SpringMapEdit, FilterForge
Inspired by some childhood memories of an old game.
Get it here: http://springfiles.com/spring/spring-ma ... ire-shores
Also dry version!
SS Dry download: http://springfiles.com/spring/spring-ma ... shores-dry
Duo now updated to 2.1:
SS Duo download: http://springfiles.com/spring/spring-ma ... shores-duo
Sapphire Shores v2.1:
V2.1 changes:
- New Skybox
- Crystal metal value divided by 10
- Default hardness 175 > 200
- Fixed upside down typemap
V2.0 Changes:
- New Texture
- Smoother heightmap (uses lowpass now)
- Improved specular lighting
- New splat mapping, detail texes, new detail tex when /advmapshading off
- Crystal features
- Better atmosphere and lighting conditions
- Reduced wind from 10-25 to 10-20 (to compensate somewhat for crystals)
- Typemapped different areas of hardness (ground, crystal, rock), default hardness 150 > 175
Made by: The Yak
Based from BeachInvasionBeta by 123v
Sapphire Crystals: Recolored Tiberium crystals by Lathan
Made with World Machine, GIMP, Notepad++, SpringMapEdit, FilterForge
Inspired by some childhood memories of an old game.
Get it here: http://springfiles.com/spring/spring-ma ... ire-shores
Also dry version!
SS Dry download: http://springfiles.com/spring/spring-ma ... shores-dry
Duo now updated to 2.1:
SS Duo download: http://springfiles.com/spring/spring-ma ... shores-duo
Last edited by The Yak on 04 Jul 2013, 00:53, edited 4 times in total.
Re: Sapphire Shores Beta 0.1
nice, reminds me of shore to shore, does it have a wet/dry map option?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Sapphire Shores Beta 0.1
Really like what you've done with the place. Take good care with your splatting. Atm it is bland because no ssmf, but your splats will define whether it is meh, or omfgthat'ssweet!
Re: Sapphire Shores Beta 0.1
Thanks, I've tried to make dry versions of my maps before, but Spring seems to crash on generating water whenever I set water level on my maps below ground level. I just tried and it also seems to happen to SapphireShores. This is only with bumpwater enabled to clarify, also see here: http://springrts.com/phpbb/viewtopic.php?f=13&t=28724
I can just disable bumpwater to get it to load like beherith suggested, but that doesn't really help anyone who has bumpwater enabled by default for playing spring games as they would just see a silent crash to desktop and assume it's all the map.
In other news, map is now available in double size!
http://springfiles.com/spring/spring-ma ... s-duo-beta
I can just disable bumpwater to get it to load like beherith suggested, but that doesn't really help anyone who has bumpwater enabled by default for playing spring games as they would just see a silent crash to desktop and assume it's all the map.
In other news, map is now available in double size!
http://springfiles.com/spring/spring-ma ... s-duo-beta
Re: Sapphire Shores Beta 0.1
What do you use to set the water level?
(also, is that blue water simply cyan enough, or did you paint the seabed like some maps have it?)
(also, is that blue water simply cyan enough, or did you paint the seabed like some maps have it?)
Re: Sapphire Shores Beta 0.1
Water level was just done with min and max height in .smd file.
Bottom is just sand colored same as the beaches, that particular screenshot is with reflective water.
Bottom is just sand colored same as the beaches, that particular screenshot is with reflective water.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Sapphire Shores Beta 0.1
Use ssmf -_-
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Sapphire Shores Beta 0.1
Very pretty, I like it :)
Re: Sapphire Shores Beta 0.1
new texture, high-res preview:
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Sapphire Shores Beta 0.1
Beautiful. It will be a shame to blow it to bits.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Sapphire Shores Beta 0.1
No, blowing it to bits will be beautiful too.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Sapphire Shores Beta 0.1
Holy tits O_O
My balls! They hurt! <3
My balls! They hurt! <3
Re: [V2.1 Update]Sapphire Shores
V2.1 Update, fixes include a /10 reduction in crystal metal value, increase in hardness, fixed typemap. Also new skybox.
Re: Sapphire Shores Beta 0.1
You could try having the map do a Spring.SetConfigInt("ReflectiveWater",0,true) very early when dry, but I totally understand you wouldn't want to include such hacks in your map to workaround engine bugs.The Yak wrote:Spring seems to crash on generating water whenever I set water level on my maps below ground level.
I can just disable bumpwater to get it to load like beherith suggested, but that doesn't really help anyone who has bumpwater enabled by default for playing spring games as they would just see a silent crash to desktop and assume it's all the map.
Re: [V2.1 Update]Sapphire Shores
V2.1 Dry Edition actually has water set below ground level, it still crashes on startup for me with bump water but I've got other people to test it with bump water and seems to work fine for them. The problem appears to be local anyways, don't know why it only seems to happen on my maps.
Re: [V2.1 Update]Sapphire Shores
Such crashes are very dependent on your graphic card hardware and driver.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: [V2.1 Update]Sapphire Shores
For the bumpwater bug, it might be helpful to submit crash reports (especially with a debug build) to 0003857: Bumpwater causes access violation on some maps.
Re: [V2.1 Update]Sapphire Shores
I downgraded my catalyst drivers and got bump water working normally again, though the access violation will still happen if bumpwater goes below visible level. I'll try and get more useful infolog(s) on that.KingRaptor wrote:For the bumpwater bug, it might be helpful to submit crash reports (especially with a debug build) to 0003857: Bumpwater causes access violation on some maps.
Duo now updated to V2.1, see first post for download.